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		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11383</id>
		<title>LU-DIP-b</title>
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		<updated>2026-10-15T11:30:44Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 17.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īssaites:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Uzdevumi | Uzdevumi]] | &lt;br /&gt;
[[#Resursi | Resursi]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Ievads digitālajā projektēšanā|DIP|DatZ3074|2DAT3255}}&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo&lt;br /&gt;
&lt;br /&gt;
== Darbu iesniegšana un vērtēšana ==&lt;br /&gt;
{{KursiMD|DIP|50%|10%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datumi &lt;br /&gt;
! Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== 3.09.2026. =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L01-Introduction.1.02.pdf Ievadlekcija. Digitālās projektēšanas process.]&lt;br /&gt;
&lt;br /&gt;
PD: Iepazīšanās ar FPGA platformām.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#Xilinx ISE instalācija]] - sagatavot darba vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 10.09.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L02-Spartan3E.1.01.pdf Digitālo iekārtu izstrādes pamatelementi.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * PYNQ platformas apskats. --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
PD: Xilinx ISE programmatūras instalācija (~15GB) un apskats&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.09.2026. =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L03-Triggers&amp;amp;Clock.1.02.pdf Trigeri. Pulkstenis.]&lt;br /&gt;
&lt;br /&gt;
PD: Darbs pie summatora izveides Xilinx ISE platformā&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 24.09.2026. =====&lt;br /&gt;
| &lt;br /&gt;
MUX, DEMUX. ALU. Saskaitītājs un atņēmējs. Ievads CPU un DataPath.&lt;br /&gt;
[http://selavo.lv/kursi/dip/L04-CPUPartOne.1.02.pdf slaidi]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 1.10.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L09-HDLVerilog.1.02.pdf Aparatūras apraksta valodas. Verilog.] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS1]] praktiskais darbs --&amp;gt;&lt;br /&gt;
Uzdots: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 8.10.2026. =====&lt;br /&gt;
|&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgdXJLaFdFaWNPNWs Verilog (turpinājums). Galīgs Stāvokļu Automāts (FSM)]&lt;br /&gt;
&lt;br /&gt;
[https://www.asic-world.com/tidbits/verilog_fsm.html FSM pamācība] no asic-world.com&lt;br /&gt;
&lt;br /&gt;
[[#PV1]] praktiskais darbs. Verilog un galīgo stāvokļu automāts (FSM).&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS2]] praktiskais darbs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 15.10.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[https://courses.cs.washington.edu/courses/cse378/10sp/lectures/lec09-perf.pdf Vientakts Procesors.] Veiktspējas analīze.&lt;br /&gt;
&lt;br /&gt;
Arhīvs:&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L05-CPUPartTwo.1.02.pdf CPU. DataPath (turpinājums). Instrukciju izpildes maģistrāle.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L06-CPUPartThree.1.02.pdf CPU. DataPath (turpinājums). Zarošanās. Kontrole.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L07-CPUPartFour.1.02.pdf CPU. DataPath (nobeigums). Ātrāks summators. Reģistru fails.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Turpinam [[#PV1]] praktisko darbu. Mērķis - simulēt jūsu dizainu ISE ISIM vidē.&lt;br /&gt;
&lt;br /&gt;
Paziņots: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 22.10.2026. =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L11-Memory.1.02.pdf Atmiņa. Fiziskās realizācijas varianti.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#PV1]] &lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 29.10.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L12-MulticycleCPU.1.01.pdf Daudztaktu procesors.]&lt;br /&gt;
&lt;br /&gt;
[http://selavo.lv/kursi/dip/L13-MulticycleCPUPartTwo.1.02.pdf Daudztaktu procesors (nobeigums).]&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektu.&lt;br /&gt;
|&lt;br /&gt;
Termiņš [[#PV2]]:  32x32 bitu reģistru fails&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 5.11.2026. =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vidus semestra kontroldarbs&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Pieejams e-Studijās&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 12.11.2026. =====&lt;br /&gt;
| &lt;br /&gt;
Ievads konveijera (pipelined) arhitektūrā.&lt;br /&gt;
&lt;br /&gt;
[https://cseweb.ucsd.edu/classes/su06/cse141/slides/s09-pipeline-1up.pdf Designing a Pipelined CPU] (lekciju slaidi no UCSD)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Termiņš: [[#PP]] - Kursa projekta pieteikums&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 19.11.2026. =====&lt;br /&gt;
|&lt;br /&gt;
FPGA uzbūve un izstrādes dzīves cikls. Map, place, route.&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L14-FPGA.1.01.pdf Slaidi]&lt;br /&gt;
&lt;br /&gt;
* [https://slideplayer.com/slide/3380815/ Basic FPGA Architectures] (slaidi no Xilinx)&lt;br /&gt;
* [https://www.electronicdesign.com/technologies/fpgas/article/21801527/the-principles-of-fpgas The principles of FPGA] (no Electronic Design)&lt;br /&gt;
* [https://learn.sparkfun.com/tutorials/how-does-an-fpga-work/all How Does FPGA Work] (no Sparkfun) &lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/lLg1AgA2Xoo Introduction to FPGA Part 1 - What is an FPGA?] no Digi-Key Electronics (video)&lt;br /&gt;
* [https://youtu.be/gUsHwi4M4xE EEVblog #496 - What Is An FPGA?] (video)&lt;br /&gt;
* [https://youtu.be/m-8G1Yixb34 The History of the FPGA: The Ultimate Flex] (video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://www.ppouyan.net/wp-content/uploads/2010/09/fpga.pdf How Does FPGA Work] (lekciju slaidi no Lund University) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ID]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 26.11.2026. =====&lt;br /&gt;
|&lt;br /&gt;
Kopnes, saskarnes, to iedalījums.&lt;br /&gt;
* [https://drive.google.com/open?id=0B55VrJN-wdIgQkZHVWNSN3JxZ00 Slaidi]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgYjhWQkxFbXNJbUE Integrālo mikroshēmu kopnes.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 3.12.2026. =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_RAM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 10.12.2026. =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.12.2026. =====&lt;br /&gt;
| &lt;br /&gt;
Kursa kopsavilkums.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ROM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== ??.01.2027. =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;??:??: Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Projektu prezentācijas - kursa noslēgums&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU]]&lt;br /&gt;
&lt;br /&gt;
[[#EX]] - &amp;#039;&amp;#039;&amp;#039;Eksāmena nodevumi&amp;#039;&amp;#039;&amp;#039; aprakstīti šeit&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Uzdevumi=&lt;br /&gt;
== Praktiskie darbi (PD) ==&lt;br /&gt;
&lt;br /&gt;
===PY1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un PMOD ievads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PY1 - parādīt skaitli 42 uz PMOD 7-segmentu dubulto LED indikatoru&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://store.digilentinc.com/pmod-ssd-seven-segment-display/ 7 segmentu PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un rotējošais kodētājs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un Rotējošā kodētāja PMOD moduli izvadīt us ekrāna skaitli, kas palielina vai samazina vērtību atkarībā no pogas griešanas virziena.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodenc/start Rotējošā kodētāja PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY3===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un ultraskaņas distances sensors ar seriālo protokolu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un MAXSONAR PMOD moduli izvadīt uz ekrāna skaitli, kas norāda distanci līdz sensoram. Izmantot seriālā protokola iespēju ko nodrošina ultraskaņas sensors.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodmaxsonar/start MAXSONAR PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PS1===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* Slēdzis SW1 ieslēdz LED1&lt;br /&gt;
* SW2 xor SW3 ==&amp;gt; LED3&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PS2===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* LED7 ieslēdzas un izslēdzas ar frekvenci reizi sekundē.&lt;br /&gt;
* Izmantot iebūvēto 50MHz takts ģeneratoru&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PV1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Verilog un galīgo stāvokļu automāti (FSM)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot FSM (diagrammu) luksoforam, kurš maina gaismas no zaļās uz dzelteno un tad sarkano, tad atkal dzelteno, un tad visu atkārto. &lt;br /&gt;
* Ieeja: takts signāls CLK&lt;br /&gt;
* Izeja: trīs krāsu signāli: GREEN, YELLOW, RED&lt;br /&gt;
* Ilgums krāsām: zaļajam 7 taktis, dzeltenajam 1 takts, sarkanajam 7 taktis.&lt;br /&gt;
* Uzdevumi:&lt;br /&gt;
** Uzzīmēt FSM diagrammu ar stāvokļiem un pārejām šādai sistēmai. Iesniegt PDF failā.&lt;br /&gt;
** Uzrakstīt kodu Verilog valodā, iesniegt pirmkoda failu luksofors.v.&lt;br /&gt;
** Rezultātus iesniegt e-Studijās kā &amp;#039;&amp;#039;&amp;#039;PV1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II daļa&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Simulēt Verilog kodu Xilinx Webpack/ISE ietvarā, izmantojot ISIM.&lt;br /&gt;
** [https://www.xilinx.com/support/documentation/sw_manuals/xilinx11/ug682.pdf ISim indepth tutorial]&lt;br /&gt;
&lt;br /&gt;
===PV2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reģistru fails un simulācija&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot 32x32 reģistru failu procesoram. Veikt simulāciju ar ISim, kas pārbauda tā darbību.&lt;br /&gt;
&lt;br /&gt;
* Reģistru failā ir 32 biti&lt;br /&gt;
* Katrs reģistrs ir 32 bitus garš&lt;br /&gt;
* Turpmāk aprakstā  portu/signālu bitu skaits tiek norādīts aiz tiem iekavās.&lt;br /&gt;
* Ir divi porti A(32) un B(32), kas ļauj vienlaicīgi nolasīt divu reģistru vērtības. Lasāmo reģistru adreses tiek norādītas ar AA(5) un AB(5)&lt;br /&gt;
* Ir viens ports D(32), kas ļauj ierakstīt viena reģistra vērtību CLK uzlecošās frontes notikuma brīdī, ja ir iespējota rakstīšana ar signālu WR. Reģistrs, kurā rakstīt, tiek norādīts ar signālu AD(5).&lt;br /&gt;
* Lasīšanas un rakstīšanas darbībām jāvar notikt paralēli, vienlaicīgi.&lt;br /&gt;
&lt;br /&gt;
Simulācijas daļā demonstrēt, kā informācija tiek rakstīta visos reģistros, kā arī lasīta no tiem. Lai veiktu šo simulāciju, izveidot testa moduli (testbench) atsevišķā Verilog failā.&lt;br /&gt;
&lt;br /&gt;
Iesūtīt e-Studijās:&lt;br /&gt;
* PV2-kods - Verilog pirmkodu reģistru failam un tā testa modulim.&lt;br /&gt;
* PV2-simulacija - PDF failu ar ekrāna šāviņu/iem no ISim, kas demonstrē korektu reģistra faila darbību.&lt;br /&gt;
&lt;br /&gt;
== PD - praktiskie darbi ar aparatūru zemā līmenī ==&lt;br /&gt;
&lt;br /&gt;
Spartan 3E - projekta iestatījumi:&lt;br /&gt;
* Target device: xc3s500e-4fg320&lt;br /&gt;
&lt;br /&gt;
Praktiskie darbi:&lt;br /&gt;
* [[DIPb10:PD1 | PD1]]&lt;br /&gt;
* [[DIPb10:PD2 | PD2]]&lt;br /&gt;
* [[DIPb10:PD3 | PD3]]&lt;br /&gt;
* [[DIPb10:PD4 | PD4]]&lt;br /&gt;
* [[DIPb10:PD5 | PD5]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Mājas darbi (MD) ==&lt;br /&gt;
&lt;br /&gt;
==== MD_LED ====&lt;br /&gt;
Mērķis: apgūt Spartan-3E attīstītājrīku un darba plūsmu veidojot vienkāršas digitālas iekārtas.&lt;br /&gt;
&lt;br /&gt;
Realizēt sekojošu funkcionalitāti ar Spartan-3E rīka palīdzību: &lt;br /&gt;
* Divi slēdzīši tiek izmantoti kā ieejas signāli loģikas funkcijām.&lt;br /&gt;
* Divi LED seko slēdzīšu stāvoklim: ja ieslēgts slēdzis, LED spīd (nozīmē stāvokli &amp;quot;1&amp;quot;)&lt;br /&gt;
* Pieci LED attēlo sekojošu funkciju vērtības: AND, OR, NAND, NOR, XOR&lt;br /&gt;
&lt;br /&gt;
Izveidot shēmu Xilinx ICE rīkā, kompilēt to un pārbaudīt tās darbību uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi). &lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
==== MD_SEK ====&lt;br /&gt;
Mērķis: apgūt takts ģeneratora funkcionalitāti un frekvences dalīšanas elementus.&lt;br /&gt;
&lt;br /&gt;
Uzdevums:&lt;br /&gt;
* Izveidot shēmu kas ņem Spartan-3E rīka iebūvētā takts ģeneratora signālu un izvada 1Hz signālu uz LED: tā, ka LED ir 0.5 sekundi ieslēgta un tad 0.5 sekundi izslēgta, un tā joprojām.&lt;br /&gt;
* Kompilēt risinājumu un pārbaudīt darbībā uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi).&lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
====MD_ADD====&lt;br /&gt;
&lt;br /&gt;
Mērķis: apgūt shēmtehnikas ievadu ISE izstrādes vidē&lt;br /&gt;
&lt;br /&gt;
Uzdevumi:&lt;br /&gt;
* Uzstādīt ISE izstrādes vidi. Šis prasīs laiku un vismaz 15GB lai lejuplādētu ISE instalāciju.&lt;br /&gt;
* Izstrādāt shēmtehnikā digitālu ierīci, kas saskaita divus 2-bitu skaitļus A un B, un dod rezultātu 3-bitu skaitli C.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļās [[#Xilinx ISE instalācija]] un [[#Xilinx ISE lietošana]].&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par risinājumu, tā shēma un/vai HDL pirmkods, kā arī simulācijas laika diagrammas, kas demonstrē, korektu darbību.&lt;br /&gt;
&lt;br /&gt;
====MD_ALU====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: apgūt Verilog aparatūras aprakstīšanas valodu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ALU - aritmētiski loģisko ierīci Verilog valodā.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
ALU apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** divas 32-bitu maģistrāles A un B&lt;br /&gt;
** OpCode - veicamās operācijas kods (3 biti)&lt;br /&gt;
* Izejā&lt;br /&gt;
** 32-bitu maģistrāle Q, kur jāizvada operācijas rezulāts&lt;br /&gt;
** Karodziņi Z (zero, rezultāts ir nulle) un CR (Carry izvads pēc aritmētiskajām operācijām)&lt;br /&gt;
&lt;br /&gt;
OpCode vērtības nosaka sekojošas darbības, kas jāveic ALU:&lt;br /&gt;
* 0: Q = A&lt;br /&gt;
* 1: Q = not A (negācija)&lt;br /&gt;
* 2: Q = A and B &lt;br /&gt;
* 3: Q = A or B&lt;br /&gt;
* 4: Q = A xor B&lt;br /&gt;
* 5: Q = A + B&lt;br /&gt;
* 6: Q = A - B&lt;br /&gt;
* 7: Q = B&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā md_alu.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#HDL tutorials]].&lt;br /&gt;
&lt;br /&gt;
===MD_Perf===&lt;br /&gt;
Izvēlēties divus līdzīgus procesorus kas tiek izmantoti vai nu galda datoros, vai viedtālruņos, vai mikrokontrolieros un salīdzināt to veiktspēju līdzīgi kā tas tika darīts lekcijā. Pamatot savu analīzi ar attiecīgām atsaucēm uz dokumentāciju, ko esat atradis par šiem procesoriem.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu PDF formātā estudijās līdz praktisko darbu lekcijas laika beigām.&lt;br /&gt;
&lt;br /&gt;
===MD_ID===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izprast kodēšanas formātu RISC-V instrukciju kopai.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ID - &amp;quot;Instruction Decode&amp;quot; moduli RISC-V pamata instrukciju atkodēšanai. Modulis būs lietojams RISC-V procesorā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
Vadoties pēc &amp;quot;RISC-V Green Card&amp;quot; Jums jārealizē sekojošas instrukciju grupas:&lt;br /&gt;
* Loads - LB, LH, LW, LBU, LHU&lt;br /&gt;
* Stores - SB, SH, SW&lt;br /&gt;
* Shifts - SLL, SRL, SRA, SLLI, SRLI, SRAI&lt;br /&gt;
* Arithmetic - ADD, ADDI, SUB, LUI, AUIPC&lt;br /&gt;
* Logical - XOR, XORI, OR, ORI, AND, ANDI&lt;br /&gt;
* Compare - SLT, SLTI, SLTU, SLTIU&lt;br /&gt;
* Branches - BEQ, BNE, BLT, BGE, BLTU, BGEU&lt;br /&gt;
* Jump &amp;amp; Link - JAL, JALR&lt;br /&gt;
&lt;br /&gt;
ID moduļa apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** Instrukcijas vārds &amp;quot;iw&amp;quot; 32 bitu garumā&lt;br /&gt;
* Izejā:&lt;br /&gt;
** Avota reģistra &amp;quot;rs1&amp;quot; adrese (5 biti)&lt;br /&gt;
** Avota reģistra &amp;quot;rs2&amp;quot; adrese (5 biti)&lt;br /&gt;
** Mērķa reģistra &amp;quot;rd&amp;quot; adrese (5 biti)&lt;br /&gt;
** Konstantes vērtība &amp;quot;imm&amp;quot; (32 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct3&amp;quot; (3 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct7&amp;quot; (7 biti)&lt;br /&gt;
&lt;br /&gt;
Ja kāds no izejas signāliem instrukcijai nav zināms, piemēram, funct7, tad varat izvadīt vērtību pēc izvēles, piemēram 0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā idecode.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
Īpaši noderīgi varētu būt:&lt;br /&gt;
* [https://www.cl.cam.ac.uk/teaching/1617/ECAD+Arch/files/docs/RISCVGreenCardv8-20151013.pdf RISC-V Green card]&lt;br /&gt;
* [https://five-embeddev.com/riscv-isa-manual/latest/instr-table.html RISC-V ISA Manual] - tabula ar instrukcijām un to kodiem.&lt;br /&gt;
* [https://riscvasm.lucasteske.dev/# RISC-V Online Assembler]&lt;br /&gt;
&lt;br /&gt;
===MD_CPU1===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Solis tuvāk RISC-V modelim ar shēmā integrētiem galvenajiem elementiem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot procesora struktūru iekļaujot iepriekš izstrādātos elementus (RF, ALU, ID,...)&lt;br /&gt;
* Pielāgot ALU konkrētām RISC-V instrukcijām (operāciju kodiem jāsakrīt ar instrukciju tipa un funkcijas lauku kodējumu)&lt;br /&gt;
&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Visu projektu zip formātā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
&lt;br /&gt;
=== MD_RAM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot operatīvās atmiņas RAM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot vismaz 32 x 4-baitu (viena vārda) RAM atmiņas moduli, kurā iespējams ierakstīt un nolasīt informāciju pēc dotās adreses. &lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Atmiņa ir baita-adresējama. Bet tiek pieņēmts, ka vārda (WORD) datu adreses būs izlīdzinātas uz vārda (4 baitu) robežas, un pusvārda datiem uz pusvārda.&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* DI[31:0]: Dati uz atmiņu.&lt;br /&gt;
* A[6:0]: Adrese. Ja reālā atmiņa ir mazāka, tad vecākajiem adresu bitiem jābūt 0, lai tai piekļūtu, un darbības adresēs ārpus fiziskās atmiņas tiek ignorētas.&lt;br /&gt;
* WE - &amp;quot;Write enable&amp;quot; - signāls, ka norāda, ka dati jāraksta atmiņā. &lt;br /&gt;
* CLK - takts signāls, pēc kura frontes dati tiks rakstīti atmiņā.&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt ISE rīka atmiņas komponenšu &amp;quot;Memory&amp;quot; aprakstā.&lt;br /&gt;
&lt;br /&gt;
=== MD_ROM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot instrukciju atmiņas ROM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot 128 x 4-baitu (viena vārda) ROM atmiņas moduli, kurā iespējams definēt saturu kompilācijas laikā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* A[6:0]: Adrese&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
* [https://youtu.be/1CA1bEGM6CE Piemērs kā veidot ROM ar saturu failā, Verilog valodā (video)]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:MD1 | MD1]]&lt;br /&gt;
* [[DIPb10:MD2 | MD2]]&lt;br /&gt;
* [[DIPb10:MD3 | MD3]]&lt;br /&gt;
* [[DIPb10:MD4 | MD4]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MD_CPU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot funkcionālu vientakts procesoru.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Integrēt procesorā visas komponentes:&lt;br /&gt;
* Reģistru failu&lt;br /&gt;
* ALU&lt;br /&gt;
* PC - programmas skaitītāju ar nepieciešāmo loģiku ap to&lt;br /&gt;
* Kontrolieri, kas kontrolē vadības signāļus atkarībā no instrukcijas&lt;br /&gt;
* RAM - kā datu atmiņu&lt;br /&gt;
* ROM - kā instrukciju atmiņu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Modulim jāspēj darbināt kompilētu RISC-V programmu. Programmas ielasīšana notiek ROM moduļa verilog kodā.&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
Pārbaudes programmai vēļams iekļaut pēc iespējas visas instrukcijas vai vismaz to variantus. Piemēram gan Register-type gan Immediate-type operandiem, gan aritmētiskās, branch, un citas instrukciju klases. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Papildus bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Izcilu vērtējumu iespējams saņemt implementējot, testējot un demonstrējot dizainu uz aparatūras.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]].&lt;br /&gt;
&lt;br /&gt;
== Kursa projekts (KP) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:KP1 | KP1]]&lt;br /&gt;
* [[DIPb10:KP2 | KP2]]&lt;br /&gt;
* [[DIPb10:KP3 | KP2]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PP ====&lt;br /&gt;
Projekta pieteikums:&lt;br /&gt;
Kursa beigu projekta tēmu studenti izvēlas individuāli un saskaņo ar pasniedzēju.&lt;br /&gt;
&lt;br /&gt;
Estudijās zem nodevuma PP jāiesniedz projekta apraksts (&amp;#039;&amp;#039;&amp;#039;PDF&amp;#039;&amp;#039;&amp;#039; faila formātā), kas atbild uz sekojošiem jautājumiem:&lt;br /&gt;
* Vārds studentam vai arī visiem komandas studentiem, kas piedalās šajā projektā.&lt;br /&gt;
* Projekta apraksts, motivācija.&lt;br /&gt;
* Risinājuma apraksts, īsumā.&lt;br /&gt;
* Projekta komponentes. Studentu atbildības sadalījums pa komponentēm.&lt;br /&gt;
* Nepieciešamie resursi.&lt;br /&gt;
* Izpildes plāns ar starprezultātu datumiem un sasniedzamajiem mērķiem šajos datumos.&lt;br /&gt;
&lt;br /&gt;
==== EX ====&lt;br /&gt;
Projekta risinājuma iesniegums - eksāmens.&lt;br /&gt;
&lt;br /&gt;
Jāiesniedz:&lt;br /&gt;
* Tehniskais risinājums ar visu pirmkodu un projekta konfigurācijas failiem kā zip fails.&lt;br /&gt;
* Plakāts PDF formātā, kasilustrē projektu, motivāciju, rezultātus un secinājumus.&lt;br /&gt;
** [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* Eseja PDF formātā par projekta izpildi un rezultātiem. Esejā jāiekļauj:&lt;br /&gt;
** Autoru saraksts un katra ieguldījums projektā.&lt;br /&gt;
** Saite uz projekta demonstrācijas video.&lt;br /&gt;
** Projekta apraksts ar attiecīgām diagrammām un attēliem.&lt;br /&gt;
** Simulācijas testu rezultāti, kas apliecina korektu darbību.&lt;br /&gt;
** Esejai komplektā ar plakātu jādod pilnīgs ieskats visos projekta aspektos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DIP_saites}}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11382</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11382"/>
		<updated>2026-10-13T20:44:43Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 14.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[https://docs.google.com/document/d/1-6Sd2XSGbjbZctXiACat54F8StVGYYwEEbDm8lS1GzI/edit?usp=sharing PD0 analīze]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [https://docs.google.com/document/d/1LQh0RC90eJtBgejPHcBA8OgSC4sptTuu-AvMWdOxNHM/edit?usp=sharing PD1 analīze] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/scl/fi/w59wgmbz5d7xeghwmi3x9/fonts.png?rlkey=jluch7hnxt839pmkcmmqq9kav&amp;amp;st=406ctztd&amp;amp;raw=1 PD2 analīze - fonti]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
[https://d2.lv/ Silicon Architect] (spēle)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11381</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11381"/>
		<updated>2026-10-13T20:24:53Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 7.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[https://docs.google.com/document/d/1-6Sd2XSGbjbZctXiACat54F8StVGYYwEEbDm8lS1GzI/edit?usp=sharing PD0 analīze]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [https://docs.google.com/document/d/1LQh0RC90eJtBgejPHcBA8OgSC4sptTuu-AvMWdOxNHM/edit?usp=sharing PD1 analīze] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
[https://d2.lv/ Silicon Architect] (spēle)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11380</id>
		<title>LU-DIP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11380"/>
		<updated>2026-10-08T11:24:15Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kalendārs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īssaites:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Uzdevumi | Uzdevumi]] | &lt;br /&gt;
[[#Resursi | Resursi]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Ievads digitālajā projektēšanā|DIP|DatZ3074|2DAT3255}}&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo&lt;br /&gt;
&lt;br /&gt;
== Darbu iesniegšana un vērtēšana ==&lt;br /&gt;
{{KursiMD|DIP|50%|10%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datumi &lt;br /&gt;
! Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== 3.09.2026. =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L01-Introduction.1.02.pdf Ievadlekcija. Digitālās projektēšanas process.]&lt;br /&gt;
&lt;br /&gt;
PD: Iepazīšanās ar FPGA platformām.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#Xilinx ISE instalācija]] - sagatavot darba vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 10.09.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L02-Spartan3E.1.01.pdf Digitālo iekārtu izstrādes pamatelementi.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * PYNQ platformas apskats. --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
PD: Xilinx ISE programmatūras instalācija (~15GB) un apskats&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.09.2026. =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L03-Triggers&amp;amp;Clock.1.02.pdf Trigeri. Pulkstenis.]&lt;br /&gt;
&lt;br /&gt;
PD: Darbs pie summatora izveides Xilinx ISE platformā&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 24.09.2026. =====&lt;br /&gt;
| &lt;br /&gt;
MUX, DEMUX. ALU. Saskaitītājs un atņēmējs. Ievads CPU un DataPath.&lt;br /&gt;
[http://selavo.lv/kursi/dip/L04-CPUPartOne.1.02.pdf slaidi]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 1.10.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L09-HDLVerilog.1.02.pdf Aparatūras apraksta valodas. Verilog.] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS1]] praktiskais darbs --&amp;gt;&lt;br /&gt;
Uzdots: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 8.10.2026. =====&lt;br /&gt;
|&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgdXJLaFdFaWNPNWs Verilog (turpinājums). Galīgs Stāvokļu Automāts (FSM)]&lt;br /&gt;
&lt;br /&gt;
[https://www.asic-world.com/tidbits/verilog_fsm.html FSM pamācība] no asic-world.com&lt;br /&gt;
&lt;br /&gt;
[[#PV1]] praktiskais darbs. Verilog un galīgo stāvokļu automāts (FSM).&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS2]] praktiskais darbs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.10.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[https://courses.cs.washington.edu/courses/cse378/10sp/lectures/lec09-perf.pdf Vientakts Procesors.] Veiktspējas analīze.&lt;br /&gt;
&lt;br /&gt;
Arhīvs:&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L05-CPUPartTwo.1.02.pdf CPU. DataPath (turpinājums). Instrukciju izpildes maģistrāle.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L06-CPUPartThree.1.02.pdf CPU. DataPath (turpinājums). Zarošanās. Kontrole.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L07-CPUPartFour.1.02.pdf CPU. DataPath (nobeigums). Ātrāks summators. Reģistru fails.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Turpinam [[#PV1]] praktisko darbu. Mērķis - simulēt jūsu dizainu ISE ISIM vidē.&lt;br /&gt;
&lt;br /&gt;
Paziņots: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 22.10.2026. =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L11-Memory.1.02.pdf Atmiņa. Fiziskās realizācijas varianti.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#PV1]] &lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 29.10.2026. =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L12-MulticycleCPU.1.01.pdf Daudztaktu procesors.]&lt;br /&gt;
&lt;br /&gt;
[http://selavo.lv/kursi/dip/L13-MulticycleCPUPartTwo.1.02.pdf Daudztaktu procesors (nobeigums).]&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektu.&lt;br /&gt;
|&lt;br /&gt;
Termiņš [[#PV2]]:  32x32 bitu reģistru fails&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 5.11.2026. =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vidus semestra kontroldarbs&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Pieejams e-Studijās&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 12.11.2026. =====&lt;br /&gt;
| &lt;br /&gt;
Ievads konveijera (pipelined) arhitektūrā.&lt;br /&gt;
&lt;br /&gt;
[https://cseweb.ucsd.edu/classes/su06/cse141/slides/s09-pipeline-1up.pdf Designing a Pipelined CPU] (lekciju slaidi no UCSD)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Termiņš: [[#PP]] - Kursa projekta pieteikums&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 19.11.2026. =====&lt;br /&gt;
|&lt;br /&gt;
FPGA uzbūve un izstrādes dzīves cikls. Map, place, route.&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L14-FPGA.1.01.pdf Slaidi]&lt;br /&gt;
&lt;br /&gt;
* [https://slideplayer.com/slide/3380815/ Basic FPGA Architectures] (slaidi no Xilinx)&lt;br /&gt;
* [https://www.electronicdesign.com/technologies/fpgas/article/21801527/the-principles-of-fpgas The principles of FPGA] (no Electronic Design)&lt;br /&gt;
* [https://learn.sparkfun.com/tutorials/how-does-an-fpga-work/all How Does FPGA Work] (no Sparkfun) &lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/lLg1AgA2Xoo Introduction to FPGA Part 1 - What is an FPGA?] no Digi-Key Electronics (video)&lt;br /&gt;
* [https://youtu.be/gUsHwi4M4xE EEVblog #496 - What Is An FPGA?] (video)&lt;br /&gt;
* [https://youtu.be/m-8G1Yixb34 The History of the FPGA: The Ultimate Flex] (video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://www.ppouyan.net/wp-content/uploads/2010/09/fpga.pdf How Does FPGA Work] (lekciju slaidi no Lund University) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ID]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 26.11.2026. =====&lt;br /&gt;
|&lt;br /&gt;
Kopnes, saskarnes, to iedalījums.&lt;br /&gt;
* [https://drive.google.com/open?id=0B55VrJN-wdIgQkZHVWNSN3JxZ00 Slaidi]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgYjhWQkxFbXNJbUE Integrālo mikroshēmu kopnes.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 3.12.2026. =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_RAM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 10.12.2026. =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.12.2026. =====&lt;br /&gt;
| &lt;br /&gt;
Kursa kopsavilkums.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ROM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== ??.01.2027. =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;??:??: Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Projektu prezentācijas - kursa noslēgums&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU]]&lt;br /&gt;
&lt;br /&gt;
[[#EX]] - &amp;#039;&amp;#039;&amp;#039;Eksāmena nodevumi&amp;#039;&amp;#039;&amp;#039; aprakstīti šeit&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Uzdevumi=&lt;br /&gt;
== Praktiskie darbi (PD) ==&lt;br /&gt;
&lt;br /&gt;
===PY1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un PMOD ievads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PY1 - parādīt skaitli 42 uz PMOD 7-segmentu dubulto LED indikatoru&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://store.digilentinc.com/pmod-ssd-seven-segment-display/ 7 segmentu PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un rotējošais kodētājs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un Rotējošā kodētāja PMOD moduli izvadīt us ekrāna skaitli, kas palielina vai samazina vērtību atkarībā no pogas griešanas virziena.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodenc/start Rotējošā kodētāja PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY3===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un ultraskaņas distances sensors ar seriālo protokolu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un MAXSONAR PMOD moduli izvadīt uz ekrāna skaitli, kas norāda distanci līdz sensoram. Izmantot seriālā protokola iespēju ko nodrošina ultraskaņas sensors.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodmaxsonar/start MAXSONAR PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PS1===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* Slēdzis SW1 ieslēdz LED1&lt;br /&gt;
* SW2 xor SW3 ==&amp;gt; LED3&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PS2===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* LED7 ieslēdzas un izslēdzas ar frekvenci reizi sekundē.&lt;br /&gt;
* Izmantot iebūvēto 50MHz takts ģeneratoru&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PV1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Verilog un galīgo stāvokļu automāti (FSM)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot FSM (diagrammu) luksoforam, kurš maina gaismas no zaļās uz dzelteno un tad sarkano, tad atkal dzelteno, un tad visu atkārto. &lt;br /&gt;
* Ieeja: takts signāls CLK&lt;br /&gt;
* Izeja: trīs krāsu signāli: GREEN, YELLOW, RED&lt;br /&gt;
* Ilgums krāsām: zaļajam 7 taktis, dzeltenajam 1 takts, sarkanajam 7 taktis.&lt;br /&gt;
* Uzdevumi:&lt;br /&gt;
** Uzzīmēt FSM diagrammu ar stāvokļiem un pārejām šādai sistēmai. Iesniegt PDF failā.&lt;br /&gt;
** Uzrakstīt kodu Verilog valodā, iesniegt pirmkoda failu luksofors.v.&lt;br /&gt;
** Rezultātus iesniegt e-Studijās kā &amp;#039;&amp;#039;&amp;#039;PV1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II daļa&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Simulēt Verilog kodu Xilinx Webpack/ISE ietvarā, izmantojot ISIM.&lt;br /&gt;
** [https://www.xilinx.com/support/documentation/sw_manuals/xilinx11/ug682.pdf ISim indepth tutorial]&lt;br /&gt;
&lt;br /&gt;
===PV2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reģistru fails un simulācija&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot 32x32 reģistru failu procesoram. Veikt simulāciju ar ISim, kas pārbauda tā darbību.&lt;br /&gt;
&lt;br /&gt;
* Reģistru failā ir 32 biti&lt;br /&gt;
* Katrs reģistrs ir 32 bitus garš&lt;br /&gt;
* Turpmāk aprakstā  portu/signālu bitu skaits tiek norādīts aiz tiem iekavās.&lt;br /&gt;
* Ir divi porti A(32) un B(32), kas ļauj vienlaicīgi nolasīt divu reģistru vērtības. Lasāmo reģistru adreses tiek norādītas ar AA(5) un AB(5)&lt;br /&gt;
* Ir viens ports D(32), kas ļauj ierakstīt viena reģistra vērtību CLK uzlecošās frontes notikuma brīdī, ja ir iespējota rakstīšana ar signālu WR. Reģistrs, kurā rakstīt, tiek norādīts ar signālu AD(5).&lt;br /&gt;
* Lasīšanas un rakstīšanas darbībām jāvar notikt paralēli, vienlaicīgi.&lt;br /&gt;
&lt;br /&gt;
Simulācijas daļā demonstrēt, kā informācija tiek rakstīta visos reģistros, kā arī lasīta no tiem. Lai veiktu šo simulāciju, izveidot testa moduli (testbench) atsevišķā Verilog failā.&lt;br /&gt;
&lt;br /&gt;
Iesūtīt e-Studijās:&lt;br /&gt;
* PV2-kods - Verilog pirmkodu reģistru failam un tā testa modulim.&lt;br /&gt;
* PV2-simulacija - PDF failu ar ekrāna šāviņu/iem no ISim, kas demonstrē korektu reģistra faila darbību.&lt;br /&gt;
&lt;br /&gt;
== PD - praktiskie darbi ar aparatūru zemā līmenī ==&lt;br /&gt;
&lt;br /&gt;
Spartan 3E - projekta iestatījumi:&lt;br /&gt;
* Target device: xc3s500e-4fg320&lt;br /&gt;
&lt;br /&gt;
Praktiskie darbi:&lt;br /&gt;
* [[DIPb10:PD1 | PD1]]&lt;br /&gt;
* [[DIPb10:PD2 | PD2]]&lt;br /&gt;
* [[DIPb10:PD3 | PD3]]&lt;br /&gt;
* [[DIPb10:PD4 | PD4]]&lt;br /&gt;
* [[DIPb10:PD5 | PD5]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Mājas darbi (MD) ==&lt;br /&gt;
&lt;br /&gt;
==== MD_LED ====&lt;br /&gt;
Mērķis: apgūt Spartan-3E attīstītājrīku un darba plūsmu veidojot vienkāršas digitālas iekārtas.&lt;br /&gt;
&lt;br /&gt;
Realizēt sekojošu funkcionalitāti ar Spartan-3E rīka palīdzību: &lt;br /&gt;
* Divi slēdzīši tiek izmantoti kā ieejas signāli loģikas funkcijām.&lt;br /&gt;
* Divi LED seko slēdzīšu stāvoklim: ja ieslēgts slēdzis, LED spīd (nozīmē stāvokli &amp;quot;1&amp;quot;)&lt;br /&gt;
* Pieci LED attēlo sekojošu funkciju vērtības: AND, OR, NAND, NOR, XOR&lt;br /&gt;
&lt;br /&gt;
Izveidot shēmu Xilinx ICE rīkā, kompilēt to un pārbaudīt tās darbību uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi). &lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
==== MD_SEK ====&lt;br /&gt;
Mērķis: apgūt takts ģeneratora funkcionalitāti un frekvences dalīšanas elementus.&lt;br /&gt;
&lt;br /&gt;
Uzdevums:&lt;br /&gt;
* Izveidot shēmu kas ņem Spartan-3E rīka iebūvētā takts ģeneratora signālu un izvada 1Hz signālu uz LED: tā, ka LED ir 0.5 sekundi ieslēgta un tad 0.5 sekundi izslēgta, un tā joprojām.&lt;br /&gt;
* Kompilēt risinājumu un pārbaudīt darbībā uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi).&lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
====MD_ADD====&lt;br /&gt;
&lt;br /&gt;
Mērķis: apgūt shēmtehnikas ievadu ISE izstrādes vidē&lt;br /&gt;
&lt;br /&gt;
Uzdevumi:&lt;br /&gt;
* Uzstādīt ISE izstrādes vidi. Šis prasīs laiku un vismaz 15GB lai lejuplādētu ISE instalāciju.&lt;br /&gt;
* Izstrādāt shēmtehnikā digitālu ierīci, kas saskaita divus 2-bitu skaitļus A un B, un dod rezultātu 3-bitu skaitli C.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļās [[#Xilinx ISE instalācija]] un [[#Xilinx ISE lietošana]].&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par risinājumu, tā shēma un/vai HDL pirmkods, kā arī simulācijas laika diagrammas, kas demonstrē, korektu darbību.&lt;br /&gt;
&lt;br /&gt;
====MD_ALU====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: apgūt Verilog aparatūras aprakstīšanas valodu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ALU - aritmētiski loģisko ierīci Verilog valodā.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
ALU apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** divas 32-bitu maģistrāles A un B&lt;br /&gt;
** OpCode - veicamās operācijas kods (3 biti)&lt;br /&gt;
* Izejā&lt;br /&gt;
** 32-bitu maģistrāle Q, kur jāizvada operācijas rezulāts&lt;br /&gt;
** Karodziņi Z (zero, rezultāts ir nulle) un CR (Carry izvads pēc aritmētiskajām operācijām)&lt;br /&gt;
&lt;br /&gt;
OpCode vērtības nosaka sekojošas darbības, kas jāveic ALU:&lt;br /&gt;
* 0: Q = A&lt;br /&gt;
* 1: Q = not A (negācija)&lt;br /&gt;
* 2: Q = A and B &lt;br /&gt;
* 3: Q = A or B&lt;br /&gt;
* 4: Q = A xor B&lt;br /&gt;
* 5: Q = A + B&lt;br /&gt;
* 6: Q = A - B&lt;br /&gt;
* 7: Q = B&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā md_alu.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#HDL tutorials]].&lt;br /&gt;
&lt;br /&gt;
===MD_Perf===&lt;br /&gt;
Izvēlēties divus līdzīgus procesorus kas tiek izmantoti vai nu galda datoros, vai viedtālruņos, vai mikrokontrolieros un salīdzināt to veiktspēju līdzīgi kā tas tika darīts lekcijā. Pamatot savu analīzi ar attiecīgām atsaucēm uz dokumentāciju, ko esat atradis par šiem procesoriem.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu PDF formātā estudijās līdz praktisko darbu lekcijas laika beigām.&lt;br /&gt;
&lt;br /&gt;
===MD_ID===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izprast kodēšanas formātu RISC-V instrukciju kopai.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ID - &amp;quot;Instruction Decode&amp;quot; moduli RISC-V pamata instrukciju atkodēšanai. Modulis būs lietojams RISC-V procesorā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
Vadoties pēc &amp;quot;RISC-V Green Card&amp;quot; Jums jārealizē sekojošas instrukciju grupas:&lt;br /&gt;
* Loads - LB, LH, LW, LBU, LHU&lt;br /&gt;
* Stores - SB, SH, SW&lt;br /&gt;
* Shifts - SLL, SRL, SRA, SLLI, SRLI, SRAI&lt;br /&gt;
* Arithmetic - ADD, ADDI, SUB, LUI, AUIPC&lt;br /&gt;
* Logical - XOR, XORI, OR, ORI, AND, ANDI&lt;br /&gt;
* Compare - SLT, SLTI, SLTU, SLTIU&lt;br /&gt;
* Branches - BEQ, BNE, BLT, BGE, BLTU, BGEU&lt;br /&gt;
* Jump &amp;amp; Link - JAL, JALR&lt;br /&gt;
&lt;br /&gt;
ID moduļa apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** Instrukcijas vārds &amp;quot;iw&amp;quot; 32 bitu garumā&lt;br /&gt;
* Izejā:&lt;br /&gt;
** Avota reģistra &amp;quot;rs1&amp;quot; adrese (5 biti)&lt;br /&gt;
** Avota reģistra &amp;quot;rs2&amp;quot; adrese (5 biti)&lt;br /&gt;
** Mērķa reģistra &amp;quot;rd&amp;quot; adrese (5 biti)&lt;br /&gt;
** Konstantes vērtība &amp;quot;imm&amp;quot; (32 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct3&amp;quot; (3 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct7&amp;quot; (7 biti)&lt;br /&gt;
&lt;br /&gt;
Ja kāds no izejas signāliem instrukcijai nav zināms, piemēram, funct7, tad varat izvadīt vērtību pēc izvēles, piemēram 0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā idecode.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
Īpaši noderīgi varētu būt:&lt;br /&gt;
* [https://www.cl.cam.ac.uk/teaching/1617/ECAD+Arch/files/docs/RISCVGreenCardv8-20151013.pdf RISC-V Green card]&lt;br /&gt;
* [https://five-embeddev.com/riscv-isa-manual/latest/instr-table.html RISC-V ISA Manual] - tabula ar instrukcijām un to kodiem.&lt;br /&gt;
* [https://riscvasm.lucasteske.dev/# RISC-V Online Assembler]&lt;br /&gt;
&lt;br /&gt;
===MD_CPU1===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Solis tuvāk RISC-V modelim ar shēmā integrētiem galvenajiem elementiem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot procesora struktūru iekļaujot iepriekš izstrādātos elementus (RF, ALU, ID,...)&lt;br /&gt;
* Pielāgot ALU konkrētām RISC-V instrukcijām (operāciju kodiem jāsakrīt ar instrukciju tipa un funkcijas lauku kodējumu)&lt;br /&gt;
&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Visu projektu zip formātā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
&lt;br /&gt;
=== MD_RAM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot operatīvās atmiņas RAM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot vismaz 32 x 4-baitu (viena vārda) RAM atmiņas moduli, kurā iespējams ierakstīt un nolasīt informāciju pēc dotās adreses. &lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Atmiņa ir baita-adresējama. Bet tiek pieņēmts, ka vārda (WORD) datu adreses būs izlīdzinātas uz vārda (4 baitu) robežas, un pusvārda datiem uz pusvārda.&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* DI[31:0]: Dati uz atmiņu.&lt;br /&gt;
* A[6:0]: Adrese. Ja reālā atmiņa ir mazāka, tad vecākajiem adresu bitiem jābūt 0, lai tai piekļūtu, un darbības adresēs ārpus fiziskās atmiņas tiek ignorētas.&lt;br /&gt;
* WE - &amp;quot;Write enable&amp;quot; - signāls, ka norāda, ka dati jāraksta atmiņā. &lt;br /&gt;
* CLK - takts signāls, pēc kura frontes dati tiks rakstīti atmiņā.&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt ISE rīka atmiņas komponenšu &amp;quot;Memory&amp;quot; aprakstā.&lt;br /&gt;
&lt;br /&gt;
=== MD_ROM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot instrukciju atmiņas ROM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot 128 x 4-baitu (viena vārda) ROM atmiņas moduli, kurā iespējams definēt saturu kompilācijas laikā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* A[6:0]: Adrese&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
* [https://youtu.be/1CA1bEGM6CE Piemērs kā veidot ROM ar saturu failā, Verilog valodā (video)]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:MD1 | MD1]]&lt;br /&gt;
* [[DIPb10:MD2 | MD2]]&lt;br /&gt;
* [[DIPb10:MD3 | MD3]]&lt;br /&gt;
* [[DIPb10:MD4 | MD4]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MD_CPU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot funkcionālu vientakts procesoru.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Integrēt procesorā visas komponentes:&lt;br /&gt;
* Reģistru failu&lt;br /&gt;
* ALU&lt;br /&gt;
* PC - programmas skaitītāju ar nepieciešāmo loģiku ap to&lt;br /&gt;
* Kontrolieri, kas kontrolē vadības signāļus atkarībā no instrukcijas&lt;br /&gt;
* RAM - kā datu atmiņu&lt;br /&gt;
* ROM - kā instrukciju atmiņu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Modulim jāspēj darbināt kompilētu RISC-V programmu. Programmas ielasīšana notiek ROM moduļa verilog kodā.&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
Pārbaudes programmai vēļams iekļaut pēc iespējas visas instrukcijas vai vismaz to variantus. Piemēram gan Register-type gan Immediate-type operandiem, gan aritmētiskās, branch, un citas instrukciju klases. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Papildus bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Izcilu vērtējumu iespējams saņemt implementējot, testējot un demonstrējot dizainu uz aparatūras.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]].&lt;br /&gt;
&lt;br /&gt;
== Kursa projekts (KP) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:KP1 | KP1]]&lt;br /&gt;
* [[DIPb10:KP2 | KP2]]&lt;br /&gt;
* [[DIPb10:KP3 | KP2]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PP ====&lt;br /&gt;
Projekta pieteikums:&lt;br /&gt;
Kursa beigu projekta tēmu studenti izvēlas individuāli un saskaņo ar pasniedzēju.&lt;br /&gt;
&lt;br /&gt;
Estudijās zem nodevuma PP jāiesniedz projekta apraksts (&amp;#039;&amp;#039;&amp;#039;PDF&amp;#039;&amp;#039;&amp;#039; faila formātā), kas atbild uz sekojošiem jautājumiem:&lt;br /&gt;
* Vārds studentam vai arī visiem komandas studentiem, kas piedalās šajā projektā.&lt;br /&gt;
* Projekta apraksts, motivācija.&lt;br /&gt;
* Risinājuma apraksts, īsumā.&lt;br /&gt;
* Projekta komponentes. Studentu atbildības sadalījums pa komponentēm.&lt;br /&gt;
* Nepieciešamie resursi.&lt;br /&gt;
* Izpildes plāns ar starprezultātu datumiem un sasniedzamajiem mērķiem šajos datumos.&lt;br /&gt;
&lt;br /&gt;
==== EX ====&lt;br /&gt;
Projekta risinājuma iesniegums - eksāmens.&lt;br /&gt;
&lt;br /&gt;
Jāiesniedz:&lt;br /&gt;
* Tehniskais risinājums ar visu pirmkodu un projekta konfigurācijas failiem kā zip fails.&lt;br /&gt;
* Plakāts PDF formātā, kasilustrē projektu, motivāciju, rezultātus un secinājumus.&lt;br /&gt;
** [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* Eseja PDF formātā par projekta izpildi un rezultātiem. Esejā jāiekļauj:&lt;br /&gt;
** Autoru saraksts un katra ieguldījums projektā.&lt;br /&gt;
** Saite uz projekta demonstrācijas video.&lt;br /&gt;
** Projekta apraksts ar attiecīgām diagrammām un attēliem.&lt;br /&gt;
** Simulācijas testu rezultāti, kas apliecina korektu darbību.&lt;br /&gt;
** Esejai komplektā ar plakātu jādod pilnīgs ieskats visos projekta aspektos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DIP_saites}}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11379</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11379"/>
		<updated>2026-10-08T09:51:26Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 26.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Dāvis|What are virtual environments?|S.R. Ellis| IEEE Computer Graphics and Applications|https://ieeexplore.ieee.org/document/250914}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Rolands|Assessing sim racing software for low-cost driving simulator to road geometric research|Santiago Higuera de Frutos, María Castro|Google scholar|https://www.sciencedirect.com/science/article/pii/S2352146521008358}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Justs|Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes: the role of interaction methods, anthropomorphism types, and VR perspectives|Chunze Xu, Gengfeng Niu, Xiaojun Sun|nternational Journal of Educational Technology in Higher Education, Vol. 23, Article 17 (2026). Springer. Open access.|https://link.springer.com/article/10.1186/s41239-026-00594-w}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|GenPot: A generative honeypot architecture for adaptive web and API interaction|Antonio Lara Gutiérrez, Juan Zamorano, Jose A. Onieva|Applied Intelligence|https://www.researchgate.net/publication/414212751_GenPot_A_generative_honeypot_architecture_for_adaptive_web_and_API_interaction}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gustavs|HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos|Jiashun Wang, Yifeng Jiang, Haotian Zhang, Chen Tessler, Davis Rempe, Jessica Hodgins, Xue Bin Peng|ACM Transactions on Graphics (TOG 2026)|https://arxiv.org/pdf/2505.12619v2}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Liene |Synthesizing Sign Language by connecting linguistically structured descriptions to a multi-track animation system|Michael Filhol, John Mcdonald, Rosalee Wolfe|Lecture Notes in Computer Science, Vol. 10278 — Universal Access in Human-Computer Interaction (UAHCI 2017), Springer|https://hal.science/hal-01849419/document}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Alija |Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality|Hannah Schieber, Jacob Young, Tobias Langlotz, Stefanie Zollmann, Daniel Roth|2025 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2025), 318.–328. lpp.|https://arxiv.org/pdf/2409.15959}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gabriela|Maze|Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, Tilman Dingler|Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (ACM CHI)|https://www.researchgate.net/publication/351422317_Impact_of_Task_on_Attentional_Tunneling_in_Handheld_Augmented_Reality}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |oVRcome – Self-guided virtual reality for specific phobias: A randomised controlled trial|Cameron Lacey, Chris Frampton, Ben Beaglehole|Australian &amp;amp; New Zealand Journal of Psychiatry|https://www.researchgate.net/publication/361940917_oVRcome_-_Self-guided_virtual_reality_for_specific_phobias_A_randomised_controlled_trial}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Rolands|Race Yourselves: A Longitudinal Exploration ofSelf-Competition Between Past, Present, and FuturePerformances in a VR Exergame|Alexander Michael, Christof Lutteroth|Google scholar|https://dl.acm.org/doi/epdf/10.1145/3313831.3376256}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Mārcis|Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration|Mahdi Farrokhi Maleki, Richard Zhao|Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment|}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Ričards|Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality|Colin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Max Hattenbach, Susana Castillo, and Marcus Magnor|IEEE Transactions on Visualization and Computer Graphics|https://ieeexplore.ieee.org/document/9714040}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues|Bocheon Gim, Seokhyun Hwang, Seongjun Kang, Gwangbin Kim, Dohyeon Yeo, SeungJun Kim|ACM Digital Library|https://dl.acm.org/doi/10.1145/3706598.3713373}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Dāvis|Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality|Guo Freeman, Divine Maloney|Proceedings of the ACM on Human-Computer Interaction|https://dl.acm.org/doi/10.1145/3432938}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11378</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11378"/>
		<updated>2026-10-08T09:43:10Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 01.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Dāvis|What are virtual environments?|S.R. Ellis| IEEE Computer Graphics and Applications|https://ieeexplore.ieee.org/document/250914}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Rolands|Assessing sim racing software for low-cost driving simulator to road geometric research|Santiago Higuera de Frutos, María Castro|Google scholar|https://www.sciencedirect.com/science/article/pii/S2352146521008358}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Justs|Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes: the role of interaction methods, anthropomorphism types, and VR perspectives|Chunze Xu, Gengfeng Niu, Xiaojun Sun|nternational Journal of Educational Technology in Higher Education, Vol. 23, Article 17 (2026). Springer. Open access.|https://link.springer.com/article/10.1186/s41239-026-00594-w}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|GenPot: A generative honeypot architecture for adaptive web and API interaction|Antonio Lara Gutiérrez, Juan Zamorano, Jose A. Onieva|Applied Intelligence|https://www.researchgate.net/publication/414212751_GenPot_A_generative_honeypot_architecture_for_adaptive_web_and_API_interaction}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gustavs|HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos|Jiashun Wang, Yifeng Jiang, Haotian Zhang, Chen Tessler, Davis Rempe, Jessica Hodgins, Xue Bin Peng|ACM Transactions on Graphics (TOG 2026)|https://arxiv.org/pdf/2505.12619v2}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Liene |Synthesizing Sign Language by connecting linguistically structured descriptions to a multi-track animation system|Michael Filhol, John Mcdonald, Rosalee Wolfe|Lecture Notes in Computer Science, Vol. 10278 — Universal Access in Human-Computer Interaction (UAHCI 2017), Springer|https://hal.science/hal-01849419/document}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Alija|An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction (PACMHCI), 2024|https://www.mmi.ifi.lmu.de/pubdb/publications/pub/wiethoff2024mobileHCI/wiethoff2024mobileHCI.pdf?utm_source=chatgpt.com}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gabriela|Maze|Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, Tilman Dingler|Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (ACM CHI)|https://www.researchgate.net/publication/351422317_Impact_of_Task_on_Attentional_Tunneling_in_Handheld_Augmented_Reality}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |oVRcome – Self-guided virtual reality for specific phobias: A randomised controlled trial|Cameron Lacey, Chris Frampton, Ben Beaglehole|Australian &amp;amp; New Zealand Journal of Psychiatry|https://www.researchgate.net/publication/361940917_oVRcome_-_Self-guided_virtual_reality_for_specific_phobias_A_randomised_controlled_trial}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Rolands|Race Yourselves: A Longitudinal Exploration ofSelf-Competition Between Past, Present, and FuturePerformances in a VR Exergame|Alexander Michael, Christof Lutteroth|Google scholar|https://dl.acm.org/doi/epdf/10.1145/3313831.3376256}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Mārcis|Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration|Mahdi Farrokhi Maleki, Richard Zhao|Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment|}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Ričards|Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality|Colin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Max Hattenbach, Susana Castillo, and Marcus Magnor|IEEE Transactions on Visualization and Computer Graphics|https://ieeexplore.ieee.org/document/9714040}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues|Bocheon Gim, Seokhyun Hwang, Seongjun Kang, Gwangbin Kim, Dohyeon Yeo, SeungJun Kim|ACM Digital Library|https://dl.acm.org/doi/10.1145/3706598.3713373}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Dāvis|Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality|Guo Freeman, Divine Maloney|Proceedings of the ACM on Human-Computer Interaction|https://dl.acm.org/doi/10.1145/3432938}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11377</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11377"/>
		<updated>2026-10-08T09:42:37Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 17.12.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Rolands|Assessing sim racing software for low-cost driving simulator to road geometric research|Santiago Higuera de Frutos, María Castro|Google scholar|https://www.sciencedirect.com/science/article/pii/S2352146521008358}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Justs|Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes: the role of interaction methods, anthropomorphism types, and VR perspectives|Chunze Xu, Gengfeng Niu, Xiaojun Sun|nternational Journal of Educational Technology in Higher Education, Vol. 23, Article 17 (2026). Springer. Open access.|https://link.springer.com/article/10.1186/s41239-026-00594-w}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|GenPot: A generative honeypot architecture for adaptive web and API interaction|Antonio Lara Gutiérrez, Juan Zamorano, Jose A. Onieva|Applied Intelligence|https://www.researchgate.net/publication/414212751_GenPot_A_generative_honeypot_architecture_for_adaptive_web_and_API_interaction}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gustavs|HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos|Jiashun Wang, Yifeng Jiang, Haotian Zhang, Chen Tessler, Davis Rempe, Jessica Hodgins, Xue Bin Peng|ACM Transactions on Graphics (TOG 2026)|https://arxiv.org/pdf/2505.12619v2}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Liene |Synthesizing Sign Language by connecting linguistically structured descriptions to a multi-track animation system|Michael Filhol, John Mcdonald, Rosalee Wolfe|Lecture Notes in Computer Science, Vol. 10278 — Universal Access in Human-Computer Interaction (UAHCI 2017), Springer|https://hal.science/hal-01849419/document}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Alija|An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction (PACMHCI), 2024|https://www.mmi.ifi.lmu.de/pubdb/publications/pub/wiethoff2024mobileHCI/wiethoff2024mobileHCI.pdf?utm_source=chatgpt.com}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gabriela|Maze|Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, Tilman Dingler|Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (ACM CHI)|https://www.researchgate.net/publication/351422317_Impact_of_Task_on_Attentional_Tunneling_in_Handheld_Augmented_Reality}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |oVRcome – Self-guided virtual reality for specific phobias: A randomised controlled trial|Cameron Lacey, Chris Frampton, Ben Beaglehole|Australian &amp;amp; New Zealand Journal of Psychiatry|https://www.researchgate.net/publication/361940917_oVRcome_-_Self-guided_virtual_reality_for_specific_phobias_A_randomised_controlled_trial}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Rolands|Race Yourselves: A Longitudinal Exploration ofSelf-Competition Between Past, Present, and FuturePerformances in a VR Exergame|Alexander Michael, Christof Lutteroth|Google scholar|https://dl.acm.org/doi/epdf/10.1145/3313831.3376256}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Mārcis|Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration|Mahdi Farrokhi Maleki, Richard Zhao|Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment|}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Ričards|Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality|Colin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Max Hattenbach, Susana Castillo, and Marcus Magnor|IEEE Transactions on Visualization and Computer Graphics|https://ieeexplore.ieee.org/document/9714040}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues|Bocheon Gim, Seokhyun Hwang, Seongjun Kang, Gwangbin Kim, Dohyeon Yeo, SeungJun Kim|ACM Digital Library|https://dl.acm.org/doi/10.1145/3706598.3713373}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Dāvis|Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality|Guo Freeman, Divine Maloney|Proceedings of the ACM on Human-Computer Interaction|https://dl.acm.org/doi/10.1145/3432938}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11376</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11376"/>
		<updated>2026-10-08T09:40:03Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 10.12.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Rolands|Assessing sim racing software for low-cost driving simulator to road geometric research|Santiago Higuera de Frutos, María Castro|Google scholar|https://www.sciencedirect.com/science/article/pii/S2352146521008358}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Justs|Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes: the role of interaction methods, anthropomorphism types, and VR perspectives|Chunze Xu, Gengfeng Niu, Xiaojun Sun|nternational Journal of Educational Technology in Higher Education, Vol. 23, Article 17 (2026). Springer. Open access.|https://link.springer.com/article/10.1186/s41239-026-00594-w}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|GenPot: A generative honeypot architecture for adaptive web and API interaction|Antonio Lara Gutiérrez, Juan Zamorano, Jose A. Onieva|Applied Intelligence|https://www.researchgate.net/publication/414212751_GenPot_A_generative_honeypot_architecture_for_adaptive_web_and_API_interaction}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gustavs|HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos|Jiashun Wang, Yifeng Jiang, Haotian Zhang, Chen Tessler, Davis Rempe, Jessica Hodgins, Xue Bin Peng|ACM Transactions on Graphics (TOG 2026)|https://arxiv.org/pdf/2505.12619v2}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Liene |Synthesizing Sign Language by connecting linguistically structured descriptions to a multi-track animation system|Michael Filhol, John Mcdonald, Rosalee Wolfe|Lecture Notes in Computer Science, Vol. 10278 — Universal Access in Human-Computer Interaction (UAHCI 2017), Springer|https://hal.science/hal-01849419/document}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Alija|An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction (PACMHCI), 2024|https://www.mmi.ifi.lmu.de/pubdb/publications/pub/wiethoff2024mobileHCI/wiethoff2024mobileHCI.pdf?utm_source=chatgpt.com}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gabriela|Maze|Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, Tilman Dingler|Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (ACM CHI)|https://www.researchgate.net/publication/351422317_Impact_of_Task_on_Attentional_Tunneling_in_Handheld_Augmented_Reality}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |oVRcome – Self-guided virtual reality for specific phobias: A randomised controlled trial|Cameron Lacey, Chris Frampton, Ben Beaglehole|Australian &amp;amp; New Zealand Journal of Psychiatry|https://www.researchgate.net/publication/361940917_oVRcome_-_Self-guided_virtual_reality_for_specific_phobias_A_randomised_controlled_trial}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Rolands|Race Yourselves: A Longitudinal Exploration ofSelf-Competition Between Past, Present, and FuturePerformances in a VR Exergame|Alexander Michael, Christof Lutteroth|Google scholar|https://dl.acm.org/doi/epdf/10.1145/3313831.3376256}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Mārcis|Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration|Mahdi Farrokhi Maleki, Richard Zhao|Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment|}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Ričards|Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality|Colin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Max Hattenbach, Susana Castillo, and Marcus Magnor|IEEE Transactions on Visualization and Computer Graphics|https://ieeexplore.ieee.org/document/9714040}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues|Bocheon Gim, Seokhyun Hwang, Seongjun Kang, Gwangbin Kim, Dohyeon Yeo, SeungJun Kim|ACM Digital Library|https://dl.acm.org/doi/10.1145/3706598.3713373}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11375</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11375"/>
		<updated>2026-10-08T09:39:07Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 03.12.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Rolands|Assessing sim racing software for low-cost driving simulator to road geometric research|Santiago Higuera de Frutos, María Castro|Google scholar|https://www.sciencedirect.com/science/article/pii/S2352146521008358}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Justs|Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes: the role of interaction methods, anthropomorphism types, and VR perspectives|Chunze Xu, Gengfeng Niu, Xiaojun Sun|nternational Journal of Educational Technology in Higher Education, Vol. 23, Article 17 (2026). Springer. Open access.|https://link.springer.com/article/10.1186/s41239-026-00594-w}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|GenPot: A generative honeypot architecture for adaptive web and API interaction|Antonio Lara Gutiérrez, Juan Zamorano, Jose A. Onieva|Applied Intelligence|https://www.researchgate.net/publication/414212751_GenPot_A_generative_honeypot_architecture_for_adaptive_web_and_API_interaction}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gustavs|HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos|Jiashun Wang, Yifeng Jiang, Haotian Zhang, Chen Tessler, Davis Rempe, Jessica Hodgins, Xue Bin Peng|ACM Transactions on Graphics (TOG 2026)|https://arxiv.org/pdf/2505.12619v2}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Liene |Synthesizing Sign Language by connecting linguistically structured descriptions to a multi-track animation system|Michael Filhol, John Mcdonald, Rosalee Wolfe|Lecture Notes in Computer Science, Vol. 10278 — Universal Access in Human-Computer Interaction (UAHCI 2017), Springer|https://hal.science/hal-01849419/document}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Alija|An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction (PACMHCI), 2024|https://www.mmi.ifi.lmu.de/pubdb/publications/pub/wiethoff2024mobileHCI/wiethoff2024mobileHCI.pdf?utm_source=chatgpt.com}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gabriela|Maze|Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, Tilman Dingler|Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (ACM CHI)|https://www.researchgate.net/publication/351422317_Impact_of_Task_on_Attentional_Tunneling_in_Handheld_Augmented_Reality}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |oVRcome – Self-guided virtual reality for specific phobias: A randomised controlled trial|Cameron Lacey, Chris Frampton, Ben Beaglehole|Australian &amp;amp; New Zealand Journal of Psychiatry|https://www.researchgate.net/publication/361940917_oVRcome_-_Self-guided_virtual_reality_for_specific_phobias_A_randomised_controlled_trial}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Rolands|Race Yourselves: A Longitudinal Exploration ofSelf-Competition Between Past, Present, and FuturePerformances in a VR Exergame|Alexander Michael, Christof Lutteroth|Google scholar|https://dl.acm.org/doi/epdf/10.1145/3313831.3376256}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11374</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11374"/>
		<updated>2026-10-08T09:38:12Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 26.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Rolands|Assessing sim racing software for low-cost driving simulator to road geometric research|Santiago Higuera de Frutos, María Castro|Google scholar|https://www.sciencedirect.com/science/article/pii/S2352146521008358}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Justs|Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes: the role of interaction methods, anthropomorphism types, and VR perspectives|Chunze Xu, Gengfeng Niu, Xiaojun Sun|nternational Journal of Educational Technology in Higher Education, Vol. 23, Article 17 (2026). Springer. Open access.|https://link.springer.com/article/10.1186/s41239-026-00594-w}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|GenPot: A generative honeypot architecture for adaptive web and API interaction|Antonio Lara Gutiérrez, Juan Zamorano, Jose A. Onieva|Applied Intelligence|https://www.researchgate.net/publication/414212751_GenPot_A_generative_honeypot_architecture_for_adaptive_web_and_API_interaction}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gustavs|HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos|Jiashun Wang, Yifeng Jiang, Haotian Zhang, Chen Tessler, Davis Rempe, Jessica Hodgins, Xue Bin Peng|ACM Transactions on Graphics (TOG 2026)|https://arxiv.org/pdf/2505.12619v2}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Liene |Synthesizing Sign Language by connecting linguistically structured descriptions to a multi-track animation system|Michael Filhol, John Mcdonald, Rosalee Wolfe|Lecture Notes in Computer Science, Vol. 10278 — Universal Access in Human-Computer Interaction (UAHCI 2017), Springer|https://hal.science/hal-01849419/document}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Alija|An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction (PACMHCI), 2024|https://www.mmi.ifi.lmu.de/pubdb/publications/pub/wiethoff2024mobileHCI/wiethoff2024mobileHCI.pdf?utm_source=chatgpt.com}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11373</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11373"/>
		<updated>2026-10-08T09:34:51Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 19.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Rolands|Assessing sim racing software for low-cost driving simulator to road geometric research|Santiago Higuera de Frutos, María Castro|Google scholar|https://www.sciencedirect.com/science/article/pii/S2352146521008358}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Justs|Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes: the role of interaction methods, anthropomorphism types, and VR perspectives|Chunze Xu, Gengfeng Niu, Xiaojun Sun|nternational Journal of Educational Technology in Higher Education, Vol. 23, Article 17 (2026). Springer. Open access.|https://link.springer.com/article/10.1186/s41239-026-00594-w}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|GenPot: A generative honeypot architecture for adaptive web and API interaction|Antonio Lara Gutiérrez, Juan Zamorano, Jose A. Onieva|Applied Intelligence|https://www.researchgate.net/publication/414212751_GenPot_A_generative_honeypot_architecture_for_adaptive_web_and_API_interaction}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11372</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11372"/>
		<updated>2026-10-08T09:33:39Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 12.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle?:&lt;br /&gt;
{{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11371</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11371"/>
		<updated>2026-10-08T09:33:03Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 12.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Liene |ADAPT: The Agent Development and Prototyping Testbed|Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler|Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D 2013), ACM|https://www.researchgate.net/publication/303970253_ADAPT_The_Agent_Developmentand_Prototyping_Testbed}}&lt;br /&gt;
&lt;br /&gt;
* Izvēle? {{Prez|Mārcis|Cyberdelics: Virtual reality hallucinations modulate cognitive-affective processes|Brizzi et al.|žurnāls Dialogues in Clinical Neuroscience|https://pmc.ncbi.nlm.nih.gov/articles/PMC12107671/}}&lt;br /&gt;
{{Prez|Mārcis|Five canonical findings from 30 years of psychological experimentation in virtual reality|Bailenson et al.|žurnāls Nature Human Behaviour|https://vhil.stanford.edu/sites/g/files/sbiybj29011/files/media/file/s41562-025-02216-3.pdf}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Virtual reality and augmented reality technology for safety training in high-risk industries: A literature review on applications, perspectives and challenges|Zahraa Khudhair Abbas Al-Khafaji, Mahdis Keyhanian, Farag MA Altalbawy, Mohammed Abed Jawad, Shakir Mahmood Saeed, Ahmed Aldulaimi, Rafid Jihad Albadr, Mariem Alwan, Aseel Smerat, and Sayed Vahid Esmaeili|Atradu caur Google scholar. Pats raksts atrodams journals.sagepub.com mājaslapā.|https://journals.sagepub.com/doi/full/10.1177/10519815261423156?casa_token=Mbd1JUPHgqMAAAAA%3AinhvzxPhAwf6Pn4q8RtGwVukP9kn73fXSOa1FiQA_QGaRmPAXiQA0rC0l_ogQBXgQnu3m3hEXdMF#tab-contributors}}&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11370</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11370"/>
		<updated>2026-10-08T09:28:37Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 05.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara |Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11369</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11369"/>
		<updated>2026-10-08T09:28:18Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 05.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Madara Plauča|Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial|Daniel Freeman, Polly Haselton, Jason Freeman, Bernhard Spanlang, Sameer Kishore, Emily Albery, Megan Denne, Poppy Brown, Mel Slater, Alecia Nickless|The Lancet Psychiatry|https://pmc.ncbi.nlm.nih.gov/articles/PMC6063994/}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gabriela|Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn&amp;#039;t|Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark, Craig E. L. Stark|Frontiers in Virtual Reality (Žurnāls) / Sec. Virtual Reality and Human Behaviour|https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2020.572122/full}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Raimonds|AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving|Tobias Müller, Mark Colley, Gülsemin Dogru, Enrico Rukzio|ACM Digital Library|https://dl.acm.org/doi/10.1145/3546712}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
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		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11368"/>
		<updated>2026-10-08T09:27:07Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 29.10.2026. */&lt;/p&gt;
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&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
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====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Alija |An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments|Steeven Villa, Yannick Weiss, Niklas Hirsch, Alexander Wiethoff|Proceedings of the ACM on Human-Computer Interaction, 8(MHCI), 2024; prezentēts MobileHCI 2024|https://dl.acm.org/doi/10.1145/3676488}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gustavs|GPC: Large-Scale Generative Pretraining for Transferable Motor Control|Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng|SIGGRAPH 2026 Conference Proceedings|https://arxiv.org/pdf/2606.29148}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Kaspars|Digital Twin-Enabled Toxicology: Current Applications, Opportunities, and Future Directions|Yemi Adekunle, Olawale Ajisafe, Abimbola Olufunke Ige, Murateng Euphemia Matope, Doyin Blessing Bamidele, David Olawade|Toxicology Letters|https://www.researchgate.net/publication/413904913_Digital_Twin-Enabled_Toxicology_Current_Applications_Opportunities_and_Future_Directions}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11367</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11367"/>
		<updated>2026-10-08T09:22:34Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 22.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Justs|cene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs|Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle|CHI &amp;#039;26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 745, pp. 1–21. ACM, Barcelona, Spain. Best Paper Award.|https://dl.acm.org/doi/10.1145/3772318.3791297}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Gunārs|Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments|Guido Makransky, Stefan Borre-Gude, Richard E. Mayer|Journal of Computer Assisted Learning, 2019, Vol. 35, Issue 6, pp. 691–707|https://onlinelibrary.wiley.com/doi/10.1111/jcal.12375}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Johans |Making Hybrid War Teachable and Learnable: Combining Artificial Intelligence and Virtual Reality in Military Education|Stian Kjeksrud ,  Silje Alette Engdal ,  Leif Martin Hokstad ,  Simone Grassini  and  Petter H. F. Lindqvist   |Atradu caur Google scholar. Pats raksts atrodams reference-global.com mājaslapā.|https://reference-global.com/article/10.31374/sjms.414?tab=download}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11366</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11366"/>
		<updated>2026-10-08T09:20:22Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 01.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback| Guoliang Luo , Tingsong Lu , Haibin Xia , Shicong Hu , Shihui Guo|Interacting with Computers, Volume 35, Issue 4, July 2023, Pages 530–542|https://doi.org/10.1093/iwc/iwad041}}&lt;br /&gt;
&lt;br /&gt;
* Dāvis&lt;br /&gt;
** Vēsturisks VR/VV apskats&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11365</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11365"/>
		<updated>2026-10-08T09:18:34Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 24.09.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Delfīna|Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects. |Ogrizek, M., Mortimer, M., Antlej, K. et al.|Virtual Reality 28, 26 (2024)|https://doi.org/10.1007/s10055-023-00915-8}}&lt;br /&gt;
&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11364</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11364"/>
		<updated>2026-10-08T09:17:46Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 08.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs |Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11363</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11363"/>
		<updated>2026-10-08T09:17:31Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 15.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs Ābeltiņš|Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja Polozovs|VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms Rakuls|RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja |How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms |WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11362</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11362"/>
		<updated>2026-10-08T09:14:27Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 15.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs Ābeltiņš|Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja Polozovs|VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms Rakuls|RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Ričards Bubišs|FAST-LIO2: Fast Direct LiDAR-inertial Odometry|Wei Xu, Yixi Cai, Dongjiao He, Jiarong Lin, Fu Zhang|IEEE Transactions on Robotics|https://ieeexplore.ieee.org/document/9697912}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja Polozovs|How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms Rakuls|WELDAR: AUGMENTING LIVE HANDS-ON TRAINING WITH IN-SITU GUIDANCE FOR NOVICE LEARNERS|Chuhan (Franklin) Xu, Zhenfang Chen, Lia Sparingga Purnamasari, Daragh Byrne, Dina El-Zanfaly|CHI 2026 (ACM Conference on Human Factors in Computing Systems)|https://arxiv.org/pdf/2603.07959}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11361</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11361"/>
		<updated>2026-10-08T09:12:34Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 08.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs Ābeltiņš|Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Iļja Polozovs|VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games|He Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu, Christine Qiu, John M. Carroll|2024 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)|https://arxiv.org/abs/2401.12133}}&lt;br /&gt;
&lt;br /&gt;
* {{Prez|Artjoms Rakuls|RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11360</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11360"/>
		<updated>2026-10-08T07:32:39Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 08.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* {{Prez|Gunārs Ābeltiņš|Effect of virtual reality training on laparoscopic surgery: randomised controlled trial|Christian R. Larsen, Jette L. Soerensen, Teodor P. Grantcharov, Torur Dalsgaard, Lars Schouenborg, Christian Ottosen, Tine V. Schroeder, Bent S. Ottesen|BMJ (British Medical Journal), 2009, Vol. 338, b1802|https://www.bmj.com/content/338/bmj.b1802}}	&lt;br /&gt;
* {{Prez|Iļja Polozovs|How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction|Hayeon Kim, In-Kwon Lee|IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026)|https://ieeexplore-ieee-org.datubazes.lanet.lv/document/11460233}}	&lt;br /&gt;
* {{Prez|Artjoms Rakuls|RemoteChess: Enhancing Older Adults&amp;#039; Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community|Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan|https://doi.org/10.1145/3706598.3714236|https://doi.org/10.1145/3706598.3714236}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11359</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11359"/>
		<updated>2026-09-30T06:59:26Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 23??.12.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[https://docs.google.com/document/d/1-6Sd2XSGbjbZctXiACat54F8StVGYYwEEbDm8lS1GzI/edit?usp=sharing PD0 analīze]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
[https://docs.google.com/document/d/1LQh0RC90eJtBgejPHcBA8OgSC4sptTuu-AvMWdOxNHM/edit?usp=sharing PD1 analīze]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
[https://d2.lv/ Silicon Architect] (spēle)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11358</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11358"/>
		<updated>2026-09-29T19:03:58Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 21.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[https://docs.google.com/document/d/1-6Sd2XSGbjbZctXiACat54F8StVGYYwEEbDm8lS1GzI/edit?usp=sharing PD0 analīze]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
[https://docs.google.com/document/d/1LQh0RC90eJtBgejPHcBA8OgSC4sptTuu-AvMWdOxNHM/edit?usp=sharing PD1 analīze]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
[https://d2.lv/ Silicon Architect] (spēle)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11357</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11357"/>
		<updated>2026-09-29T18:40:51Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 16.09.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[https://docs.google.com/document/d/1-6Sd2XSGbjbZctXiACat54F8StVGYYwEEbDm8lS1GzI/edit?usp=sharing PD0 analīze]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
[https://docs.google.com/document/d/1LQh0RC90eJtBgejPHcBA8OgSC4sptTuu-AvMWdOxNHM/edit?usp=sharing PD1 analīze]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11356</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11356"/>
		<updated>2026-09-29T18:33:29Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 7.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
[https://docs.google.com/document/d/1-6Sd2XSGbjbZctXiACat54F8StVGYYwEEbDm8lS1GzI/edit?usp=sharing PD0 analīze]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
[https://docs.google.com/document/d/1LQh0RC90eJtBgejPHcBA8OgSC4sptTuu-AvMWdOxNHM/edit?usp=sharing PD1 analīze]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11355</id>
		<title>LU-MOP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11355"/>
		<updated>2026-09-29T09:10:04Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 10.11.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Mājas_darbi | HW]] | &lt;br /&gt;
[[#KP | Projekts]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
[[#Pamācības | Pamācības]] |&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Mašīnorientētā programmēšana|MOP|DatZ4017|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-mop-b}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar zema līmeņa programmēšanu Asemblerā, &lt;br /&gt;
lietojot ARM platformu kā konkrētu izstrādes mērķa vidi.&lt;br /&gt;
Asemblera instrukcijas ir aparatūrai tuvākās procesora izpildes komandas, &lt;br /&gt;
līdz ar to kursā tiek stāstīts arī par to, kā darbojas procesors un cita aparatūra, &lt;br /&gt;
kādi ir tā resursi, un kā to ietekmēt ar Asemblera programmām.&lt;br /&gt;
Tiek apskatīts arī kā veidot saskarni starp Asembleru un augstāka līmeņa programmām, tai skaitā C.&lt;br /&gt;
&lt;br /&gt;
Šis ir nopietns kurss ar būtisku slodzi. &lt;br /&gt;
Piemēram, varat iepazīties ar to, kā iepriekšējo gadu studenti vērtējuši šo kursu: [[MOP-m kursa atsauksmes 2013 | MOP-m kursa atsauksmes]]. &lt;br /&gt;
Veiksmi šajā gadā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* Dalība kursā: jautājumi, atbildes, un diskusijas, tai skaitā kursa komunikācijas vietnē.&lt;br /&gt;
* 15% - mazie kontroldarbi (Q: 3+3+9)&lt;br /&gt;
* 35% - mājas darbi (HW: 15+20)&lt;br /&gt;
* 25% - semestra vidus kontroldarbs (MT1)&lt;br /&gt;
* 25% - eksāmens (EX). Eksāmena forma: kursa projekts vai rakstisks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 1.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads kursā (lekcija). Kursa prasības un uzdevumi. &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--Uzdots &amp;#039;&amp;#039;&amp;#039;MD0 mājas darbs&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
pieejams no [http://estudijas.lu.lv/course/view.php?id=103 pieejams no eStudijām].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Uzstādiet Ubuntu vai citu Debian saimes Linux darba vidi uz sava datora, kurā strādāsiet pie kursa uzdevumiem. Kursā mēs izmantosim ARM kros-kompilācijas rīkus. Ubuntu operētājsistēmu Jūs varat darbināt kādā no sekojošiem veidiem: &lt;br /&gt;
* tiešā veidā (native installation);&lt;br /&gt;
* &amp;quot;Dual boot&amp;quot; režīmā, blakus jūsu ikdienas operētājsistēmai;&lt;br /&gt;
* kā virtuālu mašīnu zem jūsu iecienītās operētājsistēmas (MS Windows vai MacOS).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uzstādiet arī uz sava datora Zoom Meetings klientu, lai varam ērti komunicēt lekcijās, praktiskajos darbos un konsultācijās.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 8.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sešpadsmitnieku un citas skaitīšatas sistēmas datoriem. &lt;br /&gt;
Pārveidojumi starp dažādām sistēmām, aritmētiskās darbības. Biti, baiti, vārdi, nibbles.&lt;br /&gt;
&lt;br /&gt;
Lab: Skaitļu pārveidošana starp skaitīšanas sistēmām ar dažādām bāzēm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļu attēlošana papildkodā. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lab: Q1 risinājums. Negatīvi skaitļi aparatūrā.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#HW0 | HW0]] termiņš&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mazais kontroldarbs [[#Q1 | Q1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iegultās un mazo procesoru sistēmas. ARM arhitektūra. &lt;br /&gt;
Mācību izstrādes vide.&lt;br /&gt;
&lt;br /&gt;
Procesora uzbūve. Operatīvā atmiņa. Procesora un atmiņas sadarbība. Adreses. Reģistri. Procesora režīmi. &lt;br /&gt;
&lt;br /&gt;
Lab: Q2 risinājums&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q2 | Q2]]&lt;br /&gt;
* Pasludināts [[#HW1 | HW1]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Programmu izstrādes vide un darba plūsma. &lt;br /&gt;
&lt;br /&gt;
Lab: Makefile uzbūve un veidošana&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 6.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Komandu pieraksts, aritmētiskās un bitu operācijas.&lt;br /&gt;
[https://youtu.be/esNPGVJMyo8 (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Asemblera programmas trasēšana, sekošana reģistru vērtībām.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Pasludināts [[#HW2 | HW2]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 13.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vadības maiņas komandas, testi, bitu operācijas.&lt;br /&gt;
[https://youtu.be/oXG2kp0C8cQ (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Q3 pārskats&lt;br /&gt;
|&lt;br /&gt;
Gatavošanās Q3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 20.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Adresācijas režīmi, darbs ar atmiņu.&lt;br /&gt;
[https://youtu.be/4RcHKopHNlA (video)]&lt;br /&gt;
&lt;br /&gt;
Lab: Atkļūdotāja lietošana&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q3 | Q3]]&lt;br /&gt;
* Termiņš [[#HW1 | HW1]] 23:59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 27.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Apakšprogrammu izsaukumi, saskarne ar &amp;quot;C&amp;quot;.&lt;br /&gt;
[https://youtu.be/KwV2UBhwpP8 (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 3.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Simboliskie dati, kodu tabulas.&lt;br /&gt;
[https://youtu.be/H7aR5OGNBEM (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Termiņš [[#HW2 | HW2]] 23:59&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais &amp;#039;&amp;#039;&amp;#039;kontroldarbs&amp;#039;&amp;#039;&amp;#039; [[#MT | MT]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Kontroldarba programmēšanas uzdevumi &amp;#039;&amp;#039;&amp;#039;serverī&amp;#039;&amp;#039;&amp;#039; jāiesniedz līdz &amp;#039;&amp;#039;&amp;#039;ceturtdienas&amp;#039;&amp;#039;&amp;#039; beigām.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Kontroldarbs MT būs pieejams tiešsaistē, e-studijās, zemāk sadaļā &amp;quot;Pārbaudījumi&amp;quot;. &lt;br /&gt;
* Kontroldarbu uzsākot jums būs dotas 90 minūtes laika. Kontroldarbu varēs veikt tikai vienu reizi. Tāpēc nodrošiniet sevi ar laiku un vietu kur jūs neviens netraucēs. Uzdevumi paredzami kā atbildes uz jautājumiem, gan arī kā programmēšanas uzdevumi.&lt;br /&gt;
* Pēc kontroldarba jums būs 15 min laika lai ieskenētu vai nofotografētu un eStudijās iesūtītu jūsu pierakstus risinot kontroldarba jautājumus. Tie kalpos kā pierādījums par jūsu patstāvīgu darbu kā arī lai parādītu risinājuma gaitu. Pašas uzdevumu atbildes tik un tā jānosūta ar galveno kontroldarbu.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Pasludināts kursa projekts [[#KP | KP]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Izteiksmes un makro valoda.&lt;br /&gt;
[https://youtu.be/hW7WQ9dtXzI (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&amp;gt;&lt;br /&gt;
* Termiņš &amp;#039;&amp;#039;&amp;#039;MT&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;noskaņotiem&amp;#039;&amp;#039; MT programmēšanas uzdevumiem serverī: 23:59&amp;#039;&amp;#039;&amp;#039;. Uzdevumu nosacījumi pieejami estudijās.&lt;br /&gt;
&amp;lt; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iekļautais asemblers.&lt;br /&gt;
Programmatūras izstrādē lietoto rīku darbības principi.&lt;br /&gt;
Koda optimizācijas.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš&amp;#039;&amp;#039;&amp;#039; eksāmena formas izvēlei KD/KP (23:59)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 1.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Instrukciju izpildes laiki.&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual]&lt;br /&gt;
** A.2.1.2 — bilde ar procesora instrukciju izpildes “cauruli” un tuvumā esošie teksti, par to, kā pa to virzās instrukcijas;&lt;br /&gt;
** 10.4 — cik ātri izpildās instrukcijas, piemēram, reizināšana;&lt;br /&gt;
** 5 — kā strādā zarošanās paredzēšanas mehānisms;&lt;br /&gt;
** 4 un 6 — cache atmiņa pastāv un noder, un ir atsevišķa gan instrukcijām, gan datiem;&lt;br /&gt;
** A.3–A.5 — paanalizējam Intel-a ieteiktās optimizācijas.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 8.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa (SoC)&lt;br /&gt;
* Dokumentācija (&amp;#039;&amp;#039;datasheet&amp;#039;&amp;#039;), tipiskas sadaļas.&lt;br /&gt;
* Atmiņas izklājums (&amp;#039;&amp;#039;memory map&amp;#039;&amp;#039;)&lt;br /&gt;
* Komunikācijas protokoli: RS232, USB, SPI, I2C, 1-wire, CAN.&lt;br /&gt;
* Perifērijs iekārtas: Taimeri, GPIO, USART&lt;br /&gt;
* Watchdog taimeris&lt;br /&gt;
* Sistēmas sāknēšana, priviliģētās operācijas.&lt;br /&gt;
&lt;br /&gt;
Case study: &lt;br /&gt;
* Atmega 328P ([https://ww1.microchip.com/downloads/en/DeviceDoc/Atmel-7810-Automotive-Microcontrollers-ATmega328P_Datasheet.pdf datasheet])&lt;br /&gt;
* [https://www.elprocus.com/avr-atmega8-microcontroller-architecture-applications/ Atmega8 apraksts]&lt;br /&gt;
&lt;br /&gt;
Kursa vielas pārskats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - Kontroldarbs KD2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - termiņš kursa projektam&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Eksāmens būs pieejams tiešsaistē, e-studijās &amp;#039;&amp;#039;&amp;#039;no 10:30 līdz 22:30&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sesijā eksāmens reģistrēts 6.jan.2026 14:30 --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
| &lt;br /&gt;
Termiņš visiem iesniedzamajiem darbiem 23:59.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tai skaitā:&lt;br /&gt;
* noskaņotam [[#KD2 | KD2 programmēšanas uzdevumam]]. &lt;br /&gt;
* MT programmēšanas uzdevumiem ar 50% vertību.&lt;br /&gt;
* HW1 un HW2 ar 50% vertību.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
&lt;br /&gt;
Tipiskas kļūdas pārbaudījumos:&lt;br /&gt;
* Ja prasīts izvadīt tikai rezultātu, tad TIKAI rezultātu. Piemēram &amp;quot;17&amp;quot; nevis &amp;quot;summa=17&amp;quot;.&lt;br /&gt;
* Uzdevumu iesniedzamo direktoriju vārdi ir &amp;quot;case sensitive&amp;quot;. Piemēram, ja prasība ir &amp;quot;hw1&amp;quot;, tad &amp;quot;HW1&amp;quot; tiks ignorēta.&lt;br /&gt;
* Programmu izpilde jātestē uz kursa servera. Pat, ja programma iet uz jūsu datora bet neiet uz servera, tā netiks ieskaitīta.&lt;br /&gt;
* Kompilējot programmas jālieto XScale arhitektūra, gluži kā laboratorijas 1. darba Makefile piemērā. Nenorādot arhitektūru var rasties programmas kļūdas par ko gcc neinformē, piemēram, &amp;#039;&amp;#039;mov&amp;#039;&amp;#039; ar konstanti kas garāka par 8 bitiem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Q1===&lt;br /&gt;
Skaitļu formāti un pārveidošana: decimālā, heksadecimālā, oktālā, binārā.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q2===&lt;br /&gt;
Skaitļi ar zīmi, divnieka papildkodā, to pārveidošana.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q3===&lt;br /&gt;
Asemblera pirmkoda lasīšana un izpratne. Sekot neliela koda fragmentam un noteikt reģistru vērtības pēc tā izpildes.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
=Mājas darbi=&lt;br /&gt;
==HW0==&lt;br /&gt;
# Pieslēgties kursa serverim.&lt;br /&gt;
# Savā mājas direktorijā izveidot direktoriju &amp;lt;code&amp;gt;md0&amp;lt;/code&amp;gt;&lt;br /&gt;
# Direktorijā md0 izveidot teksta failu &amp;lt;code&amp;gt;out.txt&amp;lt;/code&amp;gt; kurā ierakstīts teksts &amp;quot;aRM&amp;quot; bez pēdiņām.&lt;br /&gt;
&lt;br /&gt;
==HW1==&lt;br /&gt;
Aritmētiskās progresijas summa [[LU-MOP-MD1 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
==HW2==&lt;br /&gt;
Matricu reizināšana [[LU-MOP-MD2 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
=KP=&lt;br /&gt;
&lt;br /&gt;
Kursa projekts.&lt;br /&gt;
&lt;br /&gt;
[[LU-MOP-KP | Grafiskā bibliotēka]].&lt;br /&gt;
&lt;br /&gt;
= Literatūra =&lt;br /&gt;
&lt;br /&gt;
====Makefile====&lt;br /&gt;
* [https://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/ A simple Makefile tutorial]&lt;br /&gt;
* [http://www.bravegnu.org/gnu-eprog/ Embedded Programming using the GNU Toolchain]&lt;br /&gt;
* [https://www.gnu.org/software/make/manual/ GNU Make rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====GDB====&lt;br /&gt;
* [https://developers.redhat.com/blog/2021/04/30/the-gdb-developers-gnu-debugger-tutorial-part-1-getting-started-with-the-debugger GDB getting started tutorial]&lt;br /&gt;
* [https://www.cs.umd.edu/~srhuang/teaching/cmsc212/gdb-tutorial-handout.pdf GDB pamācība] no UMD&lt;br /&gt;
&lt;br /&gt;
* [http://web.cecs.pdx.edu/~jrb/cs201/lectures/handouts/gdbcomm.txt GDB komandu īsais apraksts] no PDX&lt;br /&gt;
* [http://www.gnu.org/software/gdb/documentation/ GDB rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====Asemblers====&lt;br /&gt;
* [http://sourceware.org/binutils/docs/as/index.html The “gas” manual], directives etc.&lt;br /&gt;
&lt;br /&gt;
* [https://thinkingeek.com/arm-assembler-raspberry-pi/ ARM assembler in Raspberry Pi]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peter-cockerell.net/aalp/html/frames.html ARM Assembly Language Programming (AALP)] online book by Pete Cockerell&lt;br /&gt;
&lt;br /&gt;
====ARM====&lt;br /&gt;
* [http://pages.cs.wisc.edu/~markhill/restricted/arm_isa_quick_reference.pdf ARM instruction set quick reference] - from U.Wisconsin.&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/documentation/100076/0100/a32-t32-instruction-set-reference/a32-and-t32-instructions/a32-and-t32-instruction-summary?lang=en A32 instruction summary]&lt;br /&gt;
** Šeit pieejami visu instrukciju apraksti&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/architectures/system-architectures/software-standards/abi Application Binary Interface (ABI)] for the Arm architecture&lt;br /&gt;
* [https://developer.arm.com/architectures/instruction-sets/base-isas/a32 ARM A32 instruction set]. Note, that ARM has several [https://developer.arm.com/architectures/instruction-sets instruction sets described here]&lt;br /&gt;
&lt;br /&gt;
* [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0100i/index.html ARM Architecture Reference Manual], [http://www.altera.com/literature/third-party/archives/ddi0100e_arm_arm.pdf (PDF)], ARM DDI 0100I, ARM Limited, 2005.&lt;br /&gt;
* ARM DeveloperSuite Assembler Guide: [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0068b/index.html (web)], [http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/DUI0068.pdf (pdf)].&lt;br /&gt;
** Šeit arī pieejami visu instrukciju apraksti: Chapter 4, ARM Instruction Reference.&lt;br /&gt;
&lt;br /&gt;
====Xscale====&lt;br /&gt;
* Intel XScale Microarchitecture Assembly Language Quick Reference Card ARM Instruction Set, Intel Corporation, 2001&lt;br /&gt;
* Intel IXP42X Product Line of Network Processors and IXC1100 Control Plane Processor Developer’s Manual, ON: 252480-006US, Intel Corporation, 2006&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale(R) Core Developer’s Manual]&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual], ON: 273473-002, Intel Corporation, 2004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grāmatas un citi resursi====&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, 4th Edition ([http://www.amazon.com/Computer-Organization-Design-Fourth-Architecture/dp/0123744938 @Amazon])&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Building Embedded Linux Systems&amp;quot; O&amp;#039;Reilly Media, 2008, ISBN 0596529686&lt;br /&gt;
&lt;br /&gt;
= Pamācības =&lt;br /&gt;
&lt;br /&gt;
* Kā uzstādīt [[arm-linux-gnueabi-gcc un qemu-arm | ARM qemu un gdb]] Ubuntu un Debian vidēs.&lt;br /&gt;
* Kā lietot atkļūmotāju [[GDB ar QUEMU | gdb ar qemu]] emulātoru.&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
* [https://skilldrick.github.io/easy6502/ Easy 6502] assembly tutorial&lt;br /&gt;
&lt;br /&gt;
* [http://www.arm.com/files/pdf/ARM_Arch_A8.pdf The ARM Architecture] - slaidi no Arm.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/ARM_architecture ARM Architecture] - Wikipedija&lt;br /&gt;
&lt;br /&gt;
* [http://www.davespace.co.uk/arm/introduction-to-arm/index.html Introduction to ARM] at DaveSpace&lt;br /&gt;
&lt;br /&gt;
* [http://www.linaro.org/ Linaro] - Open source software for ARM SoCs.&lt;br /&gt;
&lt;br /&gt;
* [https://godbolt.org/ Goldbolt.org] - Compiler explorer&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://qr.ae/pGBj0b Should I learn assembly language to program a microcontroller?] - Answer on Quora by software R&amp;amp;D professional with 40 years of experience.&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=Template:TodayTomorrow&amp;diff=11354</id>
		<title>Template:TodayTomorrow</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=Template:TodayTomorrow&amp;diff=11354"/>
		<updated>2026-09-29T08:55:56Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#{{LOCALDAY}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2}}. | Šodiena: {{LOCALDAY}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}}.]] : &lt;br /&gt;
[[#{{#expr:{{LOCALDAY2}}+1}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}}. | Rītdiena: {{#expr:{{LOCALDAY2}}+1}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}}.]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=Template:TodayTomorrow&amp;diff=11353</id>
		<title>Template:TodayTomorrow</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=Template:TodayTomorrow&amp;diff=11353"/>
		<updated>2026-09-29T08:54:41Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#{{LOCALDAY}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2}} | Šodiena: {{LOCALDAY}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}}]] : &lt;br /&gt;
[[#{{#expr:{{LOCALDAY2}}+1}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}} | Rītdiena: {{#expr:{{LOCALDAY2}}+1}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}}]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=Template:TodayTomorrow&amp;diff=11352</id>
		<title>Template:TodayTomorrow</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=Template:TodayTomorrow&amp;diff=11352"/>
		<updated>2026-09-29T08:54:01Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#{{LOCALDAY}}.{{LOCALMONTH}}.{{#sub:{{LOCALYEAR}}|2}} | Šodiena: {{LOCALDAY}}.{{LOCALMONTH}}.{{#sub:{{LOCALYEAR}}|2|3}}]] : &lt;br /&gt;
[[#{{#expr:{{LOCALDAY2}}+1}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}} | Rītdiena: {{#expr:{{LOCALDAY2}}+1}}.{{LOCALMONTH}}.20{{#sub:{{LOCALYEAR}}|2|3}}]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11351</id>
		<title>LU-DIP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11351"/>
		<updated>2026-09-24T11:32:32Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kalendārs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īssaites:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Uzdevumi | Uzdevumi]] | &lt;br /&gt;
[[#Resursi | Resursi]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Ievads digitālajā projektēšanā|DIP|DatZ3074|2DAT3255}}&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo&lt;br /&gt;
&lt;br /&gt;
== Darbu iesniegšana un vērtēšana ==&lt;br /&gt;
{{KursiMD|DIP|50%|10%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datumi &lt;br /&gt;
! Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== 3.09.2026 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L01-Introduction.1.02.pdf Ievadlekcija. Digitālās projektēšanas process.]&lt;br /&gt;
&lt;br /&gt;
PD: Iepazīšanās ar FPGA platformām.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#Xilinx ISE instalācija]] - sagatavot darba vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 10.09.2026 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L02-Spartan3E.1.01.pdf Digitālo iekārtu izstrādes pamatelementi.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * PYNQ platformas apskats. --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
PD: Xilinx ISE programmatūras instalācija (~15GB) un apskats&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.09.2026 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L03-Triggers&amp;amp;Clock.1.02.pdf Trigeri. Pulkstenis.]&lt;br /&gt;
&lt;br /&gt;
PD: Darbs pie summatora izveides Xilinx ISE platformā&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 24.09.2026 =====&lt;br /&gt;
| &lt;br /&gt;
MUX, DEMUX. ALU. Saskaitītājs un atņēmējs. Ievads CPU un DataPath.&lt;br /&gt;
[http://selavo.lv/kursi/dip/L04-CPUPartOne.1.02.pdf slaidi]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 1.10.2026 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L09-HDLVerilog.1.02.pdf Aparatūras apraksta valodas. Verilog.] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS1]] praktiskais darbs --&amp;gt;&lt;br /&gt;
Uzdots: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 8.10.2026 =====&lt;br /&gt;
|&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgdXJLaFdFaWNPNWs Verilog (turpinājums). Galīgs Stāvokļu Automāts (FSM)]&lt;br /&gt;
&lt;br /&gt;
[https://www.asic-world.com/tidbits/verilog_fsm.html FSM pamācība] no asic-world.com&lt;br /&gt;
&lt;br /&gt;
[[#PV1]] praktiskais darbs. Verilog un galīgo stāvokļu automāts (FSM).&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS2]] praktiskais darbs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.10.2026 =====&lt;br /&gt;
| &lt;br /&gt;
[https://courses.cs.washington.edu/courses/cse378/10sp/lectures/lec09-perf.pdf Vientakts Procesors.] Veiktspējas analīze.&lt;br /&gt;
&lt;br /&gt;
Arhīvs:&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L05-CPUPartTwo.1.02.pdf CPU. DataPath (turpinājums). Instrukciju izpildes maģistrāle.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L06-CPUPartThree.1.02.pdf CPU. DataPath (turpinājums). Zarošanās. Kontrole.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L07-CPUPartFour.1.02.pdf CPU. DataPath (nobeigums). Ātrāks summators. Reģistru fails.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Turpinam [[#PV1]] praktisko darbu. Mērķis - simulēt jūsu dizainu ISE ISIM vidē.&lt;br /&gt;
&lt;br /&gt;
Paziņots: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 22.10.2026 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L11-Memory.1.02.pdf Atmiņa. Fiziskās realizācijas varianti.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#PV1]] &lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 29.10.2026 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L12-MulticycleCPU.1.01.pdf Daudztaktu procesors.]&lt;br /&gt;
&lt;br /&gt;
[http://selavo.lv/kursi/dip/L13-MulticycleCPUPartTwo.1.02.pdf Daudztaktu procesors (nobeigums).]&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektu.&lt;br /&gt;
|&lt;br /&gt;
Termiņš [[#PV2]]:  32x32 bitu reģistru fails&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 5.11.2026 =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vidus semestra kontroldarbs&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Pieejams e-Studijās&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 12.11.2026 =====&lt;br /&gt;
| &lt;br /&gt;
Ievads konveijera (pipelined) arhitektūrā.&lt;br /&gt;
&lt;br /&gt;
[https://cseweb.ucsd.edu/classes/su06/cse141/slides/s09-pipeline-1up.pdf Designing a Pipelined CPU] (lekciju slaidi no UCSD)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Termiņš: [[#PP]] - Kursa projekta pieteikums&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 19.11.2026 =====&lt;br /&gt;
|&lt;br /&gt;
FPGA uzbūve un izstrādes dzīves cikls. Map, place, route.&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L14-FPGA.1.01.pdf Slaidi]&lt;br /&gt;
&lt;br /&gt;
* [https://slideplayer.com/slide/3380815/ Basic FPGA Architectures] (slaidi no Xilinx)&lt;br /&gt;
* [https://www.electronicdesign.com/technologies/fpgas/article/21801527/the-principles-of-fpgas The principles of FPGA] (no Electronic Design)&lt;br /&gt;
* [https://learn.sparkfun.com/tutorials/how-does-an-fpga-work/all How Does FPGA Work] (no Sparkfun) &lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/lLg1AgA2Xoo Introduction to FPGA Part 1 - What is an FPGA?] no Digi-Key Electronics (video)&lt;br /&gt;
* [https://youtu.be/gUsHwi4M4xE EEVblog #496 - What Is An FPGA?] (video)&lt;br /&gt;
* [https://youtu.be/m-8G1Yixb34 The History of the FPGA: The Ultimate Flex] (video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://www.ppouyan.net/wp-content/uploads/2010/09/fpga.pdf How Does FPGA Work] (lekciju slaidi no Lund University) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ID]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 26.11.2026 =====&lt;br /&gt;
|&lt;br /&gt;
Kopnes, saskarnes, to iedalījums.&lt;br /&gt;
* [https://drive.google.com/open?id=0B55VrJN-wdIgQkZHVWNSN3JxZ00 Slaidi]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgYjhWQkxFbXNJbUE Integrālo mikroshēmu kopnes.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 3.12.2026 =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_RAM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 10.12.2026 =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 17.12.2026 =====&lt;br /&gt;
| &lt;br /&gt;
Kursa kopsavilkums.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ROM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== ??.01.2027 =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;??:??: Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Projektu prezentācijas - kursa noslēgums&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU]]&lt;br /&gt;
&lt;br /&gt;
[[#EX]] - &amp;#039;&amp;#039;&amp;#039;Eksāmena nodevumi&amp;#039;&amp;#039;&amp;#039; aprakstīti šeit&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Uzdevumi=&lt;br /&gt;
== Praktiskie darbi (PD) ==&lt;br /&gt;
&lt;br /&gt;
===PY1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un PMOD ievads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PY1 - parādīt skaitli 42 uz PMOD 7-segmentu dubulto LED indikatoru&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://store.digilentinc.com/pmod-ssd-seven-segment-display/ 7 segmentu PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un rotējošais kodētājs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un Rotējošā kodētāja PMOD moduli izvadīt us ekrāna skaitli, kas palielina vai samazina vērtību atkarībā no pogas griešanas virziena.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodenc/start Rotējošā kodētāja PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY3===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un ultraskaņas distances sensors ar seriālo protokolu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un MAXSONAR PMOD moduli izvadīt uz ekrāna skaitli, kas norāda distanci līdz sensoram. Izmantot seriālā protokola iespēju ko nodrošina ultraskaņas sensors.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodmaxsonar/start MAXSONAR PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PS1===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* Slēdzis SW1 ieslēdz LED1&lt;br /&gt;
* SW2 xor SW3 ==&amp;gt; LED3&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PS2===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* LED7 ieslēdzas un izslēdzas ar frekvenci reizi sekundē.&lt;br /&gt;
* Izmantot iebūvēto 50MHz takts ģeneratoru&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PV1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Verilog un galīgo stāvokļu automāti (FSM)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot FSM (diagrammu) luksoforam, kurš maina gaismas no zaļās uz dzelteno un tad sarkano, tad atkal dzelteno, un tad visu atkārto. &lt;br /&gt;
* Ieeja: takts signāls CLK&lt;br /&gt;
* Izeja: trīs krāsu signāli: GREEN, YELLOW, RED&lt;br /&gt;
* Ilgums krāsām: zaļajam 7 taktis, dzeltenajam 1 takts, sarkanajam 7 taktis.&lt;br /&gt;
* Uzdevumi:&lt;br /&gt;
** Uzzīmēt FSM diagrammu ar stāvokļiem un pārejām šādai sistēmai. Iesniegt PDF failā.&lt;br /&gt;
** Uzrakstīt kodu Verilog valodā, iesniegt pirmkoda failu luksofors.v.&lt;br /&gt;
** Rezultātus iesniegt e-Studijās kā &amp;#039;&amp;#039;&amp;#039;PV1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II daļa&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Simulēt Verilog kodu Xilinx Webpack/ISE ietvarā, izmantojot ISIM.&lt;br /&gt;
** [https://www.xilinx.com/support/documentation/sw_manuals/xilinx11/ug682.pdf ISim indepth tutorial]&lt;br /&gt;
&lt;br /&gt;
===PV2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reģistru fails un simulācija&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot 32x32 reģistru failu procesoram. Veikt simulāciju ar ISim, kas pārbauda tā darbību.&lt;br /&gt;
&lt;br /&gt;
* Reģistru failā ir 32 biti&lt;br /&gt;
* Katrs reģistrs ir 32 bitus garš&lt;br /&gt;
* Turpmāk aprakstā  portu/signālu bitu skaits tiek norādīts aiz tiem iekavās.&lt;br /&gt;
* Ir divi porti A(32) un B(32), kas ļauj vienlaicīgi nolasīt divu reģistru vērtības. Lasāmo reģistru adreses tiek norādītas ar AA(5) un AB(5)&lt;br /&gt;
* Ir viens ports D(32), kas ļauj ierakstīt viena reģistra vērtību CLK uzlecošās frontes notikuma brīdī, ja ir iespējota rakstīšana ar signālu WR. Reģistrs, kurā rakstīt, tiek norādīts ar signālu AD(5).&lt;br /&gt;
* Lasīšanas un rakstīšanas darbībām jāvar notikt paralēli, vienlaicīgi.&lt;br /&gt;
&lt;br /&gt;
Simulācijas daļā demonstrēt, kā informācija tiek rakstīta visos reģistros, kā arī lasīta no tiem. Lai veiktu šo simulāciju, izveidot testa moduli (testbench) atsevišķā Verilog failā.&lt;br /&gt;
&lt;br /&gt;
Iesūtīt e-Studijās:&lt;br /&gt;
* PV2-kods - Verilog pirmkodu reģistru failam un tā testa modulim.&lt;br /&gt;
* PV2-simulacija - PDF failu ar ekrāna šāviņu/iem no ISim, kas demonstrē korektu reģistra faila darbību.&lt;br /&gt;
&lt;br /&gt;
== PD - praktiskie darbi ar aparatūru zemā līmenī ==&lt;br /&gt;
&lt;br /&gt;
Spartan 3E - projekta iestatījumi:&lt;br /&gt;
* Target device: xc3s500e-4fg320&lt;br /&gt;
&lt;br /&gt;
Praktiskie darbi:&lt;br /&gt;
* [[DIPb10:PD1 | PD1]]&lt;br /&gt;
* [[DIPb10:PD2 | PD2]]&lt;br /&gt;
* [[DIPb10:PD3 | PD3]]&lt;br /&gt;
* [[DIPb10:PD4 | PD4]]&lt;br /&gt;
* [[DIPb10:PD5 | PD5]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Mājas darbi (MD) ==&lt;br /&gt;
&lt;br /&gt;
==== MD_LED ====&lt;br /&gt;
Mērķis: apgūt Spartan-3E attīstītājrīku un darba plūsmu veidojot vienkāršas digitālas iekārtas.&lt;br /&gt;
&lt;br /&gt;
Realizēt sekojošu funkcionalitāti ar Spartan-3E rīka palīdzību: &lt;br /&gt;
* Divi slēdzīši tiek izmantoti kā ieejas signāli loģikas funkcijām.&lt;br /&gt;
* Divi LED seko slēdzīšu stāvoklim: ja ieslēgts slēdzis, LED spīd (nozīmē stāvokli &amp;quot;1&amp;quot;)&lt;br /&gt;
* Pieci LED attēlo sekojošu funkciju vērtības: AND, OR, NAND, NOR, XOR&lt;br /&gt;
&lt;br /&gt;
Izveidot shēmu Xilinx ICE rīkā, kompilēt to un pārbaudīt tās darbību uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi). &lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
==== MD_SEK ====&lt;br /&gt;
Mērķis: apgūt takts ģeneratora funkcionalitāti un frekvences dalīšanas elementus.&lt;br /&gt;
&lt;br /&gt;
Uzdevums:&lt;br /&gt;
* Izveidot shēmu kas ņem Spartan-3E rīka iebūvētā takts ģeneratora signālu un izvada 1Hz signālu uz LED: tā, ka LED ir 0.5 sekundi ieslēgta un tad 0.5 sekundi izslēgta, un tā joprojām.&lt;br /&gt;
* Kompilēt risinājumu un pārbaudīt darbībā uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi).&lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
====MD_ADD====&lt;br /&gt;
&lt;br /&gt;
Mērķis: apgūt shēmtehnikas ievadu ISE izstrādes vidē&lt;br /&gt;
&lt;br /&gt;
Uzdevumi:&lt;br /&gt;
* Uzstādīt ISE izstrādes vidi. Šis prasīs laiku un vismaz 15GB lai lejuplādētu ISE instalāciju.&lt;br /&gt;
* Izstrādāt shēmtehnikā digitālu ierīci, kas saskaita divus 2-bitu skaitļus A un B, un dod rezultātu 3-bitu skaitli C.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļās [[#Xilinx ISE instalācija]] un [[#Xilinx ISE lietošana]].&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par risinājumu, tā shēma un/vai HDL pirmkods, kā arī simulācijas laika diagrammas, kas demonstrē, korektu darbību.&lt;br /&gt;
&lt;br /&gt;
====MD_ALU====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: apgūt Verilog aparatūras aprakstīšanas valodu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ALU - aritmētiski loģisko ierīci Verilog valodā.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
ALU apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** divas 32-bitu maģistrāles A un B&lt;br /&gt;
** OpCode - veicamās operācijas kods (3 biti)&lt;br /&gt;
* Izejā&lt;br /&gt;
** 32-bitu maģistrāle Q, kur jāizvada operācijas rezulāts&lt;br /&gt;
** Karodziņi Z (zero, rezultāts ir nulle) un CR (Carry izvads pēc aritmētiskajām operācijām)&lt;br /&gt;
&lt;br /&gt;
OpCode vērtības nosaka sekojošas darbības, kas jāveic ALU:&lt;br /&gt;
* 0: Q = A&lt;br /&gt;
* 1: Q = not A (negācija)&lt;br /&gt;
* 2: Q = A and B &lt;br /&gt;
* 3: Q = A or B&lt;br /&gt;
* 4: Q = A xor B&lt;br /&gt;
* 5: Q = A + B&lt;br /&gt;
* 6: Q = A - B&lt;br /&gt;
* 7: Q = B&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā md_alu.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#HDL tutorials]].&lt;br /&gt;
&lt;br /&gt;
===MD_Perf===&lt;br /&gt;
Izvēlēties divus līdzīgus procesorus kas tiek izmantoti vai nu galda datoros, vai viedtālruņos, vai mikrokontrolieros un salīdzināt to veiktspēju līdzīgi kā tas tika darīts lekcijā. Pamatot savu analīzi ar attiecīgām atsaucēm uz dokumentāciju, ko esat atradis par šiem procesoriem.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu PDF formātā estudijās līdz praktisko darbu lekcijas laika beigām.&lt;br /&gt;
&lt;br /&gt;
===MD_ID===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izprast kodēšanas formātu RISC-V instrukciju kopai.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ID - &amp;quot;Instruction Decode&amp;quot; moduli RISC-V pamata instrukciju atkodēšanai. Modulis būs lietojams RISC-V procesorā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
Vadoties pēc &amp;quot;RISC-V Green Card&amp;quot; Jums jārealizē sekojošas instrukciju grupas:&lt;br /&gt;
* Loads - LB, LH, LW, LBU, LHU&lt;br /&gt;
* Stores - SB, SH, SW&lt;br /&gt;
* Shifts - SLL, SRL, SRA, SLLI, SRLI, SRAI&lt;br /&gt;
* Arithmetic - ADD, ADDI, SUB, LUI, AUIPC&lt;br /&gt;
* Logical - XOR, XORI, OR, ORI, AND, ANDI&lt;br /&gt;
* Compare - SLT, SLTI, SLTU, SLTIU&lt;br /&gt;
* Branches - BEQ, BNE, BLT, BGE, BLTU, BGEU&lt;br /&gt;
* Jump &amp;amp; Link - JAL, JALR&lt;br /&gt;
&lt;br /&gt;
ID moduļa apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** Instrukcijas vārds &amp;quot;iw&amp;quot; 32 bitu garumā&lt;br /&gt;
* Izejā:&lt;br /&gt;
** Avota reģistra &amp;quot;rs1&amp;quot; adrese (5 biti)&lt;br /&gt;
** Avota reģistra &amp;quot;rs2&amp;quot; adrese (5 biti)&lt;br /&gt;
** Mērķa reģistra &amp;quot;rd&amp;quot; adrese (5 biti)&lt;br /&gt;
** Konstantes vērtība &amp;quot;imm&amp;quot; (32 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct3&amp;quot; (3 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct7&amp;quot; (7 biti)&lt;br /&gt;
&lt;br /&gt;
Ja kāds no izejas signāliem instrukcijai nav zināms, piemēram, funct7, tad varat izvadīt vērtību pēc izvēles, piemēram 0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā idecode.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
Īpaši noderīgi varētu būt:&lt;br /&gt;
* [https://www.cl.cam.ac.uk/teaching/1617/ECAD+Arch/files/docs/RISCVGreenCardv8-20151013.pdf RISC-V Green card]&lt;br /&gt;
* [https://five-embeddev.com/riscv-isa-manual/latest/instr-table.html RISC-V ISA Manual] - tabula ar instrukcijām un to kodiem.&lt;br /&gt;
* [https://riscvasm.lucasteske.dev/# RISC-V Online Assembler]&lt;br /&gt;
&lt;br /&gt;
===MD_CPU1===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Solis tuvāk RISC-V modelim ar shēmā integrētiem galvenajiem elementiem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot procesora struktūru iekļaujot iepriekš izstrādātos elementus (RF, ALU, ID,...)&lt;br /&gt;
* Pielāgot ALU konkrētām RISC-V instrukcijām (operāciju kodiem jāsakrīt ar instrukciju tipa un funkcijas lauku kodējumu)&lt;br /&gt;
&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Visu projektu zip formātā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
&lt;br /&gt;
=== MD_RAM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot operatīvās atmiņas RAM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot vismaz 32 x 4-baitu (viena vārda) RAM atmiņas moduli, kurā iespējams ierakstīt un nolasīt informāciju pēc dotās adreses. &lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Atmiņa ir baita-adresējama. Bet tiek pieņēmts, ka vārda (WORD) datu adreses būs izlīdzinātas uz vārda (4 baitu) robežas, un pusvārda datiem uz pusvārda.&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* DI[31:0]: Dati uz atmiņu.&lt;br /&gt;
* A[6:0]: Adrese. Ja reālā atmiņa ir mazāka, tad vecākajiem adresu bitiem jābūt 0, lai tai piekļūtu, un darbības adresēs ārpus fiziskās atmiņas tiek ignorētas.&lt;br /&gt;
* WE - &amp;quot;Write enable&amp;quot; - signāls, ka norāda, ka dati jāraksta atmiņā. &lt;br /&gt;
* CLK - takts signāls, pēc kura frontes dati tiks rakstīti atmiņā.&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt ISE rīka atmiņas komponenšu &amp;quot;Memory&amp;quot; aprakstā.&lt;br /&gt;
&lt;br /&gt;
=== MD_ROM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot instrukciju atmiņas ROM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot 128 x 4-baitu (viena vārda) ROM atmiņas moduli, kurā iespējams definēt saturu kompilācijas laikā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* A[6:0]: Adrese&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
* [https://youtu.be/1CA1bEGM6CE Piemērs kā veidot ROM ar saturu failā, Verilog valodā (video)]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:MD1 | MD1]]&lt;br /&gt;
* [[DIPb10:MD2 | MD2]]&lt;br /&gt;
* [[DIPb10:MD3 | MD3]]&lt;br /&gt;
* [[DIPb10:MD4 | MD4]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MD_CPU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot funkcionālu vientakts procesoru.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Integrēt procesorā visas komponentes:&lt;br /&gt;
* Reģistru failu&lt;br /&gt;
* ALU&lt;br /&gt;
* PC - programmas skaitītāju ar nepieciešāmo loģiku ap to&lt;br /&gt;
* Kontrolieri, kas kontrolē vadības signāļus atkarībā no instrukcijas&lt;br /&gt;
* RAM - kā datu atmiņu&lt;br /&gt;
* ROM - kā instrukciju atmiņu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Modulim jāspēj darbināt kompilētu RISC-V programmu. Programmas ielasīšana notiek ROM moduļa verilog kodā.&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
Pārbaudes programmai vēļams iekļaut pēc iespējas visas instrukcijas vai vismaz to variantus. Piemēram gan Register-type gan Immediate-type operandiem, gan aritmētiskās, branch, un citas instrukciju klases. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Papildus bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Izcilu vērtējumu iespējams saņemt implementējot, testējot un demonstrējot dizainu uz aparatūras.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]].&lt;br /&gt;
&lt;br /&gt;
== Kursa projekts (KP) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:KP1 | KP1]]&lt;br /&gt;
* [[DIPb10:KP2 | KP2]]&lt;br /&gt;
* [[DIPb10:KP3 | KP2]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PP ====&lt;br /&gt;
Projekta pieteikums:&lt;br /&gt;
Kursa beigu projekta tēmu studenti izvēlas individuāli un saskaņo ar pasniedzēju.&lt;br /&gt;
&lt;br /&gt;
Estudijās zem nodevuma PP jāiesniedz projekta apraksts (&amp;#039;&amp;#039;&amp;#039;PDF&amp;#039;&amp;#039;&amp;#039; faila formātā), kas atbild uz sekojošiem jautājumiem:&lt;br /&gt;
* Vārds studentam vai arī visiem komandas studentiem, kas piedalās šajā projektā.&lt;br /&gt;
* Projekta apraksts, motivācija.&lt;br /&gt;
* Risinājuma apraksts, īsumā.&lt;br /&gt;
* Projekta komponentes. Studentu atbildības sadalījums pa komponentēm.&lt;br /&gt;
* Nepieciešamie resursi.&lt;br /&gt;
* Izpildes plāns ar starprezultātu datumiem un sasniedzamajiem mērķiem šajos datumos.&lt;br /&gt;
&lt;br /&gt;
==== EX ====&lt;br /&gt;
Projekta risinājuma iesniegums - eksāmens.&lt;br /&gt;
&lt;br /&gt;
Jāiesniedz:&lt;br /&gt;
* Tehniskais risinājums ar visu pirmkodu un projekta konfigurācijas failiem kā zip fails.&lt;br /&gt;
* Plakāts PDF formātā, kasilustrē projektu, motivāciju, rezultātus un secinājumus.&lt;br /&gt;
** [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* Eseja PDF formātā par projekta izpildi un rezultātiem. Esejā jāiekļauj:&lt;br /&gt;
** Autoru saraksts un katra ieguldījums projektā.&lt;br /&gt;
** Saite uz projekta demonstrācijas video.&lt;br /&gt;
** Projekta apraksts ar attiecīgām diagrammām un attēliem.&lt;br /&gt;
** Simulācijas testu rezultāti, kas apliecina korektu darbību.&lt;br /&gt;
** Esejai komplektā ar plakātu jādod pilnīgs ieskats visos projekta aspektos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DIP_saites}}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11350</id>
		<title>LU-DIP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11350"/>
		<updated>2026-09-17T13:23:57Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* MD_LED */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īssaites:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Uzdevumi | Uzdevumi]] | &lt;br /&gt;
[[#Resursi | Resursi]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Ievads digitālajā projektēšanā|DIP|DatZ3074|2DAT3255}}&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo&lt;br /&gt;
&lt;br /&gt;
== Darbu iesniegšana un vērtēšana ==&lt;br /&gt;
{{KursiMD|DIP|50%|10%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datumi &lt;br /&gt;
! Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== 4.09.2025 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L01-Introduction.1.02.pdf Ievadlekcija. Digitālās projektēšanas process.]&lt;br /&gt;
&lt;br /&gt;
PD: Iepazīšanās ar FPGA platformām.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#Xilinx ISE instalācija]] - sagatavot darba vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 11.09.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L02-Spartan3E.1.01.pdf Digitālo iekārtu izstrādes pamatelementi.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * PYNQ platformas apskats. --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
PD: Xilinx ISE programmatūras instalācija (~15GB) un apskats&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 18.09.2025 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L03-Triggers&amp;amp;Clock.1.02.pdf Trigeri. Pulkstenis.]&lt;br /&gt;
&lt;br /&gt;
PD: Darbs pie summatora izveides Xilinx ISE platformā&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 25.09.2025 =====&lt;br /&gt;
| &lt;br /&gt;
MUX, DEMUX. ALU. Saskaitītājs un atņēmējs. Ievads CPU un DataPath.&lt;br /&gt;
[http://selavo.lv/kursi/dip/L04-CPUPartOne.1.02.pdf slaidi]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 2.10.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L09-HDLVerilog.1.02.pdf Aparatūras apraksta valodas. Verilog.] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS1]] praktiskais darbs --&amp;gt;&lt;br /&gt;
Uzdots: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 9.10.2025 =====&lt;br /&gt;
|&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgdXJLaFdFaWNPNWs Verilog (turpinājums). Galīgs Stāvokļu Automāts (FSM)]&lt;br /&gt;
&lt;br /&gt;
[https://www.asic-world.com/tidbits/verilog_fsm.html FSM pamācība] no asic-world.com&lt;br /&gt;
&lt;br /&gt;
[[#PV1]] praktiskais darbs. Verilog un galīgo stāvokļu automāts (FSM).&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS2]] praktiskais darbs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 16.10.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[https://courses.cs.washington.edu/courses/cse378/10sp/lectures/lec09-perf.pdf Vientakts Procesors.] Veiktspējas analīze.&lt;br /&gt;
&lt;br /&gt;
Arhīvs:&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L05-CPUPartTwo.1.02.pdf CPU. DataPath (turpinājums). Instrukciju izpildes maģistrāle.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L06-CPUPartThree.1.02.pdf CPU. DataPath (turpinājums). Zarošanās. Kontrole.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L07-CPUPartFour.1.02.pdf CPU. DataPath (nobeigums). Ātrāks summators. Reģistru fails.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Turpinam [[#PV1]] praktisko darbu. Mērķis - simulēt jūsu dizainu ISE ISIM vidē.&lt;br /&gt;
&lt;br /&gt;
Paziņots: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 23.10.2025 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L11-Memory.1.02.pdf Atmiņa. Fiziskās realizācijas varianti.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#PV1]] &lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 30.10.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L12-MulticycleCPU.1.01.pdf Daudztaktu procesors.]&lt;br /&gt;
&lt;br /&gt;
[http://selavo.lv/kursi/dip/L13-MulticycleCPUPartTwo.1.02.pdf Daudztaktu procesors (nobeigums).]&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektu.&lt;br /&gt;
|&lt;br /&gt;
Termiņš [[#PV2]]:  32x32 bitu reģistru fails&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 6.11.2025 =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vidus semestra kontroldarbs&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Pieejams e-Studijās&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 13.11.2025 =====&lt;br /&gt;
| &lt;br /&gt;
Ievads konveijera (pipelined) arhitektūrā.&lt;br /&gt;
&lt;br /&gt;
[https://cseweb.ucsd.edu/classes/su06/cse141/slides/s09-pipeline-1up.pdf Designing a Pipelined CPU] (lekciju slaidi no UCSD)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Termiņš: [[#PP]] - Kursa projekta pieteikums&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 20.11.2025 =====&lt;br /&gt;
|&lt;br /&gt;
FPGA uzbūve un izstrādes dzīves cikls. Map, place, route.&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L14-FPGA.1.01.pdf Slaidi]&lt;br /&gt;
&lt;br /&gt;
* [https://slideplayer.com/slide/3380815/ Basic FPGA Architectures] (slaidi no Xilinx)&lt;br /&gt;
* [https://www.electronicdesign.com/technologies/fpgas/article/21801527/the-principles-of-fpgas The principles of FPGA] (no Electronic Design)&lt;br /&gt;
* [https://learn.sparkfun.com/tutorials/how-does-an-fpga-work/all How Does FPGA Work] (no Sparkfun) &lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/lLg1AgA2Xoo Introduction to FPGA Part 1 - What is an FPGA?] no Digi-Key Electronics (video)&lt;br /&gt;
* [https://youtu.be/gUsHwi4M4xE EEVblog #496 - What Is An FPGA?] (video)&lt;br /&gt;
* [https://youtu.be/m-8G1Yixb34 The History of the FPGA: The Ultimate Flex] (video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://www.ppouyan.net/wp-content/uploads/2010/09/fpga.pdf How Does FPGA Work] (lekciju slaidi no Lund University) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ID]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 27.11.2025 =====&lt;br /&gt;
|&lt;br /&gt;
Kopnes, saskarnes, to iedalījums.&lt;br /&gt;
* [https://drive.google.com/open?id=0B55VrJN-wdIgQkZHVWNSN3JxZ00 Slaidi]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgYjhWQkxFbXNJbUE Integrālo mikroshēmu kopnes.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 4.12.2025 =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_RAM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 11.12.2025 =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 18.12.2025 =====&lt;br /&gt;
| &lt;br /&gt;
Kursa kopsavilkums.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ROM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 22.01.2026 =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;14:30: Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Projektu prezentācijas - kursa noslēgums&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU]]&lt;br /&gt;
&lt;br /&gt;
[[#EX]] - &amp;#039;&amp;#039;&amp;#039;Eksāmena nodevumi&amp;#039;&amp;#039;&amp;#039; aprakstīti šeit&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Uzdevumi=&lt;br /&gt;
== Praktiskie darbi (PD) ==&lt;br /&gt;
&lt;br /&gt;
===PY1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un PMOD ievads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PY1 - parādīt skaitli 42 uz PMOD 7-segmentu dubulto LED indikatoru&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://store.digilentinc.com/pmod-ssd-seven-segment-display/ 7 segmentu PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un rotējošais kodētājs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un Rotējošā kodētāja PMOD moduli izvadīt us ekrāna skaitli, kas palielina vai samazina vērtību atkarībā no pogas griešanas virziena.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodenc/start Rotējošā kodētāja PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY3===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un ultraskaņas distances sensors ar seriālo protokolu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un MAXSONAR PMOD moduli izvadīt uz ekrāna skaitli, kas norāda distanci līdz sensoram. Izmantot seriālā protokola iespēju ko nodrošina ultraskaņas sensors.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodmaxsonar/start MAXSONAR PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PS1===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* Slēdzis SW1 ieslēdz LED1&lt;br /&gt;
* SW2 xor SW3 ==&amp;gt; LED3&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PS2===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* LED7 ieslēdzas un izslēdzas ar frekvenci reizi sekundē.&lt;br /&gt;
* Izmantot iebūvēto 50MHz takts ģeneratoru&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PV1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Verilog un galīgo stāvokļu automāti (FSM)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot FSM (diagrammu) luksoforam, kurš maina gaismas no zaļās uz dzelteno un tad sarkano, tad atkal dzelteno, un tad visu atkārto. &lt;br /&gt;
* Ieeja: takts signāls CLK&lt;br /&gt;
* Izeja: trīs krāsu signāli: GREEN, YELLOW, RED&lt;br /&gt;
* Ilgums krāsām: zaļajam 7 taktis, dzeltenajam 1 takts, sarkanajam 7 taktis.&lt;br /&gt;
* Uzdevumi:&lt;br /&gt;
** Uzzīmēt FSM diagrammu ar stāvokļiem un pārejām šādai sistēmai. Iesniegt PDF failā.&lt;br /&gt;
** Uzrakstīt kodu Verilog valodā, iesniegt pirmkoda failu luksofors.v.&lt;br /&gt;
** Rezultātus iesniegt e-Studijās kā &amp;#039;&amp;#039;&amp;#039;PV1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II daļa&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Simulēt Verilog kodu Xilinx Webpack/ISE ietvarā, izmantojot ISIM.&lt;br /&gt;
** [https://www.xilinx.com/support/documentation/sw_manuals/xilinx11/ug682.pdf ISim indepth tutorial]&lt;br /&gt;
&lt;br /&gt;
===PV2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reģistru fails un simulācija&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot 32x32 reģistru failu procesoram. Veikt simulāciju ar ISim, kas pārbauda tā darbību.&lt;br /&gt;
&lt;br /&gt;
* Reģistru failā ir 32 biti&lt;br /&gt;
* Katrs reģistrs ir 32 bitus garš&lt;br /&gt;
* Turpmāk aprakstā  portu/signālu bitu skaits tiek norādīts aiz tiem iekavās.&lt;br /&gt;
* Ir divi porti A(32) un B(32), kas ļauj vienlaicīgi nolasīt divu reģistru vērtības. Lasāmo reģistru adreses tiek norādītas ar AA(5) un AB(5)&lt;br /&gt;
* Ir viens ports D(32), kas ļauj ierakstīt viena reģistra vērtību CLK uzlecošās frontes notikuma brīdī, ja ir iespējota rakstīšana ar signālu WR. Reģistrs, kurā rakstīt, tiek norādīts ar signālu AD(5).&lt;br /&gt;
* Lasīšanas un rakstīšanas darbībām jāvar notikt paralēli, vienlaicīgi.&lt;br /&gt;
&lt;br /&gt;
Simulācijas daļā demonstrēt, kā informācija tiek rakstīta visos reģistros, kā arī lasīta no tiem. Lai veiktu šo simulāciju, izveidot testa moduli (testbench) atsevišķā Verilog failā.&lt;br /&gt;
&lt;br /&gt;
Iesūtīt e-Studijās:&lt;br /&gt;
* PV2-kods - Verilog pirmkodu reģistru failam un tā testa modulim.&lt;br /&gt;
* PV2-simulacija - PDF failu ar ekrāna šāviņu/iem no ISim, kas demonstrē korektu reģistra faila darbību.&lt;br /&gt;
&lt;br /&gt;
== PD - praktiskie darbi ar aparatūru zemā līmenī ==&lt;br /&gt;
&lt;br /&gt;
Spartan 3E - projekta iestatījumi:&lt;br /&gt;
* Target device: xc3s500e-4fg320&lt;br /&gt;
&lt;br /&gt;
Praktiskie darbi:&lt;br /&gt;
* [[DIPb10:PD1 | PD1]]&lt;br /&gt;
* [[DIPb10:PD2 | PD2]]&lt;br /&gt;
* [[DIPb10:PD3 | PD3]]&lt;br /&gt;
* [[DIPb10:PD4 | PD4]]&lt;br /&gt;
* [[DIPb10:PD5 | PD5]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Mājas darbi (MD) ==&lt;br /&gt;
&lt;br /&gt;
==== MD_LED ====&lt;br /&gt;
Mērķis: apgūt Spartan-3E attīstītājrīku un darba plūsmu veidojot vienkāršas digitālas iekārtas.&lt;br /&gt;
&lt;br /&gt;
Realizēt sekojošu funkcionalitāti ar Spartan-3E rīka palīdzību: &lt;br /&gt;
* Divi slēdzīši tiek izmantoti kā ieejas signāli loģikas funkcijām.&lt;br /&gt;
* Divi LED seko slēdzīšu stāvoklim: ja ieslēgts slēdzis, LED spīd (nozīmē stāvokli &amp;quot;1&amp;quot;)&lt;br /&gt;
* Pieci LED attēlo sekojošu funkciju vērtības: AND, OR, NAND, NOR, XOR&lt;br /&gt;
&lt;br /&gt;
Izveidot shēmu Xilinx ICE rīkā, kompilēt to un pārbaudīt tās darbību uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi). &lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
==== MD_SEK ====&lt;br /&gt;
Mērķis: apgūt takts ģeneratora funkcionalitāti un frekvences dalīšanas elementus.&lt;br /&gt;
&lt;br /&gt;
Uzdevums:&lt;br /&gt;
* Izveidot shēmu kas ņem Spartan-3E rīka iebūvētā takts ģeneratora signālu un izvada 1Hz signālu uz LED: tā, ka LED ir 0.5 sekundi ieslēgta un tad 0.5 sekundi izslēgta, un tā joprojām.&lt;br /&gt;
* Kompilēt risinājumu un pārbaudīt darbībā uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi).&lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
====MD_ADD====&lt;br /&gt;
&lt;br /&gt;
Mērķis: apgūt shēmtehnikas ievadu ISE izstrādes vidē&lt;br /&gt;
&lt;br /&gt;
Uzdevumi:&lt;br /&gt;
* Uzstādīt ISE izstrādes vidi. Šis prasīs laiku un vismaz 15GB lai lejuplādētu ISE instalāciju.&lt;br /&gt;
* Izstrādāt shēmtehnikā digitālu ierīci, kas saskaita divus 2-bitu skaitļus A un B, un dod rezultātu 3-bitu skaitli C.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļās [[#Xilinx ISE instalācija]] un [[#Xilinx ISE lietošana]].&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par risinājumu, tā shēma un/vai HDL pirmkods, kā arī simulācijas laika diagrammas, kas demonstrē, korektu darbību.&lt;br /&gt;
&lt;br /&gt;
====MD_ALU====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: apgūt Verilog aparatūras aprakstīšanas valodu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ALU - aritmētiski loģisko ierīci Verilog valodā.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
ALU apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** divas 32-bitu maģistrāles A un B&lt;br /&gt;
** OpCode - veicamās operācijas kods (3 biti)&lt;br /&gt;
* Izejā&lt;br /&gt;
** 32-bitu maģistrāle Q, kur jāizvada operācijas rezulāts&lt;br /&gt;
** Karodziņi Z (zero, rezultāts ir nulle) un CR (Carry izvads pēc aritmētiskajām operācijām)&lt;br /&gt;
&lt;br /&gt;
OpCode vērtības nosaka sekojošas darbības, kas jāveic ALU:&lt;br /&gt;
* 0: Q = A&lt;br /&gt;
* 1: Q = not A (negācija)&lt;br /&gt;
* 2: Q = A and B &lt;br /&gt;
* 3: Q = A or B&lt;br /&gt;
* 4: Q = A xor B&lt;br /&gt;
* 5: Q = A + B&lt;br /&gt;
* 6: Q = A - B&lt;br /&gt;
* 7: Q = B&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā md_alu.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#HDL tutorials]].&lt;br /&gt;
&lt;br /&gt;
===MD_Perf===&lt;br /&gt;
Izvēlēties divus līdzīgus procesorus kas tiek izmantoti vai nu galda datoros, vai viedtālruņos, vai mikrokontrolieros un salīdzināt to veiktspēju līdzīgi kā tas tika darīts lekcijā. Pamatot savu analīzi ar attiecīgām atsaucēm uz dokumentāciju, ko esat atradis par šiem procesoriem.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu PDF formātā estudijās līdz praktisko darbu lekcijas laika beigām.&lt;br /&gt;
&lt;br /&gt;
===MD_ID===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izprast kodēšanas formātu RISC-V instrukciju kopai.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ID - &amp;quot;Instruction Decode&amp;quot; moduli RISC-V pamata instrukciju atkodēšanai. Modulis būs lietojams RISC-V procesorā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
Vadoties pēc &amp;quot;RISC-V Green Card&amp;quot; Jums jārealizē sekojošas instrukciju grupas:&lt;br /&gt;
* Loads - LB, LH, LW, LBU, LHU&lt;br /&gt;
* Stores - SB, SH, SW&lt;br /&gt;
* Shifts - SLL, SRL, SRA, SLLI, SRLI, SRAI&lt;br /&gt;
* Arithmetic - ADD, ADDI, SUB, LUI, AUIPC&lt;br /&gt;
* Logical - XOR, XORI, OR, ORI, AND, ANDI&lt;br /&gt;
* Compare - SLT, SLTI, SLTU, SLTIU&lt;br /&gt;
* Branches - BEQ, BNE, BLT, BGE, BLTU, BGEU&lt;br /&gt;
* Jump &amp;amp; Link - JAL, JALR&lt;br /&gt;
&lt;br /&gt;
ID moduļa apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** Instrukcijas vārds &amp;quot;iw&amp;quot; 32 bitu garumā&lt;br /&gt;
* Izejā:&lt;br /&gt;
** Avota reģistra &amp;quot;rs1&amp;quot; adrese (5 biti)&lt;br /&gt;
** Avota reģistra &amp;quot;rs2&amp;quot; adrese (5 biti)&lt;br /&gt;
** Mērķa reģistra &amp;quot;rd&amp;quot; adrese (5 biti)&lt;br /&gt;
** Konstantes vērtība &amp;quot;imm&amp;quot; (32 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct3&amp;quot; (3 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct7&amp;quot; (7 biti)&lt;br /&gt;
&lt;br /&gt;
Ja kāds no izejas signāliem instrukcijai nav zināms, piemēram, funct7, tad varat izvadīt vērtību pēc izvēles, piemēram 0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā idecode.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
Īpaši noderīgi varētu būt:&lt;br /&gt;
* [https://www.cl.cam.ac.uk/teaching/1617/ECAD+Arch/files/docs/RISCVGreenCardv8-20151013.pdf RISC-V Green card]&lt;br /&gt;
* [https://five-embeddev.com/riscv-isa-manual/latest/instr-table.html RISC-V ISA Manual] - tabula ar instrukcijām un to kodiem.&lt;br /&gt;
* [https://riscvasm.lucasteske.dev/# RISC-V Online Assembler]&lt;br /&gt;
&lt;br /&gt;
===MD_CPU1===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Solis tuvāk RISC-V modelim ar shēmā integrētiem galvenajiem elementiem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot procesora struktūru iekļaujot iepriekš izstrādātos elementus (RF, ALU, ID,...)&lt;br /&gt;
* Pielāgot ALU konkrētām RISC-V instrukcijām (operāciju kodiem jāsakrīt ar instrukciju tipa un funkcijas lauku kodējumu)&lt;br /&gt;
&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Visu projektu zip formātā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
&lt;br /&gt;
=== MD_RAM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot operatīvās atmiņas RAM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot vismaz 32 x 4-baitu (viena vārda) RAM atmiņas moduli, kurā iespējams ierakstīt un nolasīt informāciju pēc dotās adreses. &lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Atmiņa ir baita-adresējama. Bet tiek pieņēmts, ka vārda (WORD) datu adreses būs izlīdzinātas uz vārda (4 baitu) robežas, un pusvārda datiem uz pusvārda.&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* DI[31:0]: Dati uz atmiņu.&lt;br /&gt;
* A[6:0]: Adrese. Ja reālā atmiņa ir mazāka, tad vecākajiem adresu bitiem jābūt 0, lai tai piekļūtu, un darbības adresēs ārpus fiziskās atmiņas tiek ignorētas.&lt;br /&gt;
* WE - &amp;quot;Write enable&amp;quot; - signāls, ka norāda, ka dati jāraksta atmiņā. &lt;br /&gt;
* CLK - takts signāls, pēc kura frontes dati tiks rakstīti atmiņā.&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt ISE rīka atmiņas komponenšu &amp;quot;Memory&amp;quot; aprakstā.&lt;br /&gt;
&lt;br /&gt;
=== MD_ROM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot instrukciju atmiņas ROM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot 128 x 4-baitu (viena vārda) ROM atmiņas moduli, kurā iespējams definēt saturu kompilācijas laikā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* A[6:0]: Adrese&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
* [https://youtu.be/1CA1bEGM6CE Piemērs kā veidot ROM ar saturu failā, Verilog valodā (video)]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:MD1 | MD1]]&lt;br /&gt;
* [[DIPb10:MD2 | MD2]]&lt;br /&gt;
* [[DIPb10:MD3 | MD3]]&lt;br /&gt;
* [[DIPb10:MD4 | MD4]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MD_CPU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot funkcionālu vientakts procesoru.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Integrēt procesorā visas komponentes:&lt;br /&gt;
* Reģistru failu&lt;br /&gt;
* ALU&lt;br /&gt;
* PC - programmas skaitītāju ar nepieciešāmo loģiku ap to&lt;br /&gt;
* Kontrolieri, kas kontrolē vadības signāļus atkarībā no instrukcijas&lt;br /&gt;
* RAM - kā datu atmiņu&lt;br /&gt;
* ROM - kā instrukciju atmiņu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Modulim jāspēj darbināt kompilētu RISC-V programmu. Programmas ielasīšana notiek ROM moduļa verilog kodā.&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
Pārbaudes programmai vēļams iekļaut pēc iespējas visas instrukcijas vai vismaz to variantus. Piemēram gan Register-type gan Immediate-type operandiem, gan aritmētiskās, branch, un citas instrukciju klases. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Papildus bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Izcilu vērtējumu iespējams saņemt implementējot, testējot un demonstrējot dizainu uz aparatūras.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]].&lt;br /&gt;
&lt;br /&gt;
== Kursa projekts (KP) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:KP1 | KP1]]&lt;br /&gt;
* [[DIPb10:KP2 | KP2]]&lt;br /&gt;
* [[DIPb10:KP3 | KP2]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PP ====&lt;br /&gt;
Projekta pieteikums:&lt;br /&gt;
Kursa beigu projekta tēmu studenti izvēlas individuāli un saskaņo ar pasniedzēju.&lt;br /&gt;
&lt;br /&gt;
Estudijās zem nodevuma PP jāiesniedz projekta apraksts (&amp;#039;&amp;#039;&amp;#039;PDF&amp;#039;&amp;#039;&amp;#039; faila formātā), kas atbild uz sekojošiem jautājumiem:&lt;br /&gt;
* Vārds studentam vai arī visiem komandas studentiem, kas piedalās šajā projektā.&lt;br /&gt;
* Projekta apraksts, motivācija.&lt;br /&gt;
* Risinājuma apraksts, īsumā.&lt;br /&gt;
* Projekta komponentes. Studentu atbildības sadalījums pa komponentēm.&lt;br /&gt;
* Nepieciešamie resursi.&lt;br /&gt;
* Izpildes plāns ar starprezultātu datumiem un sasniedzamajiem mērķiem šajos datumos.&lt;br /&gt;
&lt;br /&gt;
==== EX ====&lt;br /&gt;
Projekta risinājuma iesniegums - eksāmens.&lt;br /&gt;
&lt;br /&gt;
Jāiesniedz:&lt;br /&gt;
* Tehniskais risinājums ar visu pirmkodu un projekta konfigurācijas failiem kā zip fails.&lt;br /&gt;
* Plakāts PDF formātā, kasilustrē projektu, motivāciju, rezultātus un secinājumus.&lt;br /&gt;
** [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* Eseja PDF formātā par projekta izpildi un rezultātiem. Esejā jāiekļauj:&lt;br /&gt;
** Autoru saraksts un katra ieguldījums projektā.&lt;br /&gt;
** Saite uz projekta demonstrācijas video.&lt;br /&gt;
** Projekta apraksts ar attiecīgām diagrammām un attēliem.&lt;br /&gt;
** Simulācijas testu rezultāti, kas apliecina korektu darbību.&lt;br /&gt;
** Esejai komplektā ar plakātu jādod pilnīgs ieskats visos projekta aspektos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DIP_saites}}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11349</id>
		<title>LU-DIP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DIP-b&amp;diff=11349"/>
		<updated>2026-09-17T13:23:27Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* MD_SEK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īssaites:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Uzdevumi | Uzdevumi]] | &lt;br /&gt;
[[#Resursi | Resursi]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Ievads digitālajā projektēšanā|DIP|DatZ3074|2DAT3255}}&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo&lt;br /&gt;
&lt;br /&gt;
== Darbu iesniegšana un vērtēšana ==&lt;br /&gt;
{{KursiMD|DIP|50%|10%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datumi &lt;br /&gt;
! Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== 4.09.2025 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L01-Introduction.1.02.pdf Ievadlekcija. Digitālās projektēšanas process.]&lt;br /&gt;
&lt;br /&gt;
PD: Iepazīšanās ar FPGA platformām.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#Xilinx ISE instalācija]] - sagatavot darba vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 11.09.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L02-Spartan3E.1.01.pdf Digitālo iekārtu izstrādes pamatelementi.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * PYNQ platformas apskats. --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
PD: Xilinx ISE programmatūras instalācija (~15GB) un apskats&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 18.09.2025 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L03-Triggers&amp;amp;Clock.1.02.pdf Trigeri. Pulkstenis.]&lt;br /&gt;
&lt;br /&gt;
PD: Darbs pie summatora izveides Xilinx ISE platformā&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Uzdots: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_LED]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 25.09.2025 =====&lt;br /&gt;
| &lt;br /&gt;
MUX, DEMUX. ALU. Saskaitītājs un atņēmējs. Ievads CPU un DataPath.&lt;br /&gt;
[http://selavo.lv/kursi/dip/L04-CPUPartOne.1.02.pdf slaidi]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_SEK]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 2.10.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L09-HDLVerilog.1.02.pdf Aparatūras apraksta valodas. Verilog.] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS1]] praktiskais darbs --&amp;gt;&lt;br /&gt;
Uzdots: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ADD]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 9.10.2025 =====&lt;br /&gt;
|&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgdXJLaFdFaWNPNWs Verilog (turpinājums). Galīgs Stāvokļu Automāts (FSM)]&lt;br /&gt;
&lt;br /&gt;
[https://www.asic-world.com/tidbits/verilog_fsm.html FSM pamācība] no asic-world.com&lt;br /&gt;
&lt;br /&gt;
[[#PV1]] praktiskais darbs. Verilog un galīgo stāvokļu automāts (FSM).&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- [[#PS2]] praktiskais darbs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_ALU]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 16.10.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[https://courses.cs.washington.edu/courses/cse378/10sp/lectures/lec09-perf.pdf Vientakts Procesors.] Veiktspējas analīze.&lt;br /&gt;
&lt;br /&gt;
Arhīvs:&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L05-CPUPartTwo.1.02.pdf CPU. DataPath (turpinājums). Instrukciju izpildes maģistrāle.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L06-CPUPartThree.1.02.pdf CPU. DataPath (turpinājums). Zarošanās. Kontrole.]&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L07-CPUPartFour.1.02.pdf CPU. DataPath (nobeigums). Ātrāks summators. Reģistru fails.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Turpinam [[#PV1]] praktisko darbu. Mērķis - simulēt jūsu dizainu ISE ISIM vidē.&lt;br /&gt;
&lt;br /&gt;
Paziņots: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 23.10.2025 =====&lt;br /&gt;
| [http://selavo.lv/kursi/dip/L11-Memory.1.02.pdf Atmiņa. Fiziskās realizācijas varianti.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#PV1]] &lt;br /&gt;
&lt;br /&gt;
Termiņš: [[#MD_Perf]]: Divu procesoru salīdzinoša veiktspējas analīze.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 30.10.2025 =====&lt;br /&gt;
| &lt;br /&gt;
[http://selavo.lv/kursi/dip/L12-MulticycleCPU.1.01.pdf Daudztaktu procesors.]&lt;br /&gt;
&lt;br /&gt;
[http://selavo.lv/kursi/dip/L13-MulticycleCPUPartTwo.1.02.pdf Daudztaktu procesors (nobeigums).]&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektu.&lt;br /&gt;
|&lt;br /&gt;
Termiņš [[#PV2]]:  32x32 bitu reģistru fails&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 6.11.2025 =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vidus semestra kontroldarbs&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Pieejams e-Studijās&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 13.11.2025 =====&lt;br /&gt;
| &lt;br /&gt;
Ievads konveijera (pipelined) arhitektūrā.&lt;br /&gt;
&lt;br /&gt;
[https://cseweb.ucsd.edu/classes/su06/cse141/slides/s09-pipeline-1up.pdf Designing a Pipelined CPU] (lekciju slaidi no UCSD)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Termiņš: [[#PP]] - Kursa projekta pieteikums&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 20.11.2025 =====&lt;br /&gt;
|&lt;br /&gt;
FPGA uzbūve un izstrādes dzīves cikls. Map, place, route.&lt;br /&gt;
* [http://selavo.lv/kursi/dip/L14-FPGA.1.01.pdf Slaidi]&lt;br /&gt;
&lt;br /&gt;
* [https://slideplayer.com/slide/3380815/ Basic FPGA Architectures] (slaidi no Xilinx)&lt;br /&gt;
* [https://www.electronicdesign.com/technologies/fpgas/article/21801527/the-principles-of-fpgas The principles of FPGA] (no Electronic Design)&lt;br /&gt;
* [https://learn.sparkfun.com/tutorials/how-does-an-fpga-work/all How Does FPGA Work] (no Sparkfun) &lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/lLg1AgA2Xoo Introduction to FPGA Part 1 - What is an FPGA?] no Digi-Key Electronics (video)&lt;br /&gt;
* [https://youtu.be/gUsHwi4M4xE EEVblog #496 - What Is An FPGA?] (video)&lt;br /&gt;
* [https://youtu.be/m-8G1Yixb34 The History of the FPGA: The Ultimate Flex] (video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [http://www.ppouyan.net/wp-content/uploads/2010/09/fpga.pdf How Does FPGA Work] (lekciju slaidi no Lund University) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ID]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 27.11.2025 =====&lt;br /&gt;
|&lt;br /&gt;
Kopnes, saskarnes, to iedalījums.&lt;br /&gt;
* [https://drive.google.com/open?id=0B55VrJN-wdIgQkZHVWNSN3JxZ00 Slaidi]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=0B55VrJN-wdIgYjhWQkxFbXNJbUE Integrālo mikroshēmu kopnes.]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 4.12.2025 =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_RAM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 11.12.2025 =====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diskusija par kursa projektiem.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 18.12.2025 =====&lt;br /&gt;
| &lt;br /&gt;
Kursa kopsavilkums.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_ROM]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== 22.01.2026 =====&lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;14:30: Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Projektu prezentācijas - kursa noslēgums&lt;br /&gt;
|&lt;br /&gt;
Termiņš: [[#MD_CPU]]&lt;br /&gt;
&lt;br /&gt;
[[#EX]] - &amp;#039;&amp;#039;&amp;#039;Eksāmena nodevumi&amp;#039;&amp;#039;&amp;#039; aprakstīti šeit&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Uzdevumi=&lt;br /&gt;
== Praktiskie darbi (PD) ==&lt;br /&gt;
&lt;br /&gt;
===PY1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un PMOD ievads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PY1 - parādīt skaitli 42 uz PMOD 7-segmentu dubulto LED indikatoru&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://store.digilentinc.com/pmod-ssd-seven-segment-display/ 7 segmentu PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un rotējošais kodētājs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un Rotējošā kodētāja PMOD moduli izvadīt us ekrāna skaitli, kas palielina vai samazina vērtību atkarībā no pogas griešanas virziena.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodenc/start Rotējošā kodētāja PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PY3===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PYNQ un ultraskaņas distances sensors ar seriālo protokolu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izmanojot PYNQ un MAXSONAR PMOD moduli izvadīt uz ekrāna skaitli, kas norāda distanci līdz sensoram. Izmantot seriālā protokola iespēju ko nodrošina ultraskaņas sensors.&lt;br /&gt;
&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.0/pynq_libraries/pmod.html PYNQ un PMOD]&lt;br /&gt;
* [https://pynq.readthedocs.io/en/v2.5.1/pynq_package/pynq.lib/pynq.lib.pmod.html#module-pynq.lib.pmod.pmod_io Pmod_IO klase]&lt;br /&gt;
* [https://reference.digilentinc.com/reference/pmod/pmodmaxsonar/start MAXSONAR PMOD modulis]&lt;br /&gt;
&lt;br /&gt;
Iesūtīt estudijās Jupyter notebook ar attiecīgās programmas tekstu.&lt;br /&gt;
&lt;br /&gt;
===PS1===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* Slēdzis SW1 ieslēdz LED1&lt;br /&gt;
* SW2 xor SW3 ==&amp;gt; LED3&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PS2===&lt;br /&gt;
Spartan 3E praktiskais darbs.&lt;br /&gt;
Izveidot shēmu, kompilēt, un testēt uz Spartan 3E aparatūras&lt;br /&gt;
* LED7 ieslēdzas un izslēdzas ar frekvenci reizi sekundē.&lt;br /&gt;
* Izmantot iebūvēto 50MHz takts ģeneratoru&lt;br /&gt;
Rezultātu atrādīt pasniedzējam.&lt;br /&gt;
&lt;br /&gt;
===PV1===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Verilog un galīgo stāvokļu automāti (FSM)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot FSM (diagrammu) luksoforam, kurš maina gaismas no zaļās uz dzelteno un tad sarkano, tad atkal dzelteno, un tad visu atkārto. &lt;br /&gt;
* Ieeja: takts signāls CLK&lt;br /&gt;
* Izeja: trīs krāsu signāli: GREEN, YELLOW, RED&lt;br /&gt;
* Ilgums krāsām: zaļajam 7 taktis, dzeltenajam 1 takts, sarkanajam 7 taktis.&lt;br /&gt;
* Uzdevumi:&lt;br /&gt;
** Uzzīmēt FSM diagrammu ar stāvokļiem un pārejām šādai sistēmai. Iesniegt PDF failā.&lt;br /&gt;
** Uzrakstīt kodu Verilog valodā, iesniegt pirmkoda failu luksofors.v.&lt;br /&gt;
** Rezultātus iesniegt e-Studijās kā &amp;#039;&amp;#039;&amp;#039;PV1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II daļa&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Simulēt Verilog kodu Xilinx Webpack/ISE ietvarā, izmantojot ISIM.&lt;br /&gt;
** [https://www.xilinx.com/support/documentation/sw_manuals/xilinx11/ug682.pdf ISim indepth tutorial]&lt;br /&gt;
&lt;br /&gt;
===PV2===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reģistru fails un simulācija&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Izveidot 32x32 reģistru failu procesoram. Veikt simulāciju ar ISim, kas pārbauda tā darbību.&lt;br /&gt;
&lt;br /&gt;
* Reģistru failā ir 32 biti&lt;br /&gt;
* Katrs reģistrs ir 32 bitus garš&lt;br /&gt;
* Turpmāk aprakstā  portu/signālu bitu skaits tiek norādīts aiz tiem iekavās.&lt;br /&gt;
* Ir divi porti A(32) un B(32), kas ļauj vienlaicīgi nolasīt divu reģistru vērtības. Lasāmo reģistru adreses tiek norādītas ar AA(5) un AB(5)&lt;br /&gt;
* Ir viens ports D(32), kas ļauj ierakstīt viena reģistra vērtību CLK uzlecošās frontes notikuma brīdī, ja ir iespējota rakstīšana ar signālu WR. Reģistrs, kurā rakstīt, tiek norādīts ar signālu AD(5).&lt;br /&gt;
* Lasīšanas un rakstīšanas darbībām jāvar notikt paralēli, vienlaicīgi.&lt;br /&gt;
&lt;br /&gt;
Simulācijas daļā demonstrēt, kā informācija tiek rakstīta visos reģistros, kā arī lasīta no tiem. Lai veiktu šo simulāciju, izveidot testa moduli (testbench) atsevišķā Verilog failā.&lt;br /&gt;
&lt;br /&gt;
Iesūtīt e-Studijās:&lt;br /&gt;
* PV2-kods - Verilog pirmkodu reģistru failam un tā testa modulim.&lt;br /&gt;
* PV2-simulacija - PDF failu ar ekrāna šāviņu/iem no ISim, kas demonstrē korektu reģistra faila darbību.&lt;br /&gt;
&lt;br /&gt;
== PD - praktiskie darbi ar aparatūru zemā līmenī ==&lt;br /&gt;
&lt;br /&gt;
Spartan 3E - projekta iestatījumi:&lt;br /&gt;
* Target device: xc3s500e-4fg320&lt;br /&gt;
&lt;br /&gt;
Praktiskie darbi:&lt;br /&gt;
* [[DIPb10:PD1 | PD1]]&lt;br /&gt;
* [[DIPb10:PD2 | PD2]]&lt;br /&gt;
* [[DIPb10:PD3 | PD3]]&lt;br /&gt;
* [[DIPb10:PD4 | PD4]]&lt;br /&gt;
* [[DIPb10:PD5 | PD5]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Mājas darbi (MD) ==&lt;br /&gt;
&lt;br /&gt;
==== MD_LED ====&lt;br /&gt;
Mērķis: apgūt Spartan-3E attīstītājrīku un darba plūsmu veidojot vienkāršas digitālas iekārtas.&lt;br /&gt;
&lt;br /&gt;
Realizēt sekojošu funkcionalitāti ar Spartan-3E rīka palīdzību: &lt;br /&gt;
* Divi slēdzīši tiek izmantoti kā ieejas signāli loģikas funkcijām.&lt;br /&gt;
* Divi LED seko slēdzīšu stāvoklim: ja ieslēgts slēdzis, LED spīd (nozīmē stāvokli &amp;quot;1&amp;quot;)&lt;br /&gt;
* Pieci LED attēlo sekojošu funkciju vērtības: AND, OR, NAND, NOR, XOR&lt;br /&gt;
&lt;br /&gt;
Izveidot shēmu Xilinx ICE rīkā, kompilēt to un pārbaudīt tās darbību uz jums izsniegtā &amp;quot;dēļa&amp;quot; - Spartan attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi). &lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
==== MD_SEK ====&lt;br /&gt;
Mērķis: apgūt takts ģeneratora funkcionalitāti un frekvences dalīšanas elementus.&lt;br /&gt;
&lt;br /&gt;
Uzdevums:&lt;br /&gt;
* Izveidot shēmu kas ņem Spartan-3E rīka iebūvētā takts ģeneratora signālu un izvada 1Hz signālu uz LED: tā, ka LED ir 0.5 sekundi ieslēgta un tad 0.5 sekundi izslēgta, un tā joprojām.&lt;br /&gt;
* Kompilēt risinājumu un pārbaudīt darbībā uz FPGA attīstītājrīka.&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par Jūsu risinājumu un shēma un UCF faila fragments (ekrānšāviņi).&lt;br /&gt;
Rezultātu varēs demonstrēt praktisko darbu laikā.&lt;br /&gt;
&lt;br /&gt;
====MD_ADD====&lt;br /&gt;
&lt;br /&gt;
Mērķis: apgūt shēmtehnikas ievadu ISE izstrādes vidē&lt;br /&gt;
&lt;br /&gt;
Uzdevumi:&lt;br /&gt;
* Uzstādīt ISE izstrādes vidi. Šis prasīs laiku un vismaz 15GB lai lejuplādētu ISE instalāciju.&lt;br /&gt;
* Izstrādāt shēmtehnikā digitālu ierīci, kas saskaita divus 2-bitu skaitļus A un B, un dod rezultātu 3-bitu skaitli C.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļās [[#Xilinx ISE instalācija]] un [[#Xilinx ISE lietošana]].&lt;br /&gt;
&lt;br /&gt;
Iesniegt:&lt;br /&gt;
* Aprakstu PDF failā, kurā ir īss stāsts par risinājumu, tā shēma un/vai HDL pirmkods, kā arī simulācijas laika diagrammas, kas demonstrē, korektu darbību.&lt;br /&gt;
&lt;br /&gt;
====MD_ALU====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: apgūt Verilog aparatūras aprakstīšanas valodu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ALU - aritmētiski loģisko ierīci Verilog valodā.&lt;br /&gt;
* Simulēt izstrādāto shēmu ar ISim rīku.&lt;br /&gt;
&lt;br /&gt;
ALU apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** divas 32-bitu maģistrāles A un B&lt;br /&gt;
** OpCode - veicamās operācijas kods (3 biti)&lt;br /&gt;
* Izejā&lt;br /&gt;
** 32-bitu maģistrāle Q, kur jāizvada operācijas rezulāts&lt;br /&gt;
** Karodziņi Z (zero, rezultāts ir nulle) un CR (Carry izvads pēc aritmētiskajām operācijām)&lt;br /&gt;
&lt;br /&gt;
OpCode vērtības nosaka sekojošas darbības, kas jāveic ALU:&lt;br /&gt;
* 0: Q = A&lt;br /&gt;
* 1: Q = not A (negācija)&lt;br /&gt;
* 2: Q = A and B &lt;br /&gt;
* 3: Q = A or B&lt;br /&gt;
* 4: Q = A xor B&lt;br /&gt;
* 5: Q = A + B&lt;br /&gt;
* 6: Q = A - B&lt;br /&gt;
* 7: Q = B&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā md_alu.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#HDL tutorials]].&lt;br /&gt;
&lt;br /&gt;
===MD_Perf===&lt;br /&gt;
Izvēlēties divus līdzīgus procesorus kas tiek izmantoti vai nu galda datoros, vai viedtālruņos, vai mikrokontrolieros un salīdzināt to veiktspēju līdzīgi kā tas tika darīts lekcijā. Pamatot savu analīzi ar attiecīgām atsaucēm uz dokumentāciju, ko esat atradis par šiem procesoriem.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu PDF formātā estudijās līdz praktisko darbu lekcijas laika beigām.&lt;br /&gt;
&lt;br /&gt;
===MD_ID===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izprast kodēšanas formātu RISC-V instrukciju kopai.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izstrādāt ID - &amp;quot;Instruction Decode&amp;quot; moduli RISC-V pamata instrukciju atkodēšanai. Modulis būs lietojams RISC-V procesorā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
Vadoties pēc &amp;quot;RISC-V Green Card&amp;quot; Jums jārealizē sekojošas instrukciju grupas:&lt;br /&gt;
* Loads - LB, LH, LW, LBU, LHU&lt;br /&gt;
* Stores - SB, SH, SW&lt;br /&gt;
* Shifts - SLL, SRL, SRA, SLLI, SRLI, SRAI&lt;br /&gt;
* Arithmetic - ADD, ADDI, SUB, LUI, AUIPC&lt;br /&gt;
* Logical - XOR, XORI, OR, ORI, AND, ANDI&lt;br /&gt;
* Compare - SLT, SLTI, SLTU, SLTIU&lt;br /&gt;
* Branches - BEQ, BNE, BLT, BGE, BLTU, BGEU&lt;br /&gt;
* Jump &amp;amp; Link - JAL, JALR&lt;br /&gt;
&lt;br /&gt;
ID moduļa apraksts:&lt;br /&gt;
* Ieejā:&lt;br /&gt;
** Instrukcijas vārds &amp;quot;iw&amp;quot; 32 bitu garumā&lt;br /&gt;
* Izejā:&lt;br /&gt;
** Avota reģistra &amp;quot;rs1&amp;quot; adrese (5 biti)&lt;br /&gt;
** Avota reģistra &amp;quot;rs2&amp;quot; adrese (5 biti)&lt;br /&gt;
** Mērķa reģistra &amp;quot;rd&amp;quot; adrese (5 biti)&lt;br /&gt;
** Konstantes vērtība &amp;quot;imm&amp;quot; (32 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct3&amp;quot; (3 biti)&lt;br /&gt;
** Funkcijas kods &amp;quot;funct7&amp;quot; (7 biti)&lt;br /&gt;
&lt;br /&gt;
Ja kāds no izejas signāliem instrukcijai nav zināms, piemēram, funct7, tad varat izvadīt vērtību pēc izvēles, piemēram 0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkodu failā idecode.v&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
Īpaši noderīgi varētu būt:&lt;br /&gt;
* [https://www.cl.cam.ac.uk/teaching/1617/ECAD+Arch/files/docs/RISCVGreenCardv8-20151013.pdf RISC-V Green card]&lt;br /&gt;
* [https://five-embeddev.com/riscv-isa-manual/latest/instr-table.html RISC-V ISA Manual] - tabula ar instrukcijām un to kodiem.&lt;br /&gt;
* [https://riscvasm.lucasteske.dev/# RISC-V Online Assembler]&lt;br /&gt;
&lt;br /&gt;
===MD_CPU1===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Solis tuvāk RISC-V modelim ar shēmā integrētiem galvenajiem elementiem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot procesora struktūru iekļaujot iepriekš izstrādātos elementus (RF, ALU, ID,...)&lt;br /&gt;
* Pielāgot ALU konkrētām RISC-V instrukcijām (operāciju kodiem jāsakrīt ar instrukciju tipa un funkcijas lauku kodējumu)&lt;br /&gt;
&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Visu projektu zip formātā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
&lt;br /&gt;
=== MD_RAM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot operatīvās atmiņas RAM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot vismaz 32 x 4-baitu (viena vārda) RAM atmiņas moduli, kurā iespējams ierakstīt un nolasīt informāciju pēc dotās adreses. &lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Atmiņa ir baita-adresējama. Bet tiek pieņēmts, ka vārda (WORD) datu adreses būs izlīdzinātas uz vārda (4 baitu) robežas, un pusvārda datiem uz pusvārda.&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* DI[31:0]: Dati uz atmiņu.&lt;br /&gt;
* A[6:0]: Adrese. Ja reālā atmiņa ir mazāka, tad vecākajiem adresu bitiem jābūt 0, lai tai piekļūtu, un darbības adresēs ārpus fiziskās atmiņas tiek ignorētas.&lt;br /&gt;
* WE - &amp;quot;Write enable&amp;quot; - signāls, ka norāda, ka dati jāraksta atmiņā. &lt;br /&gt;
* CLK - takts signāls, pēc kura frontes dati tiks rakstīti atmiņā.&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Palīginformāciju meklēt ISE rīka atmiņas komponenšu &amp;quot;Memory&amp;quot; aprakstā.&lt;br /&gt;
&lt;br /&gt;
=== MD_ROM ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot instrukciju atmiņas ROM moduli iekļaušanai procesorā.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* Izveidot 128 x 4-baitu (viena vārda) ROM atmiņas moduli, kurā iespējams definēt saturu kompilācijas laikā.&lt;br /&gt;
* Simulēt izstrādāto moduli ar ISim rīku, demonstrējot tā korektu darbību.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ieejā:&lt;br /&gt;
* A[6:0]: Adrese&lt;br /&gt;
&lt;br /&gt;
Izejā:&lt;br /&gt;
* DO[31:0]: Dati no atmiņas&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]]. &lt;br /&gt;
* [https://youtu.be/1CA1bEGM6CE Piemērs kā veidot ROM ar saturu failā, Verilog valodā (video)]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:MD1 | MD1]]&lt;br /&gt;
* [[DIPb10:MD2 | MD2]]&lt;br /&gt;
* [[DIPb10:MD3 | MD3]]&lt;br /&gt;
* [[DIPb10:MD4 | MD4]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MD_CPU ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mērķis&amp;#039;&amp;#039;&amp;#039;: Izveidot funkcionālu vientakts procesoru.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uzdevumi&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Integrēt procesorā visas komponentes:&lt;br /&gt;
* Reģistru failu&lt;br /&gt;
* ALU&lt;br /&gt;
* PC - programmas skaitītāju ar nepieciešāmo loģiku ap to&lt;br /&gt;
* Kontrolieri, kas kontrolē vadības signāļus atkarībā no instrukcijas&lt;br /&gt;
* RAM - kā datu atmiņu&lt;br /&gt;
* ROM - kā instrukciju atmiņu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moduļa saskarnes apraksts&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Modulim jāspēj darbināt kompilētu RISC-V programmu. Programmas ielasīšana notiek ROM moduļa verilog kodā.&lt;br /&gt;
&lt;br /&gt;
Atmiņas moduļa saturu jāspēj nodrošināt ar parametru (atribūtu) lai tajā varētu ierakstīt patvaļīgas RISC-V programmas kompilēto kodu.&lt;br /&gt;
&lt;br /&gt;
Pārbaudes programmai vēļams iekļaut pēc iespējas visas instrukcijas vai vismaz to variantus. Piemēram gan Register-type gan Immediate-type operandiem, gan aritmētiskās, branch, un citas instrukciju klases. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iesniegt&amp;#039;&amp;#039;&amp;#039; eStudijās: &lt;br /&gt;
* Pirmkoda failus vienā zip failā&lt;br /&gt;
* Aprakstu failā apraksts.pdf , kur aprakstīti un parādīti simulācijas rezultāti (laika diagrammas) jūsu izvēlētajiem testa piemēriem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Papildus bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Izcilu vērtējumu iespējams saņemt implementējot, testējot un demonstrējot dizainu uz aparatūras.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Palīginformācija&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Palīginformāciju meklēt sadaļā [[#RISC-V]].&lt;br /&gt;
&lt;br /&gt;
== Kursa projekts (KP) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[DIPb10:KP1 | KP1]]&lt;br /&gt;
* [[DIPb10:KP2 | KP2]]&lt;br /&gt;
* [[DIPb10:KP3 | KP2]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PP ====&lt;br /&gt;
Projekta pieteikums:&lt;br /&gt;
Kursa beigu projekta tēmu studenti izvēlas individuāli un saskaņo ar pasniedzēju.&lt;br /&gt;
&lt;br /&gt;
Estudijās zem nodevuma PP jāiesniedz projekta apraksts (&amp;#039;&amp;#039;&amp;#039;PDF&amp;#039;&amp;#039;&amp;#039; faila formātā), kas atbild uz sekojošiem jautājumiem:&lt;br /&gt;
* Vārds studentam vai arī visiem komandas studentiem, kas piedalās šajā projektā.&lt;br /&gt;
* Projekta apraksts, motivācija.&lt;br /&gt;
* Risinājuma apraksts, īsumā.&lt;br /&gt;
* Projekta komponentes. Studentu atbildības sadalījums pa komponentēm.&lt;br /&gt;
* Nepieciešamie resursi.&lt;br /&gt;
* Izpildes plāns ar starprezultātu datumiem un sasniedzamajiem mērķiem šajos datumos.&lt;br /&gt;
&lt;br /&gt;
==== EX ====&lt;br /&gt;
Projekta risinājuma iesniegums - eksāmens.&lt;br /&gt;
&lt;br /&gt;
Jāiesniedz:&lt;br /&gt;
* Tehniskais risinājums ar visu pirmkodu un projekta konfigurācijas failiem kā zip fails.&lt;br /&gt;
* Plakāts PDF formātā, kasilustrē projektu, motivāciju, rezultātus un secinājumus.&lt;br /&gt;
** [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* Eseja PDF formātā par projekta izpildi un rezultātiem. Esejā jāiekļauj:&lt;br /&gt;
** Autoru saraksts un katra ieguldījums projektā.&lt;br /&gt;
** Saite uz projekta demonstrācijas video.&lt;br /&gt;
** Projekta apraksts ar attiecīgām diagrammām un attēliem.&lt;br /&gt;
** Simulācijas testu rezultāti, kas apliecina korektu darbību.&lt;br /&gt;
** Esejai komplektā ar plakātu jādod pilnīgs ieskats visos projekta aspektos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DIP_saites}}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11348</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11348"/>
		<updated>2026-09-17T09:16:35Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 10.09.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - izpētīt kādu virtuālo vidi.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11347</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11347"/>
		<updated>2026-09-17T09:15:45Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* MD2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - explore [http://secondlife.com/ SecondLife]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvēlēties mūsdienīgu virtuālo vidi un to izvērtēt.&lt;br /&gt;
&lt;br /&gt;
Piemēram, senāk ļoti populāra u ietekmīga bija [http://secondlife.com/ SecondLife], kas joprojām strādā. Ja nav citu ideju, var ņemt šo ā klasikas kandidātu.&lt;br /&gt;
&lt;br /&gt;
Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs šajā vidē?&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Kādi ir potenciālie pielietojumi šai videi ārpus VR?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11346</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11346"/>
		<updated>2026-09-15T20:01:37Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kalendārs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD0: Pieredze un spēle.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
[https://docs.google.com/document/d/1-6Sd2XSGbjbZctXiACat54F8StVGYYwEEbDm8lS1GzI/edit?usp=sharing PD0 analīze]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=User:Leo&amp;diff=11345</id>
		<title>User:Leo</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=User:Leo&amp;diff=11345"/>
		<updated>2026-09-14T14:53:21Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kontaktinformācija / Contact Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{LeoTwitter|Leo Seļāvo wiki (elomage@twitter)| &amp;#039;&amp;#039;&amp;quot;To invent you need a good imagination and a pile of junk.&amp;quot;&amp;#039;&amp;#039; (Thomas Edison)&amp;#039;&amp;#039; }}&lt;br /&gt;
{| &lt;br /&gt;
|bgcolor=&amp;quot;#f7f7f7&amp;quot; width=&amp;quot;16px&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Kursi&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;([[Datorikas_Fakultāte | LU DN]])&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
2026.g. rudens &lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU-DAR-b | DAR-b]], &lt;br /&gt;
[[LU-MOP-b | MOP-b]], &lt;br /&gt;
[[LU-DIP-b | DIP-b]],&lt;br /&gt;
[[LU-VIV-m | VIV-m]], &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
2026.g. pavasaris &lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU-LSP-b | LSP-b]],&lt;br /&gt;
[[LU-DSP-b | DSP-b]],&lt;br /&gt;
[[LU-BST-b | BST-b]], &lt;br /&gt;
[[LU-BST-m | BST-m]],&lt;br /&gt;
[[LU-DIP-m | DIP-m]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Specseminars | Specsemināri]]:&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU_Robotika]],&lt;br /&gt;
[[LU-KFS-s | KFS]],&lt;br /&gt;
&amp;lt;!--,&lt;br /&gt;
[[IOT-s]]&lt;br /&gt;
[[LU-pysem | PySem]]&lt;br /&gt;
[[LU-MLI-s | MLI (Garāža36)]] &lt;br /&gt;
[[LU-MOP-en | MOP-en]], &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 2026:   [[LU-LSP-b26 | LSP-b]], [[LU-DSP-b26 | DSP-b]], [[LU-BST-b26 | BST-b]], [[LU-BST-m26 | BST-m]], [[LU-DIP-m26 | DIP-m]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
, [[LU-DAR-b26 | DAR-b]], [[LU-DIP-b26 | DIP-b]], [[LU-MOP-b26 | MOP-b]], [[LU-VIV-m26 | VIV-m]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* 2025:   [[LU-LSP-b25 | LSP-b]], [[LU-DSP-b25 | DSP-b]], [[LU-BST-b25 | BST-b]], [[LU-BST-m25 | BST-m]], [[LU-DIP-m25 | DIP-m]], [[LU-DIP-b25 | DIP-b]], [[LU-DAR-b25 | DAR-b]], [[LU-MOP-b25 | MOP-b]], [[LU-VIV-m25 | VIV-m]]&lt;br /&gt;
* 2024:   [[LU-LSP-b24 | LSP-b]], [[LU-DSP-b24 | DSP-b]], [[LU-BST-b24 | BST-b]], [[LU-BST-m24 | BST-m]], [[LU-DIP-m24 | DIP-m]], [[LU-DIP-b24 | DIP-b]], [[LU-DAR-b24 | DAR-b]], [[LU-MOP-b24 | MOP-b]], [[LU-VIV-m24 | VIV-m]]&lt;br /&gt;
* 2023:   [[LU-LSP-b23 | LSP-b]], [[LU-DSP-b23 | DSP-b]], [[LU-BST-b23 | BST-b]], [[LU-BST-m23 | BST-m]], [[LU-DIP-m23 | DIP-m]], &lt;br /&gt;
[[LU-DIP-b23 | DIP-b]], [[LU-DAR-b23 | DAR-b]], [[LU-MOP-b23 | MOP-b]], [[LU-MOP-en23 | MOP-en]], [[LU-VIV-m23 | VIV-m]], [[BITL_MCU | MCU-bitl-23]]&lt;br /&gt;
* 2022:   [[LU-LSP-b22 | LSP-b]], [[LU-DSP-b22 | DSP-b]], [[LU-BST-b22 | BST-b]], [[LU-BST-m22 | BST-m]], [[LU-DIP-m22 | DIP-m]], [[LU-DIP-b22 | DIP-b]], [[LU-MOP-b22 | MOP-b]], [[LU-MOP-en22 | MOP-en]], [[LU-VIV-m22 | VIV-m]], [[BITL_MCU | MCU-bitl-22]]&lt;br /&gt;
* 2021:   [[LU-LSP-b21 | LSP-b]], [[LU-DSP-b21 | DSP-b]], [[LU-BST-b21 | BST-b]], [[LU-BST-m21 | BST-m]], [[LU-DIP-b21 | DIP-b]],  [[LU-MOP-b21 | MOP-b]], [[LU-MOP-en21 | MOP-en]], [[LU-VIV-m21 | VIV-m]], [[MCU-bitl21 | BITL_MCU]] &lt;br /&gt;
* 2020:   [[LU-DSP-b20 | DSP-b]], [[LU-MOP-b20 | MOP-b]],  [[LU-BST-m20 | BST-m]], [[LU-OSK-b20 | OSK-b]], [[LU-DIP-b20 | DIP-b]],  [[LU-LSP-b20 | LSP-b]], [[LU-VIV-m20 | VIV-m]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Akadēmiskā_goda_sistēma | Akadēmiskā goda noteikumi]], [[Leo:Kursi | Kursu apraksti un arhīvs]]&lt;br /&gt;
&lt;br /&gt;
=== Mācību piezīmes ===&lt;br /&gt;
* [[Skola|Skolai]] - par [[Arduino]], Raspberry Pi, [[Raspberry_Pi_Pico | Pico]].&lt;br /&gt;
* [[Maģistra Darba Struktūra | Maģistra / Bakalaura / kvalifikācijas / publikācijas darba struktūra]]&lt;br /&gt;
* [[LU::open-projects | Studentu projektu tēmas]] kursa, bakalaura un maģistra darbiem&lt;br /&gt;
* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* [[Kā rakstīt labas publikācijas]]&lt;br /&gt;
* [[Pētniecība]] - ko tas nozīmē?&lt;br /&gt;
* [[Prasmes | Prasmes un programmatūras rīki]] kas noder datoriķiem&lt;br /&gt;
* [[Matematika datorikiem | Matemātika datoriķiem]] - ko ieteicams zināt un izprast&lt;br /&gt;
* [[AI]] - mākslīgais intelekts, piezīmes&lt;br /&gt;
&lt;br /&gt;
=== Citas piezīmes ===&lt;br /&gt;
* [[Choosing a computer]]&lt;br /&gt;
* [[Howto Ubuntu]] - Ubuntu un Linux piezīmes&lt;br /&gt;
* [[OS_X_for_Linux_people]] - Leo OSX piezīmes&lt;br /&gt;
* [[Sublime_Text_cheat_sheet]]&lt;br /&gt;
* [[Makerspace 3D and 2D]]&lt;br /&gt;
* [[Video_processing | Video apstrāde]] ar Linux.&lt;br /&gt;
* [[Python notes]]&lt;br /&gt;
* [[Programming haiku]] - my favorites&lt;br /&gt;
* [[IoT_Sensors]]&lt;br /&gt;
* [[FabLab]] - Kā iekārtot FabLab vai Maker Space&lt;br /&gt;
* [[VLSI]] - Opensource VLSI piezīmes&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Leo:publications | Publikācijas un sadarbības projekti]]&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
* [[Notikumi]], jaunumi, pasākumi &amp;#039;&amp;#039;&amp;#039;saistībā ar DiLab&amp;#039;&amp;#039;&amp;#039; aktivitatēm&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Jaunumi]] ārpus DiLab&amp;#039;&amp;#039;&amp;#039;, jaunākie sasniegumi datorinženierijā un robotikā&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Efektīva un organizēta sadarbība:&lt;br /&gt;
** [[Leo:piezīmes:grupu_darbs | Strādājot grupās]] ar kopējiem dokumentiem un failiem.&lt;br /&gt;
** [http://rogerdudler.github.io/git-guide/ Git] - versiju kontrole, vieglā instrukcija.&lt;br /&gt;
&lt;br /&gt;
* [[ref.lv | Piezīmes]] par projektu vadību, karjeru, industriju, biznesu...&lt;br /&gt;
* [[KFS]] - Kiberfizikālās sistēmas&lt;br /&gt;
&lt;br /&gt;
* [[Leo:other_notes | Ārpus DiLab piezīmes]]&lt;br /&gt;
** [[MakeRiga notes]]&lt;br /&gt;
** Datoru veiktspējas testi: [[Benchmarks-Leo]]&lt;br /&gt;
** [[User:Leo:shortcuts | Mediawiki shortcuts]]&lt;br /&gt;
&lt;br /&gt;
=== Starp citu ===&lt;br /&gt;
&lt;br /&gt;
* [[BSD licence latviski]]&lt;br /&gt;
* [http://www.dzoka.lv/files/linux/gnuvpl.htm GPL licences latviskojums]&lt;br /&gt;
&lt;br /&gt;
* [[Programmēšanas valoda LV]] (nenopietni)&lt;br /&gt;
&lt;br /&gt;
== Vaļasbrīžiem ==&lt;br /&gt;
&lt;br /&gt;
* [http://xkcd.com/730/ Advancētā elektronika...]&lt;br /&gt;
&lt;br /&gt;
* [https://fabiensanglard.net/postcard_pathtracer/ Ray-tracing uz vizītkartes]&lt;br /&gt;
&lt;br /&gt;
|bgcolor=&amp;quot;#f7f7f7&amp;quot; width=&amp;quot;16px&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Kontaktinformācija / Contact Info ==&lt;br /&gt;
* Raiņa blvd. 19., 332.telpa., Rīga, LV-1586.&lt;br /&gt;
* Epasts: mansvards.uzvards @ gmail.com&lt;br /&gt;
* [[Leo:about | About Leo]], [http://selavo.lv/wiki/index.php/Leo_Selavo_CV CV in English], [http://selavo.lv/wiki/index.php/Leo_Se%C4%BC%C4%81vo_CV CV latviski]   &amp;lt;!-- [[Leo:bibtex | Bibtex]] --&amp;gt;&lt;br /&gt;
* [http://www.linkedin.com/in/leoselavo LinkedIn], [[Leo:video | Youtube]], [http://bit.ly/KF9vui Twitter], [http://www.youtube.com/watch?v=2M73PSLlWqs TEDx], [http://bit.ly/selavo-so StackOverflow]&lt;br /&gt;
* [http://scholar.google.com/citations?user=wCDg9EcAAAAJ&amp;amp;hl=en Google Scholar], [https://www.scopus.com/authid/detail.uri?authorId=17435557900 Scopus], [https://orcid.org/0000-0003-2858-7635 ORCID], [http://www.researchgate.net/profile/Leo_Selavo ResearchGate], [https://openalex.org/authors/A5064381819 OpenAlex]&lt;br /&gt;
&lt;br /&gt;
== Jaunumi / News ==&lt;br /&gt;
* [[Ziņu_arhīvs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[http://bit.ly/tedxriga14Leo &amp;#039;&amp;#039;&amp;#039;Healthcare: from Pixels to Picture&amp;#039;&amp;#039;&amp;#039;]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: justify;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contemporary &amp;#039;&amp;#039;&amp;#039;health care&amp;#039;&amp;#039;&amp;#039; typically is looking at &amp;#039;&amp;#039;&amp;#039;just a few pixels&amp;#039;&amp;#039;&amp;#039; of our vital signs and lives, and trying to extrapolate the appropriate treatment, often over several iterations. What we really need is a &amp;#039;&amp;#039;&amp;#039;full picture&amp;#039;&amp;#039;&amp;#039; of our health to provide individual and effective treatment and timely preventive actions. &amp;#039;&amp;#039;&amp;#039;Technology&amp;#039;&amp;#039;&amp;#039; of sensors, communication and data processing can help us today already. But can we help ourselves, dealing with the &amp;#039;&amp;#039;&amp;#039;privacy&amp;#039;&amp;#039;&amp;#039; issues?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In English ==&lt;br /&gt;
&lt;br /&gt;
* [[OS X for Linux people]] - adventures with MAC OS X system&lt;br /&gt;
* [[Howto Ubuntu]] (or linux) - installing, setting up and using various software in Ubuntu&lt;br /&gt;
** [[Latex on Ubuntu]]&lt;br /&gt;
&lt;br /&gt;
==== Electronics ====&lt;br /&gt;
* [[EagleCAD | EagleCAD notes]] - (Leo piezīmes) PC board CAD program, has a freeware license for a reasonable set of features. Although recently I would recommend [https://www.kicad.org/ KiCad EDA] as a good cross platform open source alternative for electronic and PCB design.&lt;br /&gt;
* [[LED notes]] - LED links and resistor guide&lt;br /&gt;
&lt;br /&gt;
==== Selected projects ==== &lt;br /&gt;
* [https://github.com/IECS/MansOS MansOS] - an operating system for embedded devices and sensor networks&lt;br /&gt;
* [[Leo:Blender | Blender notes]] - a great tool, also for video editing&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Leo:research | Academic activities]]&lt;br /&gt;
* [[Leo:SW-notes | Miscellaneous software notes]], TI laptops, etc...&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* Leo - [[Leo:music | Music and more]]&lt;br /&gt;
&lt;br /&gt;
* [[Atziņas]] un domu graudi / Reflections&lt;br /&gt;
&lt;br /&gt;
== Jaunumu arhīvs ==&lt;br /&gt;
* Sestais [http://bit.ly/viesentis6 Viedo sensoru seminārs] Latvijā, 12.12.2012.&lt;br /&gt;
* [http://bit.ly/RRKo05 Campus-Party 2012] - &amp;quot;the ultimate post-post-modern un-conference&amp;quot; Berlīnē. Bildes pa dienām: [http://bit.ly/cp2012-day1 1.], [http://bit.ly/cp2012-day2 2.], [http://bit.ly/cp2012-day3 3.], [http://bit.ly/cp2012-day4 4.], [http://bit.ly/cp2012-day5 5.], [http://bit.ly/cp2012-day6 6.]&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/viesentis/ Latvijas 4. viedo sensoru seminārs] 21.05.2012 15:00.&lt;br /&gt;
* Ar datoru vadāms automobilis, ar kuru mūsu komanda piedalījās [http://www.df.lu.lv/zinas/t/6695/ GCDC 2011 izaicinājumā].&lt;br /&gt;
* Viesentis (viedo sensoru) un kvantu skaitļošanas [http://selavo.lv/viesentis/ seminārs].&lt;br /&gt;
* [http://diena.lv/lat/politics/viedokli/aiza-starp-zinatni-un-biznesu-2011-01-29-1 Leo Dienai par aizu starp pētniekiem un uzņēmējiem]&lt;br /&gt;
* [http://selavo.lv/viesentis/ Viedo sensoru un biofotonikas seminārs] 20.10.2010 15:00 ASI.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=User:Leo&amp;diff=11344</id>
		<title>User:Leo</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=User:Leo&amp;diff=11344"/>
		<updated>2026-09-14T14:52:49Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kontaktinformācija / Contact Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{LeoTwitter|Leo Seļāvo wiki (elomage@twitter)| &amp;#039;&amp;#039;&amp;quot;To invent you need a good imagination and a pile of junk.&amp;quot;&amp;#039;&amp;#039; (Thomas Edison)&amp;#039;&amp;#039; }}&lt;br /&gt;
{| &lt;br /&gt;
|bgcolor=&amp;quot;#f7f7f7&amp;quot; width=&amp;quot;16px&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Kursi&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;([[Datorikas_Fakultāte | LU DN]])&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
2026.g. rudens &lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU-DAR-b | DAR-b]], &lt;br /&gt;
[[LU-MOP-b | MOP-b]], &lt;br /&gt;
[[LU-DIP-b | DIP-b]],&lt;br /&gt;
[[LU-VIV-m | VIV-m]], &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
2026.g. pavasaris &lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU-LSP-b | LSP-b]],&lt;br /&gt;
[[LU-DSP-b | DSP-b]],&lt;br /&gt;
[[LU-BST-b | BST-b]], &lt;br /&gt;
[[LU-BST-m | BST-m]],&lt;br /&gt;
[[LU-DIP-m | DIP-m]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Specseminars | Specsemināri]]:&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU_Robotika]],&lt;br /&gt;
[[LU-KFS-s | KFS]],&lt;br /&gt;
&amp;lt;!--,&lt;br /&gt;
[[IOT-s]]&lt;br /&gt;
[[LU-pysem | PySem]]&lt;br /&gt;
[[LU-MLI-s | MLI (Garāža36)]] &lt;br /&gt;
[[LU-MOP-en | MOP-en]], &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 2026:   [[LU-LSP-b26 | LSP-b]], [[LU-DSP-b26 | DSP-b]], [[LU-BST-b26 | BST-b]], [[LU-BST-m26 | BST-m]], [[LU-DIP-m26 | DIP-m]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
, [[LU-DAR-b26 | DAR-b]], [[LU-DIP-b26 | DIP-b]], [[LU-MOP-b26 | MOP-b]], [[LU-VIV-m26 | VIV-m]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* 2025:   [[LU-LSP-b25 | LSP-b]], [[LU-DSP-b25 | DSP-b]], [[LU-BST-b25 | BST-b]], [[LU-BST-m25 | BST-m]], [[LU-DIP-m25 | DIP-m]], [[LU-DIP-b25 | DIP-b]], [[LU-DAR-b25 | DAR-b]], [[LU-MOP-b25 | MOP-b]], [[LU-VIV-m25 | VIV-m]]&lt;br /&gt;
* 2024:   [[LU-LSP-b24 | LSP-b]], [[LU-DSP-b24 | DSP-b]], [[LU-BST-b24 | BST-b]], [[LU-BST-m24 | BST-m]], [[LU-DIP-m24 | DIP-m]], [[LU-DIP-b24 | DIP-b]], [[LU-DAR-b24 | DAR-b]], [[LU-MOP-b24 | MOP-b]], [[LU-VIV-m24 | VIV-m]]&lt;br /&gt;
* 2023:   [[LU-LSP-b23 | LSP-b]], [[LU-DSP-b23 | DSP-b]], [[LU-BST-b23 | BST-b]], [[LU-BST-m23 | BST-m]], [[LU-DIP-m23 | DIP-m]], &lt;br /&gt;
[[LU-DIP-b23 | DIP-b]], [[LU-DAR-b23 | DAR-b]], [[LU-MOP-b23 | MOP-b]], [[LU-MOP-en23 | MOP-en]], [[LU-VIV-m23 | VIV-m]], [[BITL_MCU | MCU-bitl-23]]&lt;br /&gt;
* 2022:   [[LU-LSP-b22 | LSP-b]], [[LU-DSP-b22 | DSP-b]], [[LU-BST-b22 | BST-b]], [[LU-BST-m22 | BST-m]], [[LU-DIP-m22 | DIP-m]], [[LU-DIP-b22 | DIP-b]], [[LU-MOP-b22 | MOP-b]], [[LU-MOP-en22 | MOP-en]], [[LU-VIV-m22 | VIV-m]], [[BITL_MCU | MCU-bitl-22]]&lt;br /&gt;
* 2021:   [[LU-LSP-b21 | LSP-b]], [[LU-DSP-b21 | DSP-b]], [[LU-BST-b21 | BST-b]], [[LU-BST-m21 | BST-m]], [[LU-DIP-b21 | DIP-b]],  [[LU-MOP-b21 | MOP-b]], [[LU-MOP-en21 | MOP-en]], [[LU-VIV-m21 | VIV-m]], [[MCU-bitl21 | BITL_MCU]] &lt;br /&gt;
* 2020:   [[LU-DSP-b20 | DSP-b]], [[LU-MOP-b20 | MOP-b]],  [[LU-BST-m20 | BST-m]], [[LU-OSK-b20 | OSK-b]], [[LU-DIP-b20 | DIP-b]],  [[LU-LSP-b20 | LSP-b]], [[LU-VIV-m20 | VIV-m]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Akadēmiskā_goda_sistēma | Akadēmiskā goda noteikumi]], [[Leo:Kursi | Kursu apraksti un arhīvs]]&lt;br /&gt;
&lt;br /&gt;
=== Mācību piezīmes ===&lt;br /&gt;
* [[Skola|Skolai]] - par [[Arduino]], Raspberry Pi, [[Raspberry_Pi_Pico | Pico]].&lt;br /&gt;
* [[Maģistra Darba Struktūra | Maģistra / Bakalaura / kvalifikācijas / publikācijas darba struktūra]]&lt;br /&gt;
* [[LU::open-projects | Studentu projektu tēmas]] kursa, bakalaura un maģistra darbiem&lt;br /&gt;
* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* [[Kā rakstīt labas publikācijas]]&lt;br /&gt;
* [[Pētniecība]] - ko tas nozīmē?&lt;br /&gt;
* [[Prasmes | Prasmes un programmatūras rīki]] kas noder datoriķiem&lt;br /&gt;
* [[Matematika datorikiem | Matemātika datoriķiem]] - ko ieteicams zināt un izprast&lt;br /&gt;
* [[AI]] - mākslīgais intelekts, piezīmes&lt;br /&gt;
&lt;br /&gt;
=== Citas piezīmes ===&lt;br /&gt;
* [[Choosing a computer]]&lt;br /&gt;
* [[Howto Ubuntu]] - Ubuntu un Linux piezīmes&lt;br /&gt;
* [[OS_X_for_Linux_people]] - Leo OSX piezīmes&lt;br /&gt;
* [[Sublime_Text_cheat_sheet]]&lt;br /&gt;
* [[Makerspace 3D and 2D]]&lt;br /&gt;
* [[Video_processing | Video apstrāde]] ar Linux.&lt;br /&gt;
* [[Python notes]]&lt;br /&gt;
* [[Programming haiku]] - my favorites&lt;br /&gt;
* [[IoT_Sensors]]&lt;br /&gt;
* [[FabLab]] - Kā iekārtot FabLab vai Maker Space&lt;br /&gt;
* [[VLSI]] - Opensource VLSI piezīmes&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Leo:publications | Publikācijas un sadarbības projekti]]&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
* [[Notikumi]], jaunumi, pasākumi &amp;#039;&amp;#039;&amp;#039;saistībā ar DiLab&amp;#039;&amp;#039;&amp;#039; aktivitatēm&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Jaunumi]] ārpus DiLab&amp;#039;&amp;#039;&amp;#039;, jaunākie sasniegumi datorinženierijā un robotikā&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Efektīva un organizēta sadarbība:&lt;br /&gt;
** [[Leo:piezīmes:grupu_darbs | Strādājot grupās]] ar kopējiem dokumentiem un failiem.&lt;br /&gt;
** [http://rogerdudler.github.io/git-guide/ Git] - versiju kontrole, vieglā instrukcija.&lt;br /&gt;
&lt;br /&gt;
* [[ref.lv | Piezīmes]] par projektu vadību, karjeru, industriju, biznesu...&lt;br /&gt;
* [[KFS]] - Kiberfizikālās sistēmas&lt;br /&gt;
&lt;br /&gt;
* [[Leo:other_notes | Ārpus DiLab piezīmes]]&lt;br /&gt;
** [[MakeRiga notes]]&lt;br /&gt;
** Datoru veiktspējas testi: [[Benchmarks-Leo]]&lt;br /&gt;
** [[User:Leo:shortcuts | Mediawiki shortcuts]]&lt;br /&gt;
&lt;br /&gt;
=== Starp citu ===&lt;br /&gt;
&lt;br /&gt;
* [[BSD licence latviski]]&lt;br /&gt;
* [http://www.dzoka.lv/files/linux/gnuvpl.htm GPL licences latviskojums]&lt;br /&gt;
&lt;br /&gt;
* [[Programmēšanas valoda LV]] (nenopietni)&lt;br /&gt;
&lt;br /&gt;
== Vaļasbrīžiem ==&lt;br /&gt;
&lt;br /&gt;
* [http://xkcd.com/730/ Advancētā elektronika...]&lt;br /&gt;
&lt;br /&gt;
* [https://fabiensanglard.net/postcard_pathtracer/ Ray-tracing uz vizītkartes]&lt;br /&gt;
&lt;br /&gt;
|bgcolor=&amp;quot;#f7f7f7&amp;quot; width=&amp;quot;16px&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Kontaktinformācija / Contact Info ==&lt;br /&gt;
* Raiņa blvd. 19., 332.telpa., Rīga, LV-1586.&lt;br /&gt;
* Epasts: mansvards.uzvards @ gmail.com&lt;br /&gt;
* [[Leo:about | About Leo]], [http://selavo.lv/wiki/index.php/Leo_Selavo_CV CV in English], [http://selavo.lv/wiki/index.php/Leo_Se%C4%BC%C4%81vo_CV CV latviski]   &amp;lt;!-- [[Leo:bibtex | Bibtex]] --&amp;gt;&lt;br /&gt;
* [http://www.linkedin.com/in/leoselavo LinkedIn], [[Leo:video | Youtube]], [http://bit.ly/KF9vui Twitter], [http://www.youtube.com/watch?v=2M73PSLlWqs TEDx], [http://bit.ly/selavo-so StackOverflow]&lt;br /&gt;
* [http://scholar.google.com/citations?user=wCDg9EcAAAAJ&amp;amp;hl=en Google Scholar], [https://www.scopus.com/authid/detail.uri?authorId=17435557900 Scopus], [https://orcid.org/0000-0003-2858-7635 ORCID], [http://www.researchgate.net/profile/Leo_Selavo ResearchGate], [http://www.mendeley.com/profiles/leo-selavo/ Mendeley], [https://openalex.org/authors/A5064381819 OpenAlex]&lt;br /&gt;
&lt;br /&gt;
== Jaunumi / News ==&lt;br /&gt;
* [[Ziņu_arhīvs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[http://bit.ly/tedxriga14Leo &amp;#039;&amp;#039;&amp;#039;Healthcare: from Pixels to Picture&amp;#039;&amp;#039;&amp;#039;]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: justify;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contemporary &amp;#039;&amp;#039;&amp;#039;health care&amp;#039;&amp;#039;&amp;#039; typically is looking at &amp;#039;&amp;#039;&amp;#039;just a few pixels&amp;#039;&amp;#039;&amp;#039; of our vital signs and lives, and trying to extrapolate the appropriate treatment, often over several iterations. What we really need is a &amp;#039;&amp;#039;&amp;#039;full picture&amp;#039;&amp;#039;&amp;#039; of our health to provide individual and effective treatment and timely preventive actions. &amp;#039;&amp;#039;&amp;#039;Technology&amp;#039;&amp;#039;&amp;#039; of sensors, communication and data processing can help us today already. But can we help ourselves, dealing with the &amp;#039;&amp;#039;&amp;#039;privacy&amp;#039;&amp;#039;&amp;#039; issues?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In English ==&lt;br /&gt;
&lt;br /&gt;
* [[OS X for Linux people]] - adventures with MAC OS X system&lt;br /&gt;
* [[Howto Ubuntu]] (or linux) - installing, setting up and using various software in Ubuntu&lt;br /&gt;
** [[Latex on Ubuntu]]&lt;br /&gt;
&lt;br /&gt;
==== Electronics ====&lt;br /&gt;
* [[EagleCAD | EagleCAD notes]] - (Leo piezīmes) PC board CAD program, has a freeware license for a reasonable set of features. Although recently I would recommend [https://www.kicad.org/ KiCad EDA] as a good cross platform open source alternative for electronic and PCB design.&lt;br /&gt;
* [[LED notes]] - LED links and resistor guide&lt;br /&gt;
&lt;br /&gt;
==== Selected projects ==== &lt;br /&gt;
* [https://github.com/IECS/MansOS MansOS] - an operating system for embedded devices and sensor networks&lt;br /&gt;
* [[Leo:Blender | Blender notes]] - a great tool, also for video editing&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Leo:research | Academic activities]]&lt;br /&gt;
* [[Leo:SW-notes | Miscellaneous software notes]], TI laptops, etc...&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* Leo - [[Leo:music | Music and more]]&lt;br /&gt;
&lt;br /&gt;
* [[Atziņas]] un domu graudi / Reflections&lt;br /&gt;
&lt;br /&gt;
== Jaunumu arhīvs ==&lt;br /&gt;
* Sestais [http://bit.ly/viesentis6 Viedo sensoru seminārs] Latvijā, 12.12.2012.&lt;br /&gt;
* [http://bit.ly/RRKo05 Campus-Party 2012] - &amp;quot;the ultimate post-post-modern un-conference&amp;quot; Berlīnē. Bildes pa dienām: [http://bit.ly/cp2012-day1 1.], [http://bit.ly/cp2012-day2 2.], [http://bit.ly/cp2012-day3 3.], [http://bit.ly/cp2012-day4 4.], [http://bit.ly/cp2012-day5 5.], [http://bit.ly/cp2012-day6 6.]&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/viesentis/ Latvijas 4. viedo sensoru seminārs] 21.05.2012 15:00.&lt;br /&gt;
* Ar datoru vadāms automobilis, ar kuru mūsu komanda piedalījās [http://www.df.lu.lv/zinas/t/6695/ GCDC 2011 izaicinājumā].&lt;br /&gt;
* Viesentis (viedo sensoru) un kvantu skaitļošanas [http://selavo.lv/viesentis/ seminārs].&lt;br /&gt;
* [http://diena.lv/lat/politics/viedokli/aiza-starp-zinatni-un-biznesu-2011-01-29-1 Leo Dienai par aizu starp pētniekiem un uzņēmējiem]&lt;br /&gt;
* [http://selavo.lv/viesentis/ Viedo sensoru un biofotonikas seminārs] 20.10.2010 15:00 ASI.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=ISE_14.7_instal%C4%81cija&amp;diff=11343</id>
		<title>ISE 14.7 instalācija</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=ISE_14.7_instal%C4%81cija&amp;diff=11343"/>
		<updated>2026-09-10T12:17:13Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Īsumā */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Īsumā =&lt;br /&gt;
&amp;#039;&amp;#039;(Šis ir izmēģināts ar Ubuntu 22.04)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Lejuplādē ====&lt;br /&gt;
** ISE instalāciju iespējams lejuplādēt no [https://www.xilinx.com/support/download/index.html/content/xilinx/en/downloadNav/vivado-design-tools/archive-ise.html Xilinx arhīva web portāla], kurā nepieciešams šim nolūkam izveidot kontu.&lt;br /&gt;
&lt;br /&gt;
==== Instalē atbalsta bibliotēkas ====&lt;br /&gt;
&lt;br /&gt;
 sudo apt install libncurses5&lt;br /&gt;
&lt;br /&gt;
Jaunākai sistēmai (Ubuntu 26+), kur libncurses5 nomainījusi libncurses6, var mēģināt:&lt;br /&gt;
 sudo ln -s /usr/lib/x86_64-linux-gnu/libncurses.so.6 /usr/lib/x86_64-linux-gnu/libncurses.so.5&lt;br /&gt;
&lt;br /&gt;
==== Instalē ISE ====&lt;br /&gt;
No atarhivētās direktorijas&lt;br /&gt;
 sudo chmod a+x xsetup&lt;br /&gt;
 sudo ./xsetup&lt;br /&gt;
&lt;br /&gt;
Seko instalācijai &lt;br /&gt;
* Piekrīt licensēm&lt;br /&gt;
* Uncheck &amp;quot;Install cable drivers&amp;quot;&lt;br /&gt;
* Izvēlas WebPack (vai System edition pilnai versijai)&lt;br /&gt;
* Instalācijas vieta: /opt/Xilinx&lt;br /&gt;
* Licensi, ko saņem no Xilinx, tai skaitā studentu brīvo licensi, vai pielikt arī vēlāk.&lt;br /&gt;
&lt;br /&gt;
Izmēģina&lt;br /&gt;
 Uztaisam skriptu ise.sh palaišanai:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 cd /opt/Xilinx/14.7/ISE_DS&lt;br /&gt;
 . ./settings64.sh&lt;br /&gt;
&lt;br /&gt;
Pieliek taciņas&lt;br /&gt;
 export PATH=$PATH:/opt/Xilinx/14.7/ISE_DS/ISE/bin/lin64&lt;br /&gt;
 ise&lt;br /&gt;
&lt;br /&gt;
==== Instalē Digilent Adept ====&lt;br /&gt;
Priekš ANVYL un jaunākiem attīstītājrīkiem instalējam [https://digilent.com/shop/software/digilent-adept Diligent Adept].&lt;br /&gt;
* Runtime&lt;br /&gt;
* Utilities&lt;br /&gt;
&lt;br /&gt;
Tas atļaus uzlādēt kompilētos bit failus uz ANVYL aparatūras.&lt;br /&gt;
&lt;br /&gt;
= Papildus info =&lt;br /&gt;
Xilinx ISE Webpack versija 14.7 (Windows 7, nevis Windows 10) ir pēdējā versija, kas vēl atbalsta Spartan 3E FPGA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[ISE WebPACK 14.7 USB driver]] instalācija (vecākiem Spartan 3E rīkiem)&lt;br /&gt;
* Jaunākiem (ANVYL) rīkem - [https://digilent.com/reference/software/adept/start Digilent Adept] jāinstallē Utilities un Runtime&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.xilinx.com/support/answers/59128.html Digilent driver installation] (no Xilinx portāla)&lt;br /&gt;
* [http://dreamrunner.org/blog/2012/09/12/install-xilinx-ise-on-the-ubuntu/ Install Xilinx ISE on Ubuntu] (learn&amp;amp;think)&lt;br /&gt;
* [https://www.george-smart.co.uk/fpga/xilinx_jtag_linux/ Install Linux ISE] (George Smart)&lt;br /&gt;
&lt;br /&gt;
* [https://www.programmersought.com/article/24731802295/ ISE instalācija uz Ubuntu 18]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=ISE_14.7_instal%C4%81cija&amp;diff=11342</id>
		<title>ISE 14.7 instalācija</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=ISE_14.7_instal%C4%81cija&amp;diff=11342"/>
		<updated>2026-09-10T12:15:42Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Instalē Digilent Adept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Īsumā =&lt;br /&gt;
&amp;#039;&amp;#039;(Šis ir izmēģināts ar Ubuntu 22.04)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Lejuplādē ====&lt;br /&gt;
** ISE instalāciju iespējams lejuplādēt no [https://www.xilinx.com/support/download/index.html/content/xilinx/en/downloadNav/vivado-design-tools/archive-ise.html Xilinx arhīva web portāla], kurā nepieciešams šim nolūkam izveidot kontu.&lt;br /&gt;
&lt;br /&gt;
==== Instalē atbalsta bibliotēkas ====&lt;br /&gt;
&lt;br /&gt;
 sudo apt install libncurses5&lt;br /&gt;
&lt;br /&gt;
Jaunākai sistēmai (Ubuntu 26+), kur libncurses5 nomainījusi libncurses6, var mēģināt:&lt;br /&gt;
 sudo ln -s /usr/lib/x86_64-linux-gnu/libncurses.so.6 /usr/lib/x86_64-linux-gnu/libncurses.so.5&lt;br /&gt;
&lt;br /&gt;
==== Instalē ISE ====&lt;br /&gt;
No atarhivētās direktorijas&lt;br /&gt;
 sudo chmod a+x xsetup&lt;br /&gt;
 sudo ./xsetup&lt;br /&gt;
&lt;br /&gt;
Seko instalācijai &lt;br /&gt;
* Piekrīt licensēm&lt;br /&gt;
* Uncheck &amp;quot;Install cable drivers&amp;quot;&lt;br /&gt;
* Izvēlas WebPack (vai System edition pilnai versijai)&lt;br /&gt;
* Instalācijas vieta: /opt/Xilinx&lt;br /&gt;
* Licensi, ko saņem no Xilinx, tai skaitā studentu brīvo licensi, vai pielikt arī vēlāk.&lt;br /&gt;
&lt;br /&gt;
Izmēģina&lt;br /&gt;
 Uztaisam skriptu ise.sh palaišanai:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 cd /opt/Xilinx/14.7/ISE_DS&lt;br /&gt;
 . ./settings64.sh&lt;br /&gt;
&lt;br /&gt;
Pieliek taciņas&lt;br /&gt;
 export PATH=$PATH:/opt/Xilinx/14.7/ISE_DS/ISE/bin/lin64&lt;br /&gt;
 ise&lt;br /&gt;
&lt;br /&gt;
==== Instalē Digilent Adept ====&lt;br /&gt;
Priekš ANVYL un jaunākiem attīstītājrīkiem installējam [https://digilent.com/shop/software/digilent-adept Diligent Adept].&lt;br /&gt;
* Runtime&lt;br /&gt;
* Utilities&lt;br /&gt;
&lt;br /&gt;
Tas atļaus uzlādēt kompilētos bit failus uz ANVYL aparatūras.&lt;br /&gt;
&lt;br /&gt;
= Papildus info =&lt;br /&gt;
Xilinx ISE Webpack versija 14.7 (Windows 7, nevis Windows 10) ir pēdējā versija, kas vēl atbalsta Spartan 3E FPGA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[ISE WebPACK 14.7 USB driver]] instalācija (vecākiem Spartan 3E rīkiem)&lt;br /&gt;
* Jaunākiem (ANVYL) rīkem - [https://digilent.com/reference/software/adept/start Digilent Adept] jāinstallē Utilities un Runtime&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.xilinx.com/support/answers/59128.html Digilent driver installation] (no Xilinx portāla)&lt;br /&gt;
* [http://dreamrunner.org/blog/2012/09/12/install-xilinx-ise-on-the-ubuntu/ Install Xilinx ISE on Ubuntu] (learn&amp;amp;think)&lt;br /&gt;
* [https://www.george-smart.co.uk/fpga/xilinx_jtag_linux/ Install Linux ISE] (George Smart)&lt;br /&gt;
&lt;br /&gt;
* [https://www.programmersought.com/article/24731802295/ ISE instalācija uz Ubuntu 18]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11341</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11341"/>
		<updated>2026-09-10T07:52:12Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 10.09.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/ eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - explore [http://secondlife.com/ SecondLife]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://secondlife.com/ SecondLife] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=User:Leo&amp;diff=11340</id>
		<title>User:Leo</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=User:Leo&amp;diff=11340"/>
		<updated>2026-09-03T10:52:05Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kursi ( LU DN) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{LeoTwitter|Leo Seļāvo wiki (elomage@twitter)| &amp;#039;&amp;#039;&amp;quot;To invent you need a good imagination and a pile of junk.&amp;quot;&amp;#039;&amp;#039; (Thomas Edison)&amp;#039;&amp;#039; }}&lt;br /&gt;
{| &lt;br /&gt;
|bgcolor=&amp;quot;#f7f7f7&amp;quot; width=&amp;quot;16px&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Kursi&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;([[Datorikas_Fakultāte | LU DN]])&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
2026.g. rudens &lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU-DAR-b | DAR-b]], &lt;br /&gt;
[[LU-MOP-b | MOP-b]], &lt;br /&gt;
[[LU-DIP-b | DIP-b]],&lt;br /&gt;
[[LU-VIV-m | VIV-m]], &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
2026.g. pavasaris &lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU-LSP-b | LSP-b]],&lt;br /&gt;
[[LU-DSP-b | DSP-b]],&lt;br /&gt;
[[LU-BST-b | BST-b]], &lt;br /&gt;
[[LU-BST-m | BST-m]],&lt;br /&gt;
[[LU-DIP-m | DIP-m]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Specseminars | Specsemināri]]:&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[LU_Robotika]],&lt;br /&gt;
[[LU-KFS-s | KFS]],&lt;br /&gt;
&amp;lt;!--,&lt;br /&gt;
[[IOT-s]]&lt;br /&gt;
[[LU-pysem | PySem]]&lt;br /&gt;
[[LU-MLI-s | MLI (Garāža36)]] &lt;br /&gt;
[[LU-MOP-en | MOP-en]], &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 2026:   [[LU-LSP-b26 | LSP-b]], [[LU-DSP-b26 | DSP-b]], [[LU-BST-b26 | BST-b]], [[LU-BST-m26 | BST-m]], [[LU-DIP-m26 | DIP-m]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
, [[LU-DAR-b26 | DAR-b]], [[LU-DIP-b26 | DIP-b]], [[LU-MOP-b26 | MOP-b]], [[LU-VIV-m26 | VIV-m]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* 2025:   [[LU-LSP-b25 | LSP-b]], [[LU-DSP-b25 | DSP-b]], [[LU-BST-b25 | BST-b]], [[LU-BST-m25 | BST-m]], [[LU-DIP-m25 | DIP-m]], [[LU-DIP-b25 | DIP-b]], [[LU-DAR-b25 | DAR-b]], [[LU-MOP-b25 | MOP-b]], [[LU-VIV-m25 | VIV-m]]&lt;br /&gt;
* 2024:   [[LU-LSP-b24 | LSP-b]], [[LU-DSP-b24 | DSP-b]], [[LU-BST-b24 | BST-b]], [[LU-BST-m24 | BST-m]], [[LU-DIP-m24 | DIP-m]], [[LU-DIP-b24 | DIP-b]], [[LU-DAR-b24 | DAR-b]], [[LU-MOP-b24 | MOP-b]], [[LU-VIV-m24 | VIV-m]]&lt;br /&gt;
* 2023:   [[LU-LSP-b23 | LSP-b]], [[LU-DSP-b23 | DSP-b]], [[LU-BST-b23 | BST-b]], [[LU-BST-m23 | BST-m]], [[LU-DIP-m23 | DIP-m]], &lt;br /&gt;
[[LU-DIP-b23 | DIP-b]], [[LU-DAR-b23 | DAR-b]], [[LU-MOP-b23 | MOP-b]], [[LU-MOP-en23 | MOP-en]], [[LU-VIV-m23 | VIV-m]], [[BITL_MCU | MCU-bitl-23]]&lt;br /&gt;
* 2022:   [[LU-LSP-b22 | LSP-b]], [[LU-DSP-b22 | DSP-b]], [[LU-BST-b22 | BST-b]], [[LU-BST-m22 | BST-m]], [[LU-DIP-m22 | DIP-m]], [[LU-DIP-b22 | DIP-b]], [[LU-MOP-b22 | MOP-b]], [[LU-MOP-en22 | MOP-en]], [[LU-VIV-m22 | VIV-m]], [[BITL_MCU | MCU-bitl-22]]&lt;br /&gt;
* 2021:   [[LU-LSP-b21 | LSP-b]], [[LU-DSP-b21 | DSP-b]], [[LU-BST-b21 | BST-b]], [[LU-BST-m21 | BST-m]], [[LU-DIP-b21 | DIP-b]],  [[LU-MOP-b21 | MOP-b]], [[LU-MOP-en21 | MOP-en]], [[LU-VIV-m21 | VIV-m]], [[MCU-bitl21 | BITL_MCU]] &lt;br /&gt;
* 2020:   [[LU-DSP-b20 | DSP-b]], [[LU-MOP-b20 | MOP-b]],  [[LU-BST-m20 | BST-m]], [[LU-OSK-b20 | OSK-b]], [[LU-DIP-b20 | DIP-b]],  [[LU-LSP-b20 | LSP-b]], [[LU-VIV-m20 | VIV-m]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Akadēmiskā_goda_sistēma | Akadēmiskā goda noteikumi]], [[Leo:Kursi | Kursu apraksti un arhīvs]]&lt;br /&gt;
&lt;br /&gt;
=== Mācību piezīmes ===&lt;br /&gt;
* [[Skola|Skolai]] - par [[Arduino]], Raspberry Pi, [[Raspberry_Pi_Pico | Pico]].&lt;br /&gt;
* [[Maģistra Darba Struktūra | Maģistra / Bakalaura / kvalifikācijas / publikācijas darba struktūra]]&lt;br /&gt;
* [[LU::open-projects | Studentu projektu tēmas]] kursa, bakalaura un maģistra darbiem&lt;br /&gt;
* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* [[Kā rakstīt labas publikācijas]]&lt;br /&gt;
* [[Pētniecība]] - ko tas nozīmē?&lt;br /&gt;
* [[Prasmes | Prasmes un programmatūras rīki]] kas noder datoriķiem&lt;br /&gt;
* [[Matematika datorikiem | Matemātika datoriķiem]] - ko ieteicams zināt un izprast&lt;br /&gt;
* [[AI]] - mākslīgais intelekts, piezīmes&lt;br /&gt;
&lt;br /&gt;
=== Citas piezīmes ===&lt;br /&gt;
* [[Choosing a computer]]&lt;br /&gt;
* [[Howto Ubuntu]] - Ubuntu un Linux piezīmes&lt;br /&gt;
* [[OS_X_for_Linux_people]] - Leo OSX piezīmes&lt;br /&gt;
* [[Sublime_Text_cheat_sheet]]&lt;br /&gt;
* [[Makerspace 3D and 2D]]&lt;br /&gt;
* [[Video_processing | Video apstrāde]] ar Linux.&lt;br /&gt;
* [[Python notes]]&lt;br /&gt;
* [[Programming haiku]] - my favorites&lt;br /&gt;
* [[IoT_Sensors]]&lt;br /&gt;
* [[FabLab]] - Kā iekārtot FabLab vai Maker Space&lt;br /&gt;
* [[VLSI]] - Opensource VLSI piezīmes&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Leo:publications | Publikācijas un sadarbības projekti]]&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
* [[Notikumi]], jaunumi, pasākumi &amp;#039;&amp;#039;&amp;#039;saistībā ar DiLab&amp;#039;&amp;#039;&amp;#039; aktivitatēm&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Jaunumi]] ārpus DiLab&amp;#039;&amp;#039;&amp;#039;, jaunākie sasniegumi datorinženierijā un robotikā&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Efektīva un organizēta sadarbība:&lt;br /&gt;
** [[Leo:piezīmes:grupu_darbs | Strādājot grupās]] ar kopējiem dokumentiem un failiem.&lt;br /&gt;
** [http://rogerdudler.github.io/git-guide/ Git] - versiju kontrole, vieglā instrukcija.&lt;br /&gt;
&lt;br /&gt;
* [[ref.lv | Piezīmes]] par projektu vadību, karjeru, industriju, biznesu...&lt;br /&gt;
* [[KFS]] - Kiberfizikālās sistēmas&lt;br /&gt;
&lt;br /&gt;
* [[Leo:other_notes | Ārpus DiLab piezīmes]]&lt;br /&gt;
** [[MakeRiga notes]]&lt;br /&gt;
** Datoru veiktspējas testi: [[Benchmarks-Leo]]&lt;br /&gt;
** [[User:Leo:shortcuts | Mediawiki shortcuts]]&lt;br /&gt;
&lt;br /&gt;
=== Starp citu ===&lt;br /&gt;
&lt;br /&gt;
* [[BSD licence latviski]]&lt;br /&gt;
* [http://www.dzoka.lv/files/linux/gnuvpl.htm GPL licences latviskojums]&lt;br /&gt;
&lt;br /&gt;
* [[Programmēšanas valoda LV]] (nenopietni)&lt;br /&gt;
&lt;br /&gt;
== Vaļasbrīžiem ==&lt;br /&gt;
&lt;br /&gt;
* [http://xkcd.com/730/ Advancētā elektronika...]&lt;br /&gt;
&lt;br /&gt;
* [https://fabiensanglard.net/postcard_pathtracer/ Ray-tracing uz vizītkartes]&lt;br /&gt;
&lt;br /&gt;
|bgcolor=&amp;quot;#f7f7f7&amp;quot; width=&amp;quot;16px&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Kontaktinformācija / Contact Info ==&lt;br /&gt;
* Raiņa blvd. 19., 332.telpa., Rīga, LV-1586.&lt;br /&gt;
* Epasts: mansvards.uzvards @ gmail.com&lt;br /&gt;
* [[Leo:about | About Leo]], [http://selavo.lv/wiki/index.php/Leo_Selavo_CV CV in English], [http://selavo.lv/wiki/index.php/Leo_Se%C4%BC%C4%81vo_CV CV latviski]   &amp;lt;!-- [[Leo:bibtex | Bibtex]] --&amp;gt;&lt;br /&gt;
* [http://www.linkedin.com/in/leoselavo LinkedIn], [[Leo:video | Youtube]], [http://bit.ly/KF9vui Twitter], [http://www.youtube.com/watch?v=2M73PSLlWqs TEDx], [http://bit.ly/selavo-so StackOverflow]&lt;br /&gt;
* [http://scholar.google.com/citations?user=wCDg9EcAAAAJ&amp;amp;hl=en Google Scholar], [https://www.scopus.com/authid/detail.uri?authorId=17435557900 Scopus], [https://orcid.org/0000-0003-2858-7635 ORCID], [http://www.researchgate.net/profile/Leo_Selavo ResearchGate], [http://www.mendeley.com/profiles/leo-selavo/ Mendeley]&lt;br /&gt;
&lt;br /&gt;
== Jaunumi / News ==&lt;br /&gt;
* [[Ziņu_arhīvs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[http://bit.ly/tedxriga14Leo &amp;#039;&amp;#039;&amp;#039;Healthcare: from Pixels to Picture&amp;#039;&amp;#039;&amp;#039;]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: justify;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contemporary &amp;#039;&amp;#039;&amp;#039;health care&amp;#039;&amp;#039;&amp;#039; typically is looking at &amp;#039;&amp;#039;&amp;#039;just a few pixels&amp;#039;&amp;#039;&amp;#039; of our vital signs and lives, and trying to extrapolate the appropriate treatment, often over several iterations. What we really need is a &amp;#039;&amp;#039;&amp;#039;full picture&amp;#039;&amp;#039;&amp;#039; of our health to provide individual and effective treatment and timely preventive actions. &amp;#039;&amp;#039;&amp;#039;Technology&amp;#039;&amp;#039;&amp;#039; of sensors, communication and data processing can help us today already. But can we help ourselves, dealing with the &amp;#039;&amp;#039;&amp;#039;privacy&amp;#039;&amp;#039;&amp;#039; issues?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In English ==&lt;br /&gt;
&lt;br /&gt;
* [[OS X for Linux people]] - adventures with MAC OS X system&lt;br /&gt;
* [[Howto Ubuntu]] (or linux) - installing, setting up and using various software in Ubuntu&lt;br /&gt;
** [[Latex on Ubuntu]]&lt;br /&gt;
&lt;br /&gt;
==== Electronics ====&lt;br /&gt;
* [[EagleCAD | EagleCAD notes]] - (Leo piezīmes) PC board CAD program, has a freeware license for a reasonable set of features. Although recently I would recommend [https://www.kicad.org/ KiCad EDA] as a good cross platform open source alternative for electronic and PCB design.&lt;br /&gt;
* [[LED notes]] - LED links and resistor guide&lt;br /&gt;
&lt;br /&gt;
==== Selected projects ==== &lt;br /&gt;
* [https://github.com/IECS/MansOS MansOS] - an operating system for embedded devices and sensor networks&lt;br /&gt;
* [[Leo:Blender | Blender notes]] - a great tool, also for video editing&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Archive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Leo:research | Academic activities]]&lt;br /&gt;
* [[Leo:SW-notes | Miscellaneous software notes]], TI laptops, etc...&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* Leo - [[Leo:music | Music and more]]&lt;br /&gt;
&lt;br /&gt;
* [[Atziņas]] un domu graudi / Reflections&lt;br /&gt;
&lt;br /&gt;
== Jaunumu arhīvs ==&lt;br /&gt;
* Sestais [http://bit.ly/viesentis6 Viedo sensoru seminārs] Latvijā, 12.12.2012.&lt;br /&gt;
* [http://bit.ly/RRKo05 Campus-Party 2012] - &amp;quot;the ultimate post-post-modern un-conference&amp;quot; Berlīnē. Bildes pa dienām: [http://bit.ly/cp2012-day1 1.], [http://bit.ly/cp2012-day2 2.], [http://bit.ly/cp2012-day3 3.], [http://bit.ly/cp2012-day4 4.], [http://bit.ly/cp2012-day5 5.], [http://bit.ly/cp2012-day6 6.]&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/viesentis/ Latvijas 4. viedo sensoru seminārs] 21.05.2012 15:00.&lt;br /&gt;
* Ar datoru vadāms automobilis, ar kuru mūsu komanda piedalījās [http://www.df.lu.lv/zinas/t/6695/ GCDC 2011 izaicinājumā].&lt;br /&gt;
* Viesentis (viedo sensoru) un kvantu skaitļošanas [http://selavo.lv/viesentis/ seminārs].&lt;br /&gt;
* [http://diena.lv/lat/politics/viedokli/aiza-starp-zinatni-un-biznesu-2011-01-29-1 Leo Dienai par aizu starp pētniekiem un uzņēmējiem]&lt;br /&gt;
* [http://selavo.lv/viesentis/ Viedo sensoru un biofotonikas seminārs] 20.10.2010 15:00 ASI.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11339</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11339"/>
		<updated>2026-09-03T10:47:45Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 03.12.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/course/view.php?id=3051 eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - explore [http://secondlife.com/ SecondLife]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://secondlife.com/ SecondLife] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11338</id>
		<title>LU-VIV-m</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-VIV-m&amp;diff=11338"/>
		<updated>2026-09-02T20:59:53Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kalendārs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Calendar | Calendar]] | &lt;br /&gt;
[[#Assignments | Assignments]] | &lt;br /&gt;
[[#Resources | Resources]] | &lt;br /&gt;
[[#{{CURRENTDAY2}}.{{CURRENTMONTH}}.{{CURRENTYEAR}}. | Today &amp;lt;small&amp;gt;(if there is a class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Virtuālās vides un paplašinātā realitāte|VIV|DatZ7031|2DAT7038|maģistru un doktorantu|3051}}&lt;br /&gt;
[ Virtual environments and augmented reality ]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
[[#MD1]] anketa pieejama tiešsaitē! Lūdzu aizpildīt.&lt;br /&gt;
&lt;br /&gt;
Prezentāciju laiku izvēles forma (doodle) nosūtīta kursa epastu grupai.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Par kursu ==&lt;br /&gt;
Kursa ietvaros studenti apskata virtuālās vides un paplašinātās realitātes sistēmas, pielietojumus un saistītās pētniecības problēmas. Lielākā kursa daļa ir jaunāko publikāciju lasīšana, referēšana un diskusijas. Tāpēc studentiem pēc iespējas ātri (MD1) jāizvēlas publikācijas kuras tie lasīs un recenzēs. Otra kursa daļa ir kursa projekts kura piedalās studenti individuāli vai grupās, atkarībā no projekta apjoma un tēmas. Projekta tēmas studenti ir aicināti izvēlēties paši, bet atsevišķas iespējas piedāvās arī pasniedzējs.&lt;br /&gt;
&lt;br /&gt;
Šis kurss ir semināra formā, tas nozīmē, ka jūsu līdzdalība ir būtisks piedevums ne tikai jums kā individuālam studentam, bet visu studentu apgūtajai vielai un kursa mērķu sasniegšanai.&lt;br /&gt;
&lt;br /&gt;
Daļēji šis kurss tiek piedāvāts angļu valodā, tāpēc daļa materiāla ir angliski.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Šis kurss pārsvarā &amp;#039;&amp;#039;&amp;#039;notiks virtuāli&amp;#039;&amp;#039;&amp;#039;, tas nozīmē, ka jums patstāvīgi jāseko vielai kalendārā un uzdevumiem, kā arī aktīvi jāiesaistās diskusijās tiešsaistē un jāiesniedz mājas darbi.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * [[VIV kursa atsauksmes]] no iepriekšējiem gadiem. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Administratīvā informācija====&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija notiek ar eStudiju ziņu foruma palīdzību, vai individuāli epastā.&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-viv-m}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * Vērtējums = 40% mājas un praktiskie darbi, 10% dalība klasē, 20% KD1 un 30% KD2(eksāmens). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Darbu iesniegšana====&lt;br /&gt;
{{KursiMD|VIV|50%|10%|e-studijās}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
====Prezentācijas====&lt;br /&gt;
&lt;br /&gt;
Kursa ietvaros viens no būtiskiem uzdevumiem ir &amp;#039;&amp;#039;publikāciju izvēle un prezentēšana&amp;#039;&amp;#039;. Jums ir jāizvēlas kvalitatīvas publikācijas, žurnālu raksti, vai citi informācijas avoti, jāsaskaņo ar pasniedzēju, un jāprezentē kursā. Sīkāk par to, [[Publikāciju izvēle un prezentēšana | kā izvēlēties publikācijas un tās prezentēt lasiet šeit]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kalendārs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pieteikšanās &amp;#039;&amp;#039;&amp;#039;prezentāciju laikiem&amp;#039;&amp;#039;&amp;#039; - tiks izveidota elektroniska aptauja (Doodle.com). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
! Kursa saturs un prezentācijas&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==== 03.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Ievads virtuālajās vidēs un to piemēri un pielietojumi. &lt;br /&gt;
* Lasīt: [http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview.html Par virtuālām vidēm un to vēsturi]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/ray_kurzweil_on_how_technology_will_transform_us.html Ray Kurzweil on how technology will transform us] (TED talks)&lt;br /&gt;
&lt;br /&gt;
Google Glass:&lt;br /&gt;
* [http://www.ted.com/talks/sergey_brin_why_google_glass.html Why Google Glass?] Sergey Brin on TED.com&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD0]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Virtual classroom.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD1]]&amp;#039;&amp;#039;&amp;#039; mājas darbs - Publication selection. / Publikāciju izvēle. Kursa gaitā katram studentam būs jārecenzē vismaz divas publikācijas. Tās vēlams sākumā izvēlēties saskaņā ar savām interesēm, protams, kontekstā ar virtuālajām vidēm. Būs jāgatavo arī [[#Prezentācijas]] par izvēlētajām publikācijām.&lt;br /&gt;
** Ievadīt elektroniski, sekojot [https://docs.google.com/forms/d/184I7bNhIOvlEjHPQb9hprRJ06IeKSsmCYQ-w7Fwsp6c saitei uz MD1].&lt;br /&gt;
&amp;lt;!-- * [https://www.dropbox.com/s/yxw5m9r4poffwkm/VR1_leo.pdf?dl=1 VR intro] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.09.2026.====&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Virtual environments and augmented reality, applications.&lt;br /&gt;
[https://www.dropbox.com/scl/fi/pk26qfn27mkuuva4tz91z/VR1_2024.pdf?rlkey=wwwmzhwv6n72xbc6wkwuk8hqf&amp;amp;dl=0 (Slides)]&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.ted.com/talks/blaise_aguera.html Microsoft kartes un augmentētā realitāte] (TED video). &lt;br /&gt;
* [http://www.ted.com/talks/stephen_lawler_tours_microsoft_virtual_earth.html Microsoft Virtual Earth] (TED video)&lt;br /&gt;
* Sixth Sense: MIT augmentētas vides projekts&lt;br /&gt;
** [http://www.pranavmistry.com/projects/sixthsense/ portāls un publikācijas]&lt;br /&gt;
** [http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html SixthSense demo, Patie Maes at TED]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry demo] (on youtube)&lt;br /&gt;
&lt;br /&gt;
Second Life:&lt;br /&gt;
* [https://youtu.be/lHXXsEtE3b4 Second Life, where anything is possible]: Philip Rosedale on TED.com&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Izdarīt prezentāciju laiku izvēli&amp;#039;&amp;#039;&amp;#039;, [https://estudijas.lu.lv/course/view.php?id=3051 eStudijās]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD2]] mājas darbs - explore [http://secondlife.com/ SecondLife]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Virtual worlds and architectures.&lt;br /&gt;
&lt;br /&gt;
* What is [https://en.wikipedia.org/wiki/Systems_architecture Systems Architecture]&lt;br /&gt;
* Exercise: create a systems architecture for Virtual classroom&lt;br /&gt;
* Discussion about the selected publications and presentations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Kursa materiāli:&lt;br /&gt;
* [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
* Bruno, Fabio &amp;amp; Lagudi, Antonio &amp;amp; Barbieri, Loris &amp;amp; Muzzupappa, Maurizio &amp;amp; Mangeruga, Marino &amp;amp; Cozza, Marco &amp;amp; Cozza, Alessandro &amp;amp; Ritacco, Gerardo &amp;amp; Peluso, Raffaele. (2018). Virtual Reality Technologies for the Exploitation of Underwater Cultural Heritage. 10.3390/books978-3-03842-685-1/11. [https://www.researchgate.net/publication/323167591_Virtual_Reality_Technologies_for_the_Exploitation_of_Underwater_Cultural_Heritage/download (pdf)]&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš [[#MD1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039; [[#MD3]] mājas darbs - izpētīt LambdaMoo &lt;br /&gt;
** [https://www.cc.gatech.edu/classes/cs8113e_99_winter/lambda.html How to log into LambdaMOO] (Hint: telnet lambda.moo.mud.org 8888)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.09.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Video: augmented reality&lt;br /&gt;
* [https://www.ted.com/talks/meron_gribetz_a_glimpse_of_the_future_through_an_augmented_reality_headset MetaVision talk] at TED&lt;br /&gt;
* Jinha Lee - [http://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels.html Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Termiņš: &amp;#039;&amp;#039;&amp;#039;Prezentāciju laiku izvēlei (eStudijās)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD2]] and [[#MD3]] Termiņš&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD4]]&amp;#039;&amp;#039;&amp;#039; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.10.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* SL &amp;amp; Lambda My diskusija&lt;br /&gt;
* Blender Demo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented reality examples&lt;br /&gt;
* [https://www.ted.com/talks/alex_kipman_the_dawn_of_the_age_of_holograms A vision of future with holograms] (by Alex Kipman at TED - the inventor of Kinect and HoloLens.&lt;br /&gt;
&lt;br /&gt;
Papildus:&lt;br /&gt;
* [http://www.vividlyapp.com/ Vividly app] - Walk through buildings before they are built (A VR startup from LV).&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[#MD4]] &amp;#039;&amp;#039;&amp;#039;Paziņots&amp;#039;&amp;#039;&amp;#039;. Izstrādāt modeli ar Blender 3D. Ir atrodamas gana daudz pamācības par darbu ar [[#Blender 3D]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://medium.com/@LeapMotion/what-makes-a-spoon-a-spoon-form-and-function-in-vr-industrial-design-fb35914d3618 What Makes a Spoon a Spoon? Form and Function in VR Industrial Design] - what happens when form no longer follows function?&lt;br /&gt;
&lt;br /&gt;
* From Oculus Connect VR conferences:&lt;br /&gt;
** [https://youtu.be/AtyE5qOB4gw?t=565 Michael Abrash on future of VR] at Oculus Connect 3&lt;br /&gt;
** [https://youtu.be/7YIGT13bdXw Michael Abrash opening keynote] at Oculus Connect 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=12m17s Mark Zuckerberg showing a demo with Oculus in VR]&lt;br /&gt;
** [https://youtu.be/RS-9g9kx8jw?t=1h26m53s Oculus Research directions] by Michael Abrash&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Checkpoint&amp;#039;&amp;#039;&amp;#039;: Install [https://www.blender.org/ Blender software] on the platform of your choice. Make a 3D model of a building. Consider making one that could be 3D printed. Turn in the blender file (md4.blend) and a rendered imege of the object in a pdf file.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Paziņots&amp;#039;&amp;#039;&amp;#039;: Izvēlēties projekta tēmu un sagatavot projekta pieteikumu.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VR applications&lt;br /&gt;
* [http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ NASA un kosmonautu trenniņa VR eksperiments 20 gadu garumā]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD4]] Termiņš&amp;#039;&amp;#039;&amp;#039; (Full design in Blender)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Augmented Reality (AR) applications&lt;br /&gt;
* [https://hbr.org/2017/11/a-managers-guide-to-augmented-reality Paplašinātā realitāte katrā darba vietā] - Harvard Business review.&lt;br /&gt;
* [https://www.youtube.com/watch?v=ecavbpCuvkI&amp;amp;ab_channel=TheNewYorkTimes The Displaced] - a 360 movie&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD5]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Projekta pieteikums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.10.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Microsoft Hololens project:&lt;br /&gt;
* [https://www.youtube.com/watch?v=ihKUoZxNClA Hololens review] - by a private party&lt;br /&gt;
* [https://youtu.be/ZiNsjslN1o4 Hololens WEMO Operator System] - business applications&lt;br /&gt;
* [https://youtu.be/XhEqq2QjqGw Microsoft HoloLens: HoloTour] - virtual tourism&lt;br /&gt;
&lt;br /&gt;
[https://news.microsoft.com/source/features/digital-transformation/with-their-hololens-2-project-microsoft-and-volkswagen-collaborate-to-put-augmented-reality-glasses-in-motion/ How Hololens And Microsoft Teams Can Design a Car in Real Time]&lt;br /&gt;
&lt;br /&gt;
Nākamais MD - kā jūs lietotu MS Hololens?&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD7]]&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens application&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 05.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus: VR for healthcare&lt;br /&gt;
* [https://www.medgadget.com/2017/10/qualcomms-new-virtual-reality-app-teaches-diagnose-stroke.html Think F.A.S.T. VR saves lives and improves stroke training] by Qualcomm, ([https://www.youtube.com/watch?v=ttxlOknA5z8 video])&lt;br /&gt;
* [https://www.medgadget.com/2017/09/beyond-gaming-osso-vr-already-transforming-surgical-training.html VR for surgical training] by OSSO VR at Medgadget, ([https://youtu.be/bqra7wslwCM video])&lt;br /&gt;
** [https://www.youtube.com/watch?v=0tZ4kaNkX6w OSSO VR presentation] at Nvidia emerging companies summit.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD7]] Termiņš&amp;#039;&amp;#039;&amp;#039; - Microsoft Hololens pielietojums&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Paziņots&amp;#039;&amp;#039;&amp;#039; - [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
* Lasīt: [https://sunstrikestudios.com/en/godot_vs_unity_in_2025 GoDot vs. Unity]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 12.11.2026.====&lt;br /&gt;
|&lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
----&lt;br /&gt;
Papildus: [https://youtu.be/BGRY14znFxY A week in VR] - how did it go? &lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Checkpoint&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D) - uzstādīts un testēts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 19.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 26.11.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD8]] Termiņš&amp;#039;&amp;#039;&amp;#039; -  [https://godotengine.org/ GoDot] (bija Unity 3D)&lt;br /&gt;
&lt;br /&gt;
Termiņš pagarināts par 1 nedēļu.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 03.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
&lt;br /&gt;
{{Prez|Ieva (&amp;#039;&amp;#039;Pārcelts&amp;#039;&amp;#039;) |A review of cybersickness in head‑mounted displays: raising attention to individual susceptibility|Tian, N., Lopes, P. &amp;amp; Boulic, R.|Springer, Volume 26, pages 1409–1441, 2022|https://link.springer.com/article/10.1007/s10055-022-00638-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prez|Brigita |A Survey On Measuring Presence in Mixed Reality|Tanh Quang Tran, Tobias Langlotz, Holger Regenbrecht|Conference: CHI 2024, ACM Conference on Human Factors in Computing SystemsAt: Honolulu, Hawaiʻi|https://dl.acm.org/doi/10.1145/3613904.3642383?utm_source=chatgpt.com}}    &lt;br /&gt;
&lt;br /&gt;
{{Prez|Oskars |Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car |Jingyi Li , Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer, un Andreas Butz|Multimodal Technologies and Interactionn - Special Issue: Interface and Experience Design for Future Mobility |https://www.mdpi.com/2414-4088/5/4/15}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* [https://www.hackster.io/mjrobot/vision-language-models-vlm-at-the-edge-9c6656 Vision-Language Models (VLM) at the Edge] on Raspberry Pi 5&lt;br /&gt;
* [http://www.medgadget.com/2016/12/knee-anesthetic-injection-virtual-reality-trainer-featured-aahks.html Knee Anesthetic Injection Virtual Reality Trainer]&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paziņots [[#MD6]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.12.2026.====&lt;br /&gt;
| &lt;br /&gt;
Studentu prezentācijas:&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
Projektu diskusija.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Papildus:&lt;br /&gt;
* Keynote at Vision Summit 2025 ([https://www.youtube.com/watch?v=UI0SZwO7orE&amp;amp;t=34s video])&lt;br /&gt;
&amp;lt;!-- 2016 ([https://www.youtube.com/watch?v=ThpvQ9AwzrI&amp;amp;t=3977s video]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks Jonny Lee: Free or cheap Wii Remote hacks]&lt;br /&gt;
* [https://www.ted.com/talks/jinha_lee_a_tool_that_lets_you_touch_pixels Jinha Lee: A tool that lets you touch pixels]&lt;br /&gt;
* [https://www.ted.com/talks/aaron_koblin Aaron Koblin: Visualizing ourselves ... with crowd-sourced data]&lt;br /&gt;
* [https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine Chris Milk: How virtual reality can create the ultimate empathy machine]&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#MD6]] Termiņš&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== ??.01.2027.====&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
??:??&lt;br /&gt;
&amp;lt;!-- Vieta: Tiešsaiste, Zoom --&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Final exam - file submission. Please include the following, as appropriate for your project. Please compress all files in one package as a ZIP file and name &amp;#039;&amp;#039;&amp;#039;VIV_EKS_Name_Lastname.zip&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# VIV_EKS_Name_Lastname.pdf - &amp;#039;&amp;#039;&amp;#039;Essay&amp;#039;&amp;#039;&amp;#039;, describing the project and including the list of participants. Include an external reference to the demo as appropriate.&lt;br /&gt;
# VIV_PLA_Name_Lastname.pdf -  &amp;#039;&amp;#039;&amp;#039;Poster&amp;#039;&amp;#039;&amp;#039; in PDF, PNG or JPEG format.&lt;br /&gt;
#* [[LU::poster-howto | A few hints about making a good poster]]&lt;br /&gt;
# VIV_3D_Name_Lastname.zip - &amp;#039;&amp;#039;&amp;#039;3D models&amp;#039;&amp;#039;&amp;#039; (Sketchup, Blender,...) as appropriate.&lt;br /&gt;
# Any other files relevant to the project. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eksāmena forma ir plakāta par izstrādāto projektu prezentācija.&lt;br /&gt;
&lt;br /&gt;
Elektroniski &amp;#039;&amp;#039;&amp;#039;iesniedzami e-studijās&amp;#039;&amp;#039;&amp;#039; (EXAM_files):&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plakāts&amp;#039;&amp;#039;&amp;#039; PDF formā. Faila vārds: VIV_PLA_Vards_Uzvards.pdf&lt;br /&gt;
#* [[LU::poster-howto | Ieteikumi plakāta prezentācijas]] veidošanā&lt;br /&gt;
# Saite uz lejup-lādējamu &amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; modeli, ja tas ietilpst projektā. faila vārds: VIV_3D_Vards_Uzvards_objekts... &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attēls&amp;#039;&amp;#039;&amp;#039; ar 3D modeli (JPG vai PNG), ja tas ietilpst projektā. faila vārds: VIV_PIC_Vards_Uzvards_objekts.jpg&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apraksts&amp;#039;&amp;#039;&amp;#039;, esseja par projektu. Vēlams ierobežot uz 3 lapām. Formāts: PDF. Faila vārds: VIV_EKS_Vards_Uzvards.pdf&lt;br /&gt;
#* Aprakstā iekļaut saites uz demonstrējamo materiālu, vai portālu, ja tāds ir.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== Prezentācijas ===&lt;br /&gt;
Katram studentam jāveic divas prezentācijas pēc izvēlētajiem rakstiem [[#MD1]].&lt;br /&gt;
&lt;br /&gt;
Abu prezentāciju laiki tiek saskaņoti kopējā sarakstā (estudijās), un eventuāli ierakstīti šī wiki kalendārā.&lt;br /&gt;
&lt;br /&gt;
Gatavojoties prezentācijai, jāsagatavo slaidi, kas jāiesniedz pasniedzējam vismaz 3 dienas pirms prezentācijas.&lt;br /&gt;
&lt;br /&gt;
=== Mājas darbi ===&lt;br /&gt;
&lt;br /&gt;
====MD0====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A virtual classroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consider a virtual classroom where students participate in a course such as this one, while being physically distant, yet being able to study, learn and gain knowledge, have discussions, work on assignments and tests in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
Answer the following questions:&lt;br /&gt;
&lt;br /&gt;
Describe the class setup, the tools and the learning methods used.&lt;br /&gt;
Consider what technologies are necessary to implement this.&lt;br /&gt;
Describe a scenario where a class is taking place in such a virtual classroom.&lt;br /&gt;
Outline, what could be implemented right now, e.g. for our class, and what is still in the future due to the lack of technologies or other factors.&lt;br /&gt;
The submission should be in a PDF file, written in English or Latvian. One or two pages would be a good size for the submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD1====&lt;br /&gt;
Izvēlēties divas publikācijas referātam. Katrs students kursā prezentē divus referātus par publikācijām virtuālās un paplašinātas realitātes laukos. MD1 ietvaros katram studentam jāsameklē divas publikācijas par attiecīgajām tēmām:&lt;br /&gt;
* publikācijas autori un virsraksts;&lt;br /&gt;
* avots (konference);&lt;br /&gt;
* tēma;&lt;br /&gt;
* saite&lt;br /&gt;
&lt;br /&gt;
Izvēle jāreģistrē elektroniski - &lt;br /&gt;
[http://goo.gl/forms/RvJzK1iOw5 šajā anketā].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://www.ingress.com/ Ingress] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
Piezīmes: &lt;br /&gt;
* Ingress nepieciešams Android telefons vai planšete. Ja kādam tas nav pieejams, apvienojieties grupās, kur vismaz vienam ir iespēja darbināt spēli.&lt;br /&gt;
* Apraksti jāsagatavo individuāli (norādot grupas sastāvu, ja izvērtēšana veikta grupā) arī tad, ja vidi mēģinājāt vairāki kopā.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD2====&lt;br /&gt;
Izvērtēt [http://secondlife.com/ SecondLife] virtuālo vidi. Iesniegt aprakstu (1 lpp).&lt;br /&gt;
Izvērtējot pievērst uzmanību sekojošiem jautājumiem:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi ārpus pašas spēles (t.sk. vides izstrādātājiem)&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks, uzlabojams?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
====MD3====&lt;br /&gt;
Izvērtēt [http://en.wikipedia.org/wiki/LambdaMOO LambdaMoo] tekstuālo virtuālo vidi un uzrakstīt salīdzinājuma eseju (ar Second Life) uz vienas lapas.&lt;br /&gt;
* Ja nav iespējas piekļūt LambdaMOO serverim, izlasiet [http://aaactive.com/ygm/ygmpdf/ygm.pdf šo aprakstu], tai skaitā sekciju &amp;quot;Basics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Jautājumi salīdzinošās analīzes anketai:&lt;br /&gt;
* Kas ir labs un kas slikts šajā vidē&lt;br /&gt;
* Kādi ir potenciālie pielietojumi&lt;br /&gt;
* Vai vidē ir kas nevēlams, lieks?&lt;br /&gt;
* Ar ko būtu vēlams vidi paplašināt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MD4====&lt;br /&gt;
&lt;br /&gt;
The purpose if this exercise is to explore the [https://www.blender.org/ 3D modelling tool Blender] that could be used for 3D model editing in the virtual worlds.&lt;br /&gt;
&lt;br /&gt;
The task is to create a 3D design as discussed in the class, e.g. of a building. There are no strict requirements for the complexity of the design, but consider creating something that is not trivial.&lt;br /&gt;
&lt;br /&gt;
Consider to make the design such that it could be 3D printed. This is not mandatory, but could be considered as an additional challenge for those that are already familiar with Blender.&lt;br /&gt;
&lt;br /&gt;
Submit the blender file (md4.blend) of the design. Also, submit a PDF file that contains rendering the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Review of the article [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.html Virtual World Architectures] - IEEE Internet Computing raksts, September/October 2011 (Vol. 15, No. 5) pp. 11-14 [http://www.computer.org/csdl/mags/ic/2011/05/mic2011050011.pdf (pdf)]&lt;br /&gt;
&lt;br /&gt;
The paper review has to answer the following questions:&lt;br /&gt;
* The summary of the ideas in the paper&lt;br /&gt;
* The strengths of the paper&lt;br /&gt;
* The weaknesses of the paper&lt;br /&gt;
* Suggestions for the improvement of the paper&lt;br /&gt;
&lt;br /&gt;
The submission format is a PDF document&lt;br /&gt;
&lt;br /&gt;
====MD4.1====&lt;br /&gt;
Aprakstīt vizuālās virtuālās valodas vides specifikāciju un implementāciju:&lt;br /&gt;
# Aprakstīt specifikāciju. Tai skaitā īpašības, parametrus, iespējas, ierobežojumus.&lt;br /&gt;
# Aprakstīt tehniskās implementācijas vadlīnijas. Kādas tehnoloģijas ir nepieciešamas projekta realizācijai.&lt;br /&gt;
# Izvēlēties projekta nosaukumu&lt;br /&gt;
# izvēlēties domēna vārdu (nav jārezervē!)&lt;br /&gt;
Risinājumu iesniegt PDF formātā, elektroniski.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD5====&lt;br /&gt;
Uzrakstīt kursa projekta pieteikumu. Apjoms 1-2 lapas PDF formātā. Aprakstīt sekojošo: &lt;br /&gt;
* Dalībnieki.&lt;br /&gt;
* Par ko ir projekts, motivācija, vīzija. Saistītie risinājumi, un ar ko jūsējais būs atšķirīgs vai pat labāks.&lt;br /&gt;
* Sagaidāmais rezultāts, kā paredzēts realizēt.&lt;br /&gt;
* Risinājums, pieeja problēmai.&lt;br /&gt;
* Plāns, uzdevumi, iestrādes.&lt;br /&gt;
&lt;br /&gt;
Kursa projekts realizējams vai nu individuāli, vai nelielās studentu grupās, atkarībā no sarežģītības.&lt;br /&gt;
Tēmas ieteicams studentiem izdomāt pašīem, gan balstoties uz apgūto materiālu, gan savām interesēm.&lt;br /&gt;
&lt;br /&gt;
Ir svarīgi, lai tēma rezonētu ar studentu interesēm. Piemēram, ja studentam interesē arhitektūra, tad projekts varētu būt saistīts ar kādas celtnes 3D modeli un sistēmu kas ļauj to apskatīt vai izstaigāt, plus vēl kāda īpašība kas padarītu šo darbu netriviālu. Vai arī mobilā lietotne ar AR elementiem, kas ļautu ar kameru skatīties uz celtnēm un piedāvātu papildus informāciju, kas pārklāta attēlam par konkrēto objektu vai tā detaļām.&lt;br /&gt;
&lt;br /&gt;
Alternatīva tēma ir izveidot 3D modeli kādai svarīgai celtnei (Vec)Rīgā, un iesūtīt modeli Blender formātā. Kādreiz šīs ēkas arī centāmies reģistrēt ar Google Earth, bet tas vairs nav aktuāli.&lt;br /&gt;
&lt;br /&gt;
Pēc MD5 iesniegšanas tēmas tiek izvērtētas un komunicējot ar pasniedzēju pielāgotas tā lai būtu gan piemērotākas kursam, gan arī sasniedzamas, gan netriviālas.&lt;br /&gt;
&lt;br /&gt;
====MD6====&lt;br /&gt;
(&amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
Iesniegt &amp;#039;&amp;#039;&amp;#039;2 recenzijas&amp;#039;&amp;#039;&amp;#039; jūsu kursa sākumā izvēlētajiem rakstiem.&lt;br /&gt;
* Atbildēt esejas formā uz sekojošiem jautājumiem:&lt;br /&gt;
*# Jūsu pieredze raksta tēmā: Eksperts; Zinošs; Tēma pazīstama; Tēma iepriekš nezināma.&lt;br /&gt;
*# Īss raksta kopsavilkums&lt;br /&gt;
*# Autoru devums un raksta labās īpašības&lt;br /&gt;
*# Raksta vājās vietas&lt;br /&gt;
*# Komentāri par to, kā rakstu varētu uzlabot vai papildināt.&lt;br /&gt;
* Formāts: PDF. Katra recenzija atsevišķā PDF failā&lt;br /&gt;
* Failu vārdi: VIV_REC1_Vards_Uzvards.pdf&lt;br /&gt;
* Iesūtīt eStudijās sadaļās &amp;#039;&amp;#039;&amp;#039;RE1&amp;#039;&amp;#039;&amp;#039; un &amp;#039;&amp;#039;&amp;#039;RE2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;!-- * Iesūtīt vienā epastā pasniedzējam. Subj: &amp;quot;VIV REC Vards Uzvards&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD7====&lt;br /&gt;
&lt;br /&gt;
Write a proposal about the project that is using Microsoft Hololens in a novel, constructive way. Use the course videos and materials available on Internet for inspiration and technical specifications. Include the following in the proposal:&lt;br /&gt;
&lt;br /&gt;
* Concept, idea, motivation.&lt;br /&gt;
* Draft for the technical solution, including the resources needed, such as, application, framework, server or cloud solution, 3D input devices like Hydra.&lt;br /&gt;
* Estimate the complexity for implementing this project, e.g. the team size, roles and time required.&lt;br /&gt;
&lt;br /&gt;
Submit as a PDF document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Iesniegt aprakstu Microsoft Hololens pielietojumam. Tai skaitā:&lt;br /&gt;
* Konceptuālā ideja&lt;br /&gt;
* Tehniskā risinājuma uzmetums. Nepieciešamie resursi, piemēram, lietotne, 3D ievada manipulators Hydra, serveris, mākoņ-risinājums...&lt;br /&gt;
* Novērtējums sarežģītībai, komandas dalībnieki un aptuveni nepieciešamais laiks lai to realizētu.&lt;br /&gt;
Iesūtīt kā PDF dokumentu VIV_MD7_Vards_Uzvards.pdf&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MD8====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction to 3D (game) engines, such as Unity 3D, Unreal, and GoDot.&lt;br /&gt;
&lt;br /&gt;
This year we use [https://godotengine.org/ GoDot] (previously used Unity 3D).&lt;br /&gt;
&lt;br /&gt;
The purpose of this homework is an introduction to 3D game engine framework for VR environment and software design.&lt;br /&gt;
* Download and install the selected framework.&lt;br /&gt;
* Import your blender model from the earlier homework to the Unity environment.&lt;br /&gt;
* Enable the user/player to be walking around and possibly through the imported building.&lt;br /&gt;
* Improve the environment with other assets.&lt;br /&gt;
* Add at least one active object such as moving car or a working traffic light to your model.&lt;br /&gt;
* Compile and package your application.&lt;br /&gt;
* Create a description document that describes your application, the interface, has at least 2 screenshots and the link where to download your application and submit as a PDF document for MD8 in e-Studijas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for GoDot:&lt;br /&gt;
* [https://godotengine.org/ GoDot Engine]&lt;br /&gt;
* [https://docs.godotengine.org/en/stable/community/tutorials.html GoDot tutorials]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resources for Unity 3D:&lt;br /&gt;
* [https://unity3d.com/get-unity/download Download link for Unity3D]&lt;br /&gt;
* [https://learn.unity.com/ Unity Learn] - projects, courses, tutorials.&lt;br /&gt;
* [https://unity3d.com/learning-c-sharp-in-unity-for-beginners Coding in C# in Unity for beginners]&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
* [[Publikāciju izvēle un prezentēšana]]&lt;br /&gt;
* Grāmata: [http://www.intechopen.com/books/show/title/augmented-reality Augmented Reality] (InTech open)&lt;br /&gt;
* [http://www.kzero.co.uk/blog/ KZero blog] - virtuālās pasaules, analīze.&lt;br /&gt;
* [https://www.researchgate.net/post/A_good_read_about_Virtual_environments What to read about virtual environments] @ ResearchGate&lt;br /&gt;
&lt;br /&gt;
== Blender 3D ==&lt;br /&gt;
* [https://youtube.com/playlist?list=PL32WMyFDbfNn4an_LAG1ubo59f54UktrQ Pamācības kā lietot Blender 3D] latviešu valodā. Taisam ziemassvētku apsveikumu.&lt;br /&gt;
* [https://youtu.be/5hgnzc7SV8c Blendera pasaulē] - īsfilma, ko radījuši jaunieši Latvijā ar Blender 3D rīku&lt;br /&gt;
&lt;br /&gt;
== In the news ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.medgadget.com/2020/12/vrx-a-medgadget-book-interview-with-author-dr-brennan-spiegel.html VRx] in medicine, interview with Brennan Spiegel&lt;br /&gt;
::  &amp;lt;small&amp;gt;In his book, VRx: How Virtual Therapeutics Will Revolutionize Medicine, Dr. Brennan Spiegel, a gastroenterologist and Director of Health Services Research at Cedars-Sinai Medical Center in Los Angeles, goes into detail about how virtual reality is playing an increasing role in therapeutic medicine. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.3dfocus.co.uk/category/3d-news-2/augmented-reality Augmented Reality] @ 3D news&lt;br /&gt;
* [[VIV-News]]&lt;br /&gt;
&lt;br /&gt;
== Preparing the presentation / Ieteikumi prezentāciju veidošanā ==&lt;br /&gt;
&lt;br /&gt;
Please plan the presentation time accordingly. You should probably have one slide per minute or less.&lt;br /&gt;
&lt;br /&gt;
Do a dry run before the presentation. Practice.&lt;br /&gt;
&lt;br /&gt;
Make the presentation so that it tells the story as visually as you can, rather than having loads of text on the slides.&lt;br /&gt;
&lt;br /&gt;
The presentations should follow a plan along these guidelines:&lt;br /&gt;
* Related work, other solutions, what was missing&lt;br /&gt;
* The current solution from the paper, approach&lt;br /&gt;
* Analysis, experimental setup, experiments, results&lt;br /&gt;
* Discussion&lt;br /&gt;
* Conclusion&lt;br /&gt;
* Prompts or ideas for in-class discussion after the paper presentation&lt;br /&gt;
&lt;br /&gt;
Other sources and guidelines:&lt;br /&gt;
* http://www.presentationzen.com/presentationzen/2007/03/a_few_weeks_ago.html&lt;br /&gt;
* http://www.presentationzen.com/&lt;br /&gt;
&lt;br /&gt;
* MIT Course: [https://www.youtube.com/watch?v=Unzc731iCUY&amp;amp;ab_channel=MITOpenCourseWare How to Speak by Patrick Winston (video] and [https://ocw.mit.edu/how_to_speak course)]&lt;br /&gt;
&lt;br /&gt;
== Other courses and resources / Kursi un resursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.lua.org/pil/contents.html Programming in Lua]&lt;br /&gt;
&lt;br /&gt;
== Previous projects / Iepriekšējie projekti ==&lt;br /&gt;
* [[Virtuālā Rīga]] 3D modeļi Vecrīgā un Rīgā, ko veidojuši kursa studenti.&lt;br /&gt;
&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project (in Roblox)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WX-m3PkUwTY Ģeolokācijas spēle]&lt;br /&gt;
&lt;br /&gt;
* 3D ekrāns ar rotējošu LED matricu [https://www.dropbox.com/s/qtf912vpj0jg7s4/IMG_8347a_rotejosais_ekrans.JPG?dl=0 (bilde)]&lt;br /&gt;
* &amp;quot;Ķiveres&amp;quot; ekrāna perimetra paplašināšana ar LED lentām lai papildinātu klātbūtnes efektu video materiālam uz ekrāna.&lt;br /&gt;
* Virtuāla karte un navigācija, ko vada ar realitātē izvietotiem QR kodiem. Realizācija LU ēkā.&lt;br /&gt;
* &amp;quot;Socicon&amp;quot; - Sociāla vide internetā, kur komunikācija notiek tikai ar attēliem.&lt;br /&gt;
&lt;br /&gt;
== External projects / Ārējie projekti ==&lt;br /&gt;
* [https://youtu.be/zq_FO69WFzA?si=T8lZT6lmYnsTnqwC Everyday Experiments] by SPACE10&lt;br /&gt;
&lt;br /&gt;
* CAVE = Cave automatic virtual environment [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment (Wikipedia)] &lt;br /&gt;
* Virtuālās alas (CAVE) un liela formāta, modulāri displeji ([[VR_Displays | atsevišķa lapa]])&lt;br /&gt;
&lt;br /&gt;
* [https://viterbischool.usc.edu/news/2024/02/international-conference-on-holodecks-five-key-takeaways/ Holodeck-i]&lt;br /&gt;
&lt;br /&gt;
* [https://www.computer.org/csdl/magazine/cg/2013/03/mcg2013030012/13rRUwhpBGA Building Virtual Worlds Carrying on the Legacy of Randy Pausch&amp;#039;s &amp;quot;Head Fake&amp;quot;] @ CMU&lt;br /&gt;
&lt;br /&gt;
* [http://www.theverge.com/2015/9/17/9333633/usc-institute-for-creative-technologies-virtual-reality-lab Inside USC’s crazy experimental VR lab]&lt;br /&gt;
* [https://www.vividlyapp.com/ Vividly - VR for architecture], [http://www.archipreneur.com/how-virtual-space-will-revolutionize-architecture-with-gunita-kulikovska/ (article)] - made in Latvia.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oI7kLrpoqMs Augmentētā klinšu kāpšana]&lt;br /&gt;
&lt;br /&gt;
* [https://www.quora.com/What-is-the-new-Apple-U1-chip-and-why-is-it-important Apple U1 chip enabling UWB for localization]&lt;br /&gt;
&lt;br /&gt;
=== Roblox, virtual environments ===&lt;br /&gt;
* [https://www.roblox.com/library/1255724589/The-Freedom-Monument-of-Riga The Freedom Monument], Riga, Latvia&lt;br /&gt;
* [https://www.roblox.com/games/4578938968/Verman-Park Vermanes darzs] - course project&lt;br /&gt;
&lt;br /&gt;
== Prezentācijas un video ==&lt;br /&gt;
&lt;br /&gt;
* Jinha Lee - [https://www.ted.com/talks/jinha_lee_reach_into_the_computer_and_grab_a_pixel?subtitle=en Reach into the computer and grab a pixel]&lt;br /&gt;
&lt;br /&gt;
* About Sixth Sense from MIT by:&lt;br /&gt;
** [https://www.ted.com/talks/pattie_maes_pranav_mistry_meet_the_sixthsense_interaction?subtitle=en Patie Maes]&lt;br /&gt;
** [http://www.youtube.com/watch?v=vcBIUsQEE3E Pranav Mistry]&lt;br /&gt;
&lt;br /&gt;
* Sergey Brin about [https://www.ted.com/talks/sergey_brin_why_google_glass?subtitle=en Why Google Glass]&lt;br /&gt;
&lt;br /&gt;
* Eric Berlow and Sean Gourley: [https://www.ted.com/talks/eric_berlow_and_sean_gourley_mapping_ideas_worth_spreading?subtitle=en Mapping ideas worth spreading]&lt;br /&gt;
&lt;br /&gt;
== Applications / Pielietojumi ==&lt;br /&gt;
&lt;br /&gt;
* [https://actu.epfl.ch/news/explore-the-universe-with-virtual-reality/ Explore the Universe with VR] with EPFL. [https://youtu.be/lq3fW7Z8p2c (Video)]&lt;br /&gt;
* [https://www.medgadget.com/2021/10/visual-content-to-treat-amblyopia-interview-with-scott-xiao-ceo-at-luminopia.html Amblyopia (lazy eye) treatement with VR]&lt;br /&gt;
* [http://www.medgadget.com/2016/09/treating-pain-virtual-reality-interview-appliedvr-ceo-matthew-stoudt.html AppliedVR] pielietojumi sāpju mazināšanas terapijā&lt;br /&gt;
* [https://www.medgadget.com/2017/07/stanford-neurosurgery-department-taking-full-advantage-virtual-reality.html Neiroķirurgi Stenfordas universitātē lieto VR]&lt;br /&gt;
&lt;br /&gt;
Exergames:&lt;br /&gt;
* [https://www.youtube.com/watch?v=HEOKxPiGiBg&amp;amp;ab_channel=VRTrailers%26Clips FitXR for VR headsets] (Oculus, Playstation)&lt;br /&gt;
* [https://ringfitadventure.nintendo.com/ Ring Fit Adventure] for TV (Nintendo)&lt;br /&gt;
&lt;br /&gt;
== Potential project themes / Iespējamās kursa projektu tēmas ==&lt;br /&gt;
&lt;br /&gt;
Iedomājieties skolu, kurā katrs priekšmets ir pasaule virtuālajā realitātē. Tas dotu alternatīvu mācību pieeju, skolēni varētu ne tikai lasīt par priekšmetu, bet burtiski spert soli tajā iekšā, lai redzētu un manipulētu ar tēmas objektiem un principiem no iekšienes. Piemēri šādiem priekšmetiem: astronomija, ķīmija, bioloģija, tēlotāja māksla,...&lt;br /&gt;
&lt;br /&gt;
Virtuālā Rīga&lt;br /&gt;
* Rīgas arhitektūras objektu digitāla uzņemšana un integrēšana Rīgas 3D modelī.&lt;br /&gt;
&lt;br /&gt;
Projekts [http://roblox.com Roblox] vidē&lt;br /&gt;
* Roblox ir 3D spēļu izstrādes vide kas iekļauj gan 3D vides dizainu gan arī iespēju papildināt to ar funkcionalitāti programmēšanas valodā Lua.&lt;br /&gt;
&lt;br /&gt;
Arhitektūra un VR (sadarbībā ar uzņēmumu):  &lt;br /&gt;
# Analītiku pievienošana uz integrēta Vr modeļa, tā varētu būt skaņa, gaisma, energoefektivitātes dati real-time attainojumā utt&lt;br /&gt;
# Interakcijas/ ievades iekārtu testēšana, navigācijas izstrāde iespējams dažādos līmeņos - ar &amp;quot;remote control&amp;quot;, &amp;quot;game console&amp;quot;, &amp;quot;gesture based with Leap Motion&amp;quot;.&lt;br /&gt;
#* Iespēja iezīmēt objektus un mainīt to materialitāti, izkārtojumu. Izmaiņu sinhronizācija - kaut kas tiek mainīts VR vidē un izmainās 2D vidē, piemēram plāns.&lt;br /&gt;
# Saziņa vairāku lietotāju integrācija VR objektā; lietotāju saskarnes funkcionalitāte (frontend | backend).&lt;br /&gt;
&lt;br /&gt;
== Competitions / Konkursi ==&lt;br /&gt;
&lt;br /&gt;
* [https://archhive.beebreeders.com/ Archhive]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11337</id>
		<title>LU-DAR-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-DAR-b&amp;diff=11337"/>
		<updated>2026-09-01T21:58:47Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kalendārs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://estudijas.lu.lv/course/view.php?id=7653 DatZ1164-LV : Datorsistēmu arhitektūra un datoru inženierijas pamati I]&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Datorsistēmu arhitektūra un datoru inženierijas pamati I|DAR|DatZ1164-LV|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar datoru uzbūvi un darbības principiem, kā arī sniegt ievadu datoru inženierijā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* 10% - Līdzdalība kursā: jautājumi, atbildes, un diskusijas, komunikācija kursa vietnē.&lt;br /&gt;
* 20% - Praktiskie darbi (PD). &lt;br /&gt;
* 20% - Mazie kontroldarbi (Quiz).&lt;br /&gt;
* 20% - Vidus semestra kontroldarbs (MT - Midterm Test).&lt;br /&gt;
* 20% - Eksāmens (FT - Final Test).&lt;br /&gt;
* 10% - Diskusija, ja vērtējums iepriekš ir virs sliekšņa.&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 2.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads, datoru vēsture, Mūra likums&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 9.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
8 pamatidejas datoru arhitektūrā.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 16.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
5 datorsistēmu komponentes.&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitīšanas sistēmas, binārā, oktālā, heksadecimālā.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD1: Ideju pielietojums.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 30.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļi ar zīmi. Divnieka papildkods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
Quiz 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 7.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Peldošā punkta aritmētika.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD2: Skaitīšanas sistēmas.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 14.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Datora valoda - instrukcijas&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
Quiz 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 21.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Loģikas ķieģelīši&lt;br /&gt;
----&lt;br /&gt;
Papildus avoti: [https://learnabout-electronics.org/Digital/dig20.php Learn about electronics] - par digitālo loģiku.&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD3: Jauna datora konfigurācija no komponentēm.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 28.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vidussemestra kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD4: TBD&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
MT (midterm)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 4.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lekcija: Procesora uzbūve&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD4: TBD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 11.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Atmiņas hierarhija&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 25.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Paralēlie procesi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD5: CPU&lt;br /&gt;
|&lt;br /&gt;
Quiz 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 2.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Grafiskie procesori (GPU)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 9.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD6: SIMD&lt;br /&gt;
|&lt;br /&gt;
Quiz 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 16.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Kursa vielas pārskats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(1). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 23??.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais kontroldarbs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Lab(2). PD7: I2C&lt;br /&gt;
|&lt;br /&gt;
FT (final test)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====??.01.2027. ====&lt;br /&gt;
(Pirmdiena)&lt;br /&gt;
| &lt;br /&gt;
No xx:xx - Mutiskais &amp;#039;&amp;#039;&amp;#039;Eksāmens&amp;#039;&amp;#039;&amp;#039; izcilības kandidātiem pēc pieraksta.&lt;br /&gt;
&lt;br /&gt;
Iespēja kārtot nerakstītos darbus studentiem ar attaisnojumu.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
Pārbaudījumi, tai skaitā praktiskie un kontroldarbi ir pieejami no e-Studijām.&lt;br /&gt;
&lt;br /&gt;
=Literatūra=&lt;br /&gt;
&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, RISC-V Edition ([https://www.amazon.com/dp/0128203315/ @Amazon])&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://youtu.be/mfv0V1SxbNA?si=VNmUNOkyzbG0du03 Linus ar Linus par Linux] un ne tikai, kamēr būvē datoru priekš Linus (2025).&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11336</id>
		<title>LU-MOP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11336"/>
		<updated>2026-09-01T09:25:38Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Kalendārs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Mājas_darbi | HW]] | &lt;br /&gt;
[[#KP | Projekts]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
[[#Pamācības | Pamācības]] |&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Mašīnorientētā programmēšana|MOP|DatZ4017|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-mop-b}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar zema līmeņa programmēšanu Asemblerā, &lt;br /&gt;
lietojot ARM platformu kā konkrētu izstrādes mērķa vidi.&lt;br /&gt;
Asemblera instrukcijas ir aparatūrai tuvākās procesora izpildes komandas, &lt;br /&gt;
līdz ar to kursā tiek stāstīts arī par to, kā darbojas procesors un cita aparatūra, &lt;br /&gt;
kādi ir tā resursi, un kā to ietekmēt ar Asemblera programmām.&lt;br /&gt;
Tiek apskatīts arī kā veidot saskarni starp Asembleru un augstāka līmeņa programmām, tai skaitā C.&lt;br /&gt;
&lt;br /&gt;
Šis ir nopietns kurss ar būtisku slodzi. &lt;br /&gt;
Piemēram, varat iepazīties ar to, kā iepriekšējo gadu studenti vērtējuši šo kursu: [[MOP-m kursa atsauksmes 2013 | MOP-m kursa atsauksmes]]. &lt;br /&gt;
Veiksmi šajā gadā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* Dalība kursā: jautājumi, atbildes, un diskusijas, tai skaitā kursa komunikācijas vietnē.&lt;br /&gt;
* 15% - mazie kontroldarbi (Q: 3+3+9)&lt;br /&gt;
* 35% - mājas darbi (HW: 15+20)&lt;br /&gt;
* 25% - semestra vidus kontroldarbs (MT1)&lt;br /&gt;
* 25% - eksāmens (EX