Difference between revisions of "LU-VIV-m"

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(13.10.2020.)
 
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==== 03.09.2019.====
+
==== 08.09.2020.====
 
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Ievads virtuālajās vidēs un to piemēri un pielietojumi.  
 
Ievads virtuālajās vidēs un to piemēri un pielietojumi.  
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* '''Uzdots [[#MD1]]''' mājas darbs - Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm.
+
* '''Announced [[#MD0]]''' homework - Virtual classroom.
 +
 
 +
* '''Announced [[#MD1]]''' homework - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm.
 
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].
 
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].
 
<!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] -->
 
<!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] -->
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==== 10.09.2019.====
+
==== 15.09.2020.====
  
 
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Virtuālās vides un paplašinātā realitāte. Pielietojumi.  
+
Virtual environments and augmented reality, applications.
 
----
 
----
Kursa materiāli:
+
Course materials:
 
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video).  
 
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video).  
 
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)
 
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)
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* [http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html Second Life, where anything is possible]: Philip Rosedale on TED.com
 
* [http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html Second Life, where anything is possible]: Philip Rosedale on TED.com
 
|
 
|
* '''Uzdots''' [[#MD2]] mājas darbs - izpētīt [http://secondlife.com/ SecondLife]
+
* '''Announced''' [[#MD2]] homework - explore [http://secondlife.com/ SecondLife]
 
|-
 
|-
 
|
 
|
  
==== 17.09.2019.====
+
==== 22.09.2020.====
 
|  
 
|  
Virtuālās pasaules un to arhitektūras.
+
Virtual worlds and architectures.
  
* Diskusija par izvēlētajiem pētniecības rakstiem un prezentācijām.
+
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]
 +
* Exercise: create a systems architecture for Virtual classroom
 +
* Discussion about the selected publications and presentations
  
 
----
 
----
Kursa materiāli:
+
Course reading materials:
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]
+
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]
 +
 
 +
* Bruno, Fabio & Lagudi, Antonio & Barbieri, Loris & Muzzupappa, Maurizio & Mangeruga, Marino & Cozza, Marco & Cozza, Alessandro & Ritacco, Gerardo & Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]
 
|
 
|
* '''Jāiesniedz [[#MD1]]'''
+
* '''Due [[#MD1]]'''
* '''Uzdots''' [[#MD3]] mājas darbs - izpētīt LambdaMoo  
+
* '''Announced''' [[#MD3]] homework - explore LambdaMoo  
 
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)
 
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)
  
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==== 24.09.2019.====
+
==== 29.09.2020.====
 
|  
 
|  
Video materiāli par paplašināto realitāti
+
Video about augmented reality
 
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED
 
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED
 
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]
 
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]
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|  
 
|  
 
* '''[[#MD2]] and [[#MD3]] Due'''.
 
* '''[[#MD2]] and [[#MD3]] Due'''.
<!-- * '''Uzdots [[#MD4]]''' -->
+
<!-- * '''Announced [[#MD4]]''' -->
 
|-
 
|-
 
|
 
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==== 1.10.2019.====
+
==== 06.10.2020.====
 
|
 
|
{{Prez|Valts Liepiņš|Storage Solutions for Big Data Systems: A Qualitative Study and Comparison|Samiya Khana, Xiufeng Liub, Syed Arshad Alia, Mansaf Alama|ArXiv Computing Research Repository|https://arxiv.org/abs/1904.11498}}
+
Student presentations.
 +
 
 +
{{Prez|Kirils Gorjunovs|An Augmented Reality Head-Up Display System with a Wide-View Eyebox|Pei-Jung Wu, Chih-Hao Chuang, Chien-Yu Chen , 3 Jeng-Han Wu, and Bor-Shyh Lin|International Journal of Optics Volume 2020, Article ID 4719268|http://downloads.hindawi.com/journals/ijo/2020/4719268.pdf}}
 +
 
 +
 
 +
<!--
 +
{{Prez|Valts Liepiņš|Storage Solutions for Big Data Systems: A Qualitative Study and Comparison|Samiya Khana, Xiufeng Liub, Syed Arshad Alia, Mansaf Alama|ArXiv Computing Research Repository|https://arxiv.org/abs/1904.11498}}  
 +
-->
  
{{Prez|Elvis Plācis|RCAT: A Scalable Architecture for Massively Multiuser Online Environments|Thomas Debeauvais, Arthur Valadares, Cristina V. Lopes Institute for Software Research and Department of Informatics, UC Irvine|Report|https://isr.uci.edu/sites/isr.uci.edu/files/techreports/UCI-ISR-13-2.pdf}}
 
  
  
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Extras:
 
Extras:
 
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).
 
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).
* Diskusija par kursa projektiem.
 
  
 
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|
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==== 8.10.2019.====
+
==== 13.10.2020.====
 
|  
 
|  
{{Prez|Edgars Oļehnovičs|High performance communication by people with paralysis using an intracortical brain-computer interface|Chethan PandarinathPaul Nuyujukian, Christine H Blabe, Brittany L Sorice, Jad Saab, Francis R Willett, Leigh R Hochberg, Krishna V Shenoy, Jaimie M Henderson|The National Center for Biotechnology Information advances science and health by providing access to biomedical and genomic information|brīvi pieejams: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5319839/pdf/elife-18554.pdf}}
+
Student presentations.
 +
 
 +
{{Prez|Maija Rēdmane|Cooperation of Virtual Reality and Real Objects with HoloLens|Jindřich Cýrus, David Krcmarik, Michal Petru, Jan Kočí|Cooperation of Virtual Reality and Real Objects with HoloLens|https://www.researchgate.net/publication/332622894_Cooperation_of_Virtual_Reality_and_Real_Objects_with_HoloLens}}  
 +
 
 +
{{Prez|Dainis Silamiķelis|A Gamification Approach to Improve the Software Development Process by Exploring the Personality of Software Practitioners|Mert Yilmaz, Murat Yilmaz, Rory V. O’Connor, Paul Clarke|International Conference on Software Process Improvement and Capability Determination|https://link.springer.com/chapter/10.1007/978-3-319-38980-6_6}}
 +
 
 +
{{Prez|Kirils Gorjunovs|HTC Vive: Analysis and Accuracy Improvement|Miguel Borges, Andrew Symingtony, Brian Coltiny, Trey Smithz, Rodrigo Ventura|NASA arhivs|https://ti.arc.nasa.gov/publications/61557/download/}}  
  
{{Prez|Valts Liepiņš|The blockchain: a new framework for robotic swarm systems|Eduardo Castelló Ferrer|ArXiv Computing Research Repository|https://arxiv.org/abs/1608.00695}}
 
  
 
----
 
----
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* '''[[#MD4]] Due''': Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]
+
* '''[[#MD4]] Due''': Install Blender 2.8 (or newer version) software on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.
  
 +
<!--
 +
* '''[[#MD4]] Due''': Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]
 +
-->
  
 
* '''[[#MD5]] Announced''': Choose the topic for your course project and prepare the project proposal.
 
* '''[[#MD5]] Announced''': Choose the topic for your course project and prepare the project proposal.
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==== 15.10.2019.====
+
==== 20.10.2020.====
 
|  
 
|  
{{Prez|Ieva Lapiņa|Meta-analysis of the impact of Augmented Reality on students’ learning gains|Juan Garzón, Juan Acevedo|Educational Research Review Volume 27, June 2019, Pages 244-260|https://www.sciencedirect.com/science/article/pii/S1747938X18301805#!}}
+
Student presentations.
 +
 
 +
{{Prez|Mārtiņš Osmanis|MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality|SHANGCHEN HAN, BEIBEI LIU, RANDI CABEZAS, CHRISTOPHER D. TWIGG, PEIZHAO ZHANG, JEFF PETKAU, TSZ-HO YU, CHUN-JUNG TAI, MUZAFFER AKBAY, ZHENG WANG, ASAF NITZAN, GANG DONG, YUTING YE, LINGLING TAO, CHENGDE WAN, and ROBERT WANG, Facebook Reality Labs|https://dl.acm.org/doi/abs/10.1145/3386569.3392452|https://dl.acm.org/doi/pdf/10.1145/3386569.3392452}}   
 +
 
 +
{{Prez|Klāvs Spruģevics|Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers|Nazligul M. Denizci, Yilmaz Murat, Gulec Ulaş, Yilmaz AE, Isler Veysi, O'Connor RV, Gozcu Mert Ali, Clarke Paul|IET Research Journals Vol. 13, nr. 2, p. 152-158, 2018|http://doras.dcu.ie/22589/1/Author_tex.pdf}}
  
{{Prez|Elvis Plācis|USING A VIRTUAL ENVIRONMENT TO EVALUATE PEDESTRIAN STREET CROSSING DECISIONS AT A TRAFFIC ROUNDABOUT|Haojie Wu|Dissertation Submitted to the Faculty of the Graduate School of Vanderbilt University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE|https://etd.library.vanderbilt.edu//available/etd-08142019-093812/unrestricted/Haojie_Thesis.pdf}}
 
  
VR pielietojumi
+
----
 +
VR applications
 
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]
 
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]
  
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==== 22.10.2019.====
+
==== 27.10.2020.====
 
|  
 
|  
{{Prez|Guntis Šusts|Is a Virtual Reality-based Laboratory Experience a Viable Alternative to the Real Thing?| James McCusker, Mohammed A. Almaghrabi, Bryon Kucharski|2018 ASEE Annual Conference & Exposition|https://peer.asee.org/is-a-virtual-reality-based-laboratory-experience-a-viable-alternative-to-the-real-thing.pdf}}
+
Student presentations.
  
{{Prez|Katrīna Šakera-Pelcmane|Augmented Reality vs. Virtual Reality: Differences and Similarities|Sagar R. Chavan|International Journal of Advanced Research in Computer Engineering & Technology|https://pdfs.semanticscholar.org/7dda/32ae482e926941c872990840d654f9e761ba.pdf}}
+
{{Prez|Kristers Krūmiņš|Spatial cognitive implications of teleporting through virtual environments|Lucia A. Cherep, Alex F. Lim, Jonathan W. Kelly, Devi Acharya, Alfredo Velasco|https://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=1204&context=imse_pubs|https://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=1204&context=imse_pubs}}  
  
 +
{{Prez|Andris Eihmanis|Toward Virtual Reality-based Evaluation of Robot Navigation among People|Fabien Grzeskowiak* Inria Rennes Bretagne Atlantique Marie Babel† Inria Rennes Bretagne Atlantique Julien Bruneau Inria Rennes Bretagne Atlantique Julien Pettre‡ Inria Rennes Bretagne Atlantique|https://ieeexplore.ieee.org|https://ieeexplore.ieee.org/document/9089531}} 
  
VR un paplašinātās realitātes (AR) pielietojumi
+
{{Prez|Pavel Poliuskov|Understanding the diffusion of virtual reality glasses: The role of media, fashion and technology|Marc Herza , Philipp A. Rauschnabelb|Journal - Technological Forecasting & Social Change|}}   
 +
 
 +
----
 +
Augmented Reality (AR) applications
 
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.
 
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.
  
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==== 29.10.2019.====
+
==== 03.11.2020.====
 
|  
 
|  
{{Prez|Ieva Lapiņa|Effects of virtual presence and learning outcome using low-end virtual reality systems|Matias N.Selzer, Nicolas F.Gazcon,Martin L.Larrea|Displays Volume 59, September 2019, Pages 9-15|https://www.sciencedirect.com/science/article/pii/S0141938218300398#!}}
+
Student presentations.
  
{{Prez|Diāna Ozoliņa|Security and Privacy for Augmented Reality Systems|Franziska Roesner, Tadayoshi Kohno, David Molnar|Communications of the ACM|https://homes.cs.washington.edu/~yoshi/papers/arsec-cacm2014-preprint.pdf}}
+
{{Prez|Dainis Silamiķelis|Coordination Platform for a Swarm of Mobile Robots|John Chavez, Jonatan Gómez, Ernesto Córdoba|Distributed Computing and Artificial Intelligence, 15th International Conference |https://link.springer.com/chapter/10.1007/978-3-319-94649-8_28}}  
  
{{Prez|Maksims Ivanovs|Virtual Environment Training: A New Tool for Neurorehabilitation. |Holden, Dyar.|Neurology Report, 2002, Vol. 26, No. 2. |https://www.researchgate.net/profile/Thomas_Dyar/publication/232113857_Virtual_Environment_Training_A_New_Tool_for_Neurorehabilitation/links/59e0b04aaca272386b79d0de/Virtual-Environment-Training-A-New-Tool-for-Neurorehabilitation.pdf}}
+
{{Prez|Lada Gorjunova|Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR|Hamed Alqahtani,  Manolya Kavakli-Thorne Department of Computing, Macquarie University, Sydney 2113, Australia|MDPI and ACS Style Journal, Published: 21 February 2020|https://www.mdpi.com/2078-2489/11/2/121/htm}}  
  
 +
*
  
Microsoft Hololens projekts:
+
Microsoft Hololens project:
 
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party
 
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party
 
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications
 
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications
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Next MD - how would you use MS Hololens?
 
Next MD - how would you use MS Hololens?
 
|  
 
|  
* '''Uzdots [[#MD7]]''' - Microsoft Hololens application
+
* '''Announced [[#MD7]]''' - Microsoft Hololens application
 
|-
 
|-
 
|
 
|
  
==== 05.11.2019.====
+
==== 10.11.2020.====
 
|
 
|
'''Virtuāla nodarbība.''' Tās nozīmē, ka klasē nenotiek, bet pildāmi projekti un mājas darbi.
+
Student presentations.
 +
 
 +
{{Prez|Aija Kraševska|Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment|Hyun K. Kima, Jaehyun Parkb,, Yeongcheol Choib, Mungyeong Choeb|Applied Ergonomics|https://www.sciencedirect.com/science/article/abs/pii/S000368701730282X}}   
 +
 
 +
{{Prez|Klāvs Spruģevics|An interactive and responsive virtual reality environment for participatory urban planning|Schrom-Feiertag Helmut, Stubenschrott Martinm, Regal Georg, Matyus Thomas, Seer Stefan|Proceedings of the Symposium on Simulation for Architecture and Urban Design SimAUD, p. 119-125., 2020.|http://simaud.org/2020/preprints/67.pdf}}
 +
 
 +
 
  
Prezentācijas tiks pārceltas:
+
Toms (??)
:{{Prez|Mairis Kalmikovs|Cybersickness|Shi-Hong Liu, Neng-Hao Yu|IEEE VR OSAKA|http://ieeevr.org/2019/program/papers.html#papers30}}
 
  
 
----
 
----
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|
 
|
  
==== 12.11.2019.====
+
==== 17.11.2020.====
 
|
 
|
{{Prez|Maksims Ivanovs|Virtually Ostracized: Studying Ostracism in Immersive Virtual Environments.|Kassner, Wesselmann, Law, Williams.|Cyberpsychology, Behavior, and Social Networking, 15(8).|https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3422048/}}
+
Student presentations.
 +
 
 +
{{Prez|Maija Rēdmane|OpenBIM-Tango integrated virtual showroom for offsite manufactured production of self-build housing|Farzad Pour Rahimiana, Veselina Chavdarovab, Stephen Oliverb, Farhad Chamob, Lilia Potseluyko Amobib|OpenBIM-Tango integrated virtual showroom for offsite manufactured production of self-build housing|https://www.sciencedirect.com/science/article/pii/S0926580518302826}}
  
{{Prez|Edgars Oļehnovičs|The Investigation of Virtual School Communications|Marley Belair|TechTrends|caur lu bibliotēkas springer link  var piekļūt pilnam rakstam: https://link.springer.com/article/10.1007/s11528-012-0584-2}}
+
{{Prez|Kristers Krūmiņš|Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older|Kuo-Ting Huang|https://www.liebertpub.com/doi/pdfplus/10.1089/cyber.2019.0269|https://www.liebertpub.com/doi/pdfplus/10.1089/cyber.2019.0269}}
  
{{Prez|Antons Starostins|A Review on Industrial Augmented Reality Systems for the Industry 4.0 Shipyard|PAULA FRAGA-LAMAS, (Member, IEEE), TIAGO M. FERNÁNDEZ-CARAMÉS, (Senior Member, IEEE), ÓSCAR BLANCO-NOVOA, AND MIGUEL A. VILAR-MONTESINOS|ieee.org|https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8298525}}
 
  
Jūsu projekti
 
  
 +
Project discussion.
 +
----
 +
Extras: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go?
 
|  
 
|  
 
|-
 
|-
 
|
 
|
  
==== 19.11.2019.====
+
==== 24.11.2020.====
 
|
 
|
{{Prez|Diāna Ozoliņa|A Game A Day Keeps The Doctor Away: A Short Review Of Computer Games In Mental Healthcare|Luciano Gamberini, Giacinto Barresi, Alice Majer, Fabiola Scarpetta|Journal of CyberTherapy & Rehabilitation|https://www.researchgate.net/profile/Brenda_Wiederhold/publication/280580534_Journal_of_CyberTherapy_Rehabilitation_Volume_1_Issue_2_2008}}
+
Student presentations.
 +
 
 +
{{Prez|Artūrs Timrots|Saccade landing position prediction for gaze-contingent rendering|Elena  Arabadzhiyska, Okan Tarhan Tursun, Karol  Myszkowski, Karol Myszkowski, Hans Peter Seidel, Peter Seidel, Piotr Didy|ACM Digital Library|https://dl.acm.org/doi/10.1145/3072959.3073642}}
 +
 
 +
{{Prez|Pavel Poliuskov|Edge Assisted Real-time Object Detection for Mobile Augmented Reality|Luyang Liu, Hongyu Li, Marco Gruteser||}}
  
{{Prez|Mairis Kalmikovs|Enabling augmented reality using eye gaze tracking|Ashwin SwaminathanMahesh Ramachandran|Google Patents|https://patents.google.com/patent/US9996150B2/en}}
+
Lada (??)
  
Jūsu projekti
 
  
 +
Project discussion.
 
|  
 
|  
 
|-
 
|-
 
|
 
|
  
==== 26.11.2019.====
+
==== 01.12.2020.====
 
|  
 
|  
{{Prez|Guntis Šusts|Virtual Object of Learning for Driving Through Virtual Reality with Development of Peripherals and Glasses for Virtual Reality |Manuel García, Javier Vargas, Lauren Isaza|International Journal of Applied Engineering Research|https://www.researchgate.net/profile/Javier_Vargas/publication/326080444_Virtual_Object_of_Learning_for_Driving_Through_Virtual_Reality_with_Development_of_Peripherals_and_Glasses_for_Virtual_Reality/links/5b36e85ca6fdcc8506dfb000/Virtual-Object-of-Learning-for-Driving-Through-Virtual-Reality-with-Development-of-Peripherals-and-Glasses-for-Virtual-Reality.pdf}}
+
Student presentations.
  
 +
{{Prez|Aija Kraševska|Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?|Donghee Shin|Computers in Human Behavior|https://www.sciencedirect.com/science/article/abs/pii/S0747563217305381}}
  
Nenotika
+
{{Prez|Andris Eihmanis|LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep Learning|Xianglong Feng* Rutgers University Yao Liu† SUNY Binghamton Sheng Wei‡ Rutgers University|https://ieeexplore.ieee.org/|https://ieeexplore.ieee.org/document/9089486}}
{{Prez|Elīna Samsonova|Eye Tracking in Virtual Reality|Viviane Clay, Peter König,  Sabine König|Journal of eye movement research|https://bop.unibe.ch/JEMR/article/view/4332-Clay-final-sub/7749}}
 
  
  
Jūsu projekti
+
Toms (??)
  
 +
Project discussion.
 
|  
 
|  
 
|-
 
|-
 
|
 
|
  
==== 03.12.2019.====
+
==== 08.12.2020.====
 
|  
 
|  
{{Prez|Maija Kāle|Space Food Experiences: Designing Passenger's Eating Experiences for Future Space Travel Scenarios|Marianna Obrist, Yunwen Tu, Lining Yao, Carlos Velasco |Frontiers in Computer Science|https://www.frontiersin.org/articles/10.3389/fcomp.2019.00003/full}}
+
Student presentations.
 +
 
 +
{{Prez|Artūrs Timrots|Visualizing Eye Tracking Data (may change)|Andrada Pancu, Fanni Egresits, Laura Van Der, Michael Burch Youssef Selim,  Bij, Omar Salem, Tarik Hacialiogullari, |researchGate|https://www.researchgate.net/publication/342802441_Visualizing_Eye_Tracking_Data}}
 +
 
 +
{{Prez|Mārtiņš Osmanis|A Survey and Implementation of Fast-Input Typing Methods in Virtual Reality|Ryan Kim, Katherine Donahoe, Prithvi Sriram|Google Scholar|http://www.ryankimdev.com/documents/VRKeyboard.pdf}}
 +
 
  
Diskusija par jūsu projektiem.
+
 
 +
Project discussion.
  
 
----
 
----
Line 287: Line 334:
 
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]
 
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]
 
|  
 
|  
* '''Uzdots [[#MD6]]'''
+
* '''Announced [[#MD6]]'''
 
|-
 
|-
 
|
 
|
  
==== 10.12.2019.====
+
==== 15.12.2020.====
 
|  
 
|  
{{Prez|Katrīna Šakera-Pelcmane|Why and who will adopt extended reality technology? Literature review, synthesis, and future research agenda|Stephanie Hui-Wen Chuah|Preprint from Researchgate|https://www.researchgate.net/publication/329177547_Why_and_who_will_adopt_extended_reality_technology_Literature_review_synthesis_and_future_research_agenda}}
+
Student presentations.
 
+
*
{{Prez|Maija Kāle|Eating with our eyes: From visual hunger to digital satiation|Charles Spence, Charles Michel|Brain and Cognition|https://www.sciencedirect.com/science/article/pii/S0278262615300178}}
+
*
* [http://www.okajima-lab.ynu.ac.jp/demos.html Demos at Okajima Lab]
+
*  
 
 
{{Prez|Andrejs Jencis|The Internet-of-Things (IoT) Security : A Technological Perspective and Review|Dr. Yusuf Perwej, Firoj Parwej, Mumdouh Mirghani Mohamed Hassan, Nikhat Akhtar|International Journal of Scientific Research in Computer Science, Engineering and Information Technology|https://www.academia.edu/40343338/The_Internet-of-Things_IoT_Security_A_Technological_Perspective_and_Review}}
 
  
 
+
Project discussion.
Jūsu projekti
 
  
 
|  
 
|  
Line 307: Line 351:
 
|
 
|
  
==== 17.12.2019.====
+
==== 22.12.2020.====
 
|  
 
|  
{{Prez|Elīna Samsonova|Consumers' food selection behaviors in three-dimensional (3D) virtual reality|Michael Siegrista , Chin-Yih Unga , Markus Zankb , Max Marinelloa , Andreas Kunzb , Christina Hartmanna , Marino Menozzia|Food Research International|https://reader.elsevier.com/reader/sd/pii/S0963996918301261?token=743FD639B4A83CD2EDED1C2B565B9B74DB1969A6BDC5E76BEE2F99581A68F2D1E084CA29AC00DF596645F35DB44B805D}}
+
Student presentations.
  
{{Prez|Antons Starostins|Why Every Organization Needs an Augmented Reality Strategy| Michael Porter,  James Heppelmann|Harvard Business review |http://vedpuriswar.org/articles/Augmented%20Reality%20and%20its%20impact%20on%20Strategy.pdf}}
 
  
{{Prez|Andrejs Jencis|Towards Security and Privacy for Multi-UserAugmented Reality: Foundations with End Users|Kiron Lebeck, Kimberly Ruth, Tadayoshi Kohno, Franziska Roesner|This paper appears at the 39th IEEE Symposium on Security and Privacy (Oakland 2018)|https://ar-sec.cs.washington.edu/files/arsec-lebeck-sp18.pdf}}
+
Project discussion.
  
 
----
 
----
Line 329: Line 372:
 
|
 
|
  
==== 23.12.2019. - 01.01.2020.====
+
==== 23.12.2020. - xx.01.2021.====
|colspan="2"| Ziemassvētku un Jaungada brīvdienas
+
|colspan="2"| Holiday break / Ziemassvētku un Jaungada brīvdienas
 
|-
 
|-
 
| style="vertical-align:top;" |
 
| style="vertical-align:top;" |
  
==== 14.01.2020.====
+
==== xx.01.2021.====
 
| '''Final Exam'''  
 
| '''Final Exam'''  
11:00, location: Room 312, Raiņa blv.19.
+
xx:00  
 +
<!--location: Room 312, Raiņa blv.19. -->
 
|
 
|
 
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name '''VIV_EKS_Name_Lastname.zip''':
 
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name '''VIV_EKS_Name_Lastname.zip''':
Line 361: Line 405:
 
== Assignments ==
 
== Assignments ==
 
Mājas darbi.
 
Mājas darbi.
 +
 +
====MD0====
 +
'''A virtual classroom'''
 +
 +
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.
 +
 +
Answer the following questions:
 +
 +
Describe the class setup, the tools and the learning methods used.
 +
Consider what technologies are necessary to implement this.
 +
Describe a scenario where a class is taking place in such a virtual classroom.
 +
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.
 +
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.
 +
  
 
====MD1====
 
====MD1====
Line 408: Line 466:
 
====MD4====
 
====MD4====
  
 +
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.
 +
 +
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.
 +
 +
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.
 +
 +
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.
 +
 +
<!--
 
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]
 
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]
  
Line 418: Line 485:
 
The submission format is a PDF document
 
The submission format is a PDF document
  
<!--
 
 
====MD4.1====
 
====MD4.1====
 
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:
 
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:
Line 520: Line 586:
 
== Previous projects / Iepriekšējie projekti ==
 
== Previous projects / Iepriekšējie projekti ==
 
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.
 
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.
 +
** [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project
  
 
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]
 
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]
Line 529: Line 596:
  
 
== External projects / Ārējie projekti ==
 
== External projects / Ārējie projekti ==
 +
* [https://everydayexperiments.com/ Everyday Experiments] by IKEA
  
 
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)]  
 
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)]  
Line 546: Line 614:
  
 
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]
 
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]
* [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/?utm_campaign=shareaholic&utm_medium=google_plus&utm_source=socialnetwork Vividly - VR for architecture] - made in Latvia.
+
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.
  
 
* Augmentētā klinšu kāpšana  
 
* Augmentētā klinšu kāpšana  
Line 557: Line 625:
  
 
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]
 
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]
 +
 +
=== Roblox, virtual environments ===
 +
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia
 +
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project
  
 
== Prezentācijas un video ==
 
== Prezentācijas un video ==

Latest revision as of 13:56, 20 October 2020

Shortcuts: Calendar | Assignments | Resources | Today (if there is a class)


Virtuālās vides un paplašinātā realitāte (VIV)

LU DF maģistru un doktorantu studiju kurss DatZ7031, meklēt eStudijās.

[ Virtual environments and augmented reality ]

Par kursu

Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.

Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.



Administratīvā informācija

  • Pasniedzējs: Leo Seļāvo (epasts: vards.uzvards @ gmail.com)
  • Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.


Darbu iesniegšana

Praktisko un mājas darbu iesniegšana izpildāma noteiktajos datumos un laikos elektroniski, e-studijās.

  • Iesniegšanas termiņa laiks ir 30 minūtes pirms lekcijas sākuma.
  • Ja darbs iesniedzams e-pastā, tad Subj. jānorāda sekojošā formā "VIV MD1 Vards Uzvards" - piemērs MD1 iesniegumam.
  • Iesniegto failu vārdam jābūt sekojošā formātā, ar svītru tukšumu vietā, piemēram: "VIV_MD1_Vards_Uzvards.pdf"
  • Ja iesniedzams teksts, piemēram, eseja vai apraksts, tad failam jābūt PDF formātā, ja vien nav prasīts citādi uzdevuma nosacījumos.
  • Ja iesniedzami vairāki faili, piemēram, programmas pirmkods, tad tie iepriekš arhivējami kā *.zip arhīvs ar tādu pat faila vārdu kā aprakstīts iepriekš: "VIV_MD1_Vards_Uzvards.zip".
  • Ja darbs tiek iesniegts ar novēlošanos, rezultāts tiek samazināts par 50%. Ja darbs iesniegts vairāk kā nedēļu pēc termiņa, pasniedzējs darbu var nepieņemt.


Calendar

Datums, nedēļa Kursa saturs un prezentācijas Uzdevumi

08.09.2020.

Ievads virtuālajās vidēs un to piemēri un pielietojumi.


Kursa materiāli:

Google Glass:

  • Announced #MD0 homework - Virtual classroom.
  • Announced #MD1 homework - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm.

15.09.2020.

Virtual environments and augmented reality, applications.


Course materials:

Second Life:

22.09.2020.

Virtual worlds and architectures.

  • What is Systems Architecture
  • Exercise: create a systems architecture for Virtual classroom
  • Discussion about the selected publications and presentations

Course reading materials:

  • Bruno, Fabio & Lagudi, Antonio & Barbieri, Loris & Muzzupappa, Maurizio & Mangeruga, Marino & Cozza, Marco & Cozza, Alessandro & Ritacco, Gerardo & Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. (pdf)

29.09.2020.

Video about augmented reality

06.10.2020.

Student presentations.

Kirils Gorjunovs

  • An Augmented Reality Head-Up Display System with a Wide-View Eyebox. Pei-Jung Wu, Chih-Hao Chuang, Chien-Yu Chen , 3 Jeng-Han Wu, and Bor-Shyh Lin. International Journal of Optics Volume 2020, Article ID 4719268. (saite).



Augmented reality examples


Extras:

  • Vividly app - Walk through buildings before they are built (A VR startup from LV).

13.10.2020.

Student presentations.

Maija Rēdmane

  • Cooperation of Virtual Reality and Real Objects with HoloLens. Jindřich Cýrus, David Krcmarik, Michal Petru, Jan Kočí. Cooperation of Virtual Reality and Real Objects with HoloLens. (saite).

Dainis Silamiķelis

  • A Gamification Approach to Improve the Software Development Process by Exploring the Personality of Software Practitioners. Mert Yilmaz, Murat Yilmaz, Rory V. O’Connor, Paul Clarke. International Conference on Software Process Improvement and Capability Determination. (saite).

Kirils Gorjunovs

  • HTC Vive: Analysis and Accuracy Improvement. Miguel Borges, Andrew Symingtony, Brian Coltiny, Trey Smithz, Rodrigo Ventura. NASA arhivs. (saite).



Extras:

  • #MD4 Due: Install Blender 2.8 (or newer version) software on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.


  • #MD5 Announced: Choose the topic for your course project and prepare the project proposal.

20.10.2020.

Student presentations.

Mārtiņš Osmanis

  • MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality. SHANGCHEN HAN, BEIBEI LIU, RANDI CABEZAS, CHRISTOPHER D. TWIGG, PEIZHAO ZHANG, JEFF PETKAU, TSZ-HO YU, CHUN-JUNG TAI, MUZAFFER AKBAY, ZHENG WANG, ASAF NITZAN, GANG DONG, YUTING YE, LINGLING TAO, CHENGDE WAN, and ROBERT WANG, Facebook Reality Labs. https://dl.acm.org/doi/abs/10.1145/3386569.3392452. (saite).

Klāvs Spruģevics

  • Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers. Nazligul M. Denizci, Yilmaz Murat, Gulec Ulaş, Yilmaz AE, Isler Veysi, O'Connor RV, Gozcu Mert Ali, Clarke Paul. IET Research Journals Vol. 13, nr. 2, p. 152-158, 2018. (saite).



VR applications

27.10.2020.

Student presentations.

Kristers Krūmiņš

  • Spatial cognitive implications of teleporting through virtual environments. Lucia A. Cherep, Alex F. Lim, Jonathan W. Kelly, Devi Acharya, Alfredo Velasco. source. [ (saite)].

Andris Eihmanis

  • Toward Virtual Reality-based Evaluation of Robot Navigation among People. Fabien Grzeskowiak* Inria Rennes Bretagne Atlantique Marie Babel† Inria Rennes Bretagne Atlantique Julien Bruneau Inria Rennes Bretagne Atlantique Julien Pettre‡ Inria Rennes Bretagne Atlantique. https://ieeexplore.ieee.org. (saite).

Pavel Poliuskov

  • Understanding the diffusion of virtual reality glasses: The role of media, fashion and technology. Marc Herza , Philipp A. Rauschnabelb. Journal - Technological Forecasting & Social Change. [ (saite)].

Augmented Reality (AR) applications

  • #MD5 Due - The project proposal

03.11.2020.

Student presentations.

Dainis Silamiķelis

  • Coordination Platform for a Swarm of Mobile Robots. John Chavez, Jonatan Gómez, Ernesto Córdoba. Distributed Computing and Artificial Intelligence, 15th International Conference . (saite).

Lada Gorjunova

  • Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR. Hamed Alqahtani, Manolya Kavakli-Thorne Department of Computing, Macquarie University, Sydney 2113, Australia. MDPI and ACS Style Journal, Published: 21 February 2020. (saite).

Microsoft Hololens project:

How Hololens And Microsoft Teams Can Design a Car in Real Time - a presentation at Microsoft Ignite 2017

Next MD - how would you use MS Hololens?

  • Announced #MD7 - Microsoft Hololens application

10.11.2020.

Student presentations.

Aija Kraševska

  • Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment. Hyun K. Kima, Jaehyun Parkb,, Yeongcheol Choib, Mungyeong Choeb. Applied Ergonomics. (saite).

Klāvs Spruģevics

  • An interactive and responsive virtual reality environment for participatory urban planning. Schrom-Feiertag Helmut, Stubenschrott Martinm, Regal Georg, Matyus Thomas, Seer Stefan. Proceedings of the Symposium on Simulation for Architecture and Urban Design SimAUD, p. 119-125., 2020.. (saite).


Toms (??)


Extras: VR for healthcare

  • #MD7 Due - Microsoft Hololens application

17.11.2020.

Student presentations.

Maija Rēdmane

  • OpenBIM-Tango integrated virtual showroom for offsite manufactured production of self-build housing. Farzad Pour Rahimiana, Veselina Chavdarovab, Stephen Oliverb, Farhad Chamob, Lilia Potseluyko Amobib. OpenBIM-Tango integrated virtual showroom for offsite manufactured production of self-build housing. (saite).

Kristers Krūmiņš


Project discussion.


Extras: A week in VR - how did it go?

24.11.2020.

Student presentations.

Artūrs Timrots

  • Saccade landing position prediction for gaze-contingent rendering. Elena Arabadzhiyska, Okan Tarhan Tursun, Karol Myszkowski, Karol Myszkowski, Hans Peter Seidel, Peter Seidel, Piotr Didy. ACM Digital Library. (saite).

Pavel Poliuskov

  • Edge Assisted Real-time Object Detection for Mobile Augmented Reality. Luyang Liu, Hongyu Li, Marco Gruteser. '. [ (saite)].

Lada (??)


Project discussion.

01.12.2020.

Student presentations.

Aija Kraševska

  • Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?. Donghee Shin. Computers in Human Behavior. (saite).

Andris Eihmanis

  • LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep Learning. Xianglong Feng* Rutgers University Yao Liu† SUNY Binghamton Sheng Wei‡ Rutgers University. https://ieeexplore.ieee.org/. (saite).


Toms (??)

Project discussion.

08.12.2020.

Student presentations.

Artūrs Timrots

  • Visualizing Eye Tracking Data (may change). Andrada Pancu, Fanni Egresits, Laura Van Der, Michael Burch Youssef Selim, Bij, Omar Salem, Tarik Hacialiogullari, . researchGate. (saite).

Mārtiņš Osmanis

  • A Survey and Implementation of Fast-Input Typing Methods in Virtual Reality. Ryan Kim, Katherine Donahoe, Prithvi Sriram. Google Scholar. (saite).


Project discussion.


Extras:

15.12.2020.

Student presentations.

Project discussion.

22.12.2020.

Student presentations.


Project discussion.


Extras:

23.12.2020. - xx.01.2021.

Holiday break / Ziemassvētku un Jaungada brīvdienas

xx.01.2021.

Final Exam

xx:00

Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name VIV_EKS_Name_Lastname.zip:

  1. VIV_EKS_Name_Lastname.pdf - Essay, describing the project and including the list of participants. Include an external reference to the demo as appropriate.
  2. VIV_PLA_Name_Lastname.pdf - Poster in PDF, PNG or JPEG format.
  3. VIV_3D_Name_Lastname.zip - 3D models (Sketchup, Blender,...) as appropriate.
  4. Any other files relevant to the project.


Assignments

Mājas darbi.

MD0

A virtual classroom

Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.

Answer the following questions:

Describe the class setup, the tools and the learning methods used. Consider what technologies are necessary to implement this. Describe a scenario where a class is taking place in such a virtual classroom. Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors. The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.


MD1

Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:

  • publikācijas autori un virsraksts;
  • avots (konference);
  • tēma;
  • saite

Izvēle jāreģistrē elektroniski - šajā anketā.


MD2

Izvērtēt SecondLife virtuālo vidi. Iesniegt aprakstu (1 lpp). Izvērtējot pievērst uzmanību sekojošiem jautājumiem:

  • Kas ir labs un kas slikts šajā vidē
  • Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)
  • Vai vidē ir kas nevēlams, lieks, uzlabojams?
  • Ar ko būtu vēlams vidi paplašināt

MD3

Izvērtēt LambdaMoo tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.

  • Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet šo aprakstu, tai skaitā sekciju "Basics".

Jautājumi salīdzinošās analīzes anketai:

  • Kas ir labs un kas slikts šajā vidē
  • Kādi ir potenciālie pielietojumi
  • Vai vidē ir kas nevēlams, lieks?
  • Ar ko būtu vēlams vidi paplašināt


MD4

The purpose if this exercise is to explore the 3D modelling tool Blender that could be used for 3D model editing in the virtual worlds.

The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.

Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.

Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.


MD5

Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo:

  • Dalībnieki.
  • Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.
  • Sagaidāmais rezultāts, kā paredzēts realizēt.
  • Risinājums, pieeja problēmai.
  • Plāns, uzdevumi, iestrādes.

Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības. Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.

Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.

Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Sketchup formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.

Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.

MD6

Iesniegt 2 recenzijas jūsu kursa sākumā izvēlētajiem rakstiem.

  • Atbildēt esejas formā uz sekojošiem jautājumiem:
    1. Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.
    2. Īss raksta kopsavilkums
    3. Autoru devums un raksta labās īpašības
    4. Raksta vājās vietas
    5. Komentāri par to, kā rakstu varētu uzlabot vai papildināt.
  • Formāts: PDF. Katra recenzija atsevišķā PDF failā
  • Failu vārdi: VIV_REC1_Vards_Uzvards.pdf
  • Iesūtīt vienā epastā pasniedzējam. Subj: "VIV REC Vards Uzvards"


MD7

Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:

  • Concept, idea, motivation.
  • Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.
  • Estimate the complexity for implementing this project, e.g. the team size, roles and time required.

Submit as a PDF document.


Resources

In the news

Preparing the presentation / Ieteikumi prezentāciju veidošanā

Please plan time accordingly. You should probably have one slide per minute or less.

Do a dry run before the presentation. Practice.

Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.

The presentations should follow a plan along these guidelines:

  • Related work, other solutions, what was missing
  • The current solution from the paper, approach
  • Analysis, experimental setup, experiments, results
  • Discussion
  • Conclusion
  • Prompts or ideas for in-class discussion after the paper presentation

Other sources and guidelines:

Other courses and resources / Kursi un resursi

Previous projects / Iepriekšējie projekti

  • 3D ekrāns ar rotējošu LED matricu (bilde)
  • "Ķiveres" ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.
  • Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.
  • "Socicon" - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.

External projects / Ārējie projekti

Roblox, virtual environments

Prezentācijas un video

Applications / Pielietojumi

Potential project themes / Iespējamās kursa projektu tēmas

Virtuālā Rīga

  • Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.

Projekts Roblox vidē

  • Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.

Arhitektūra un VR (sadarbībā ar uzņēmumu):

  1. Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt
  2. Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar "remote control", "game console", "gesture based with Leap Motion".
    • Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.
  3. Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).

Competitions / Konkursi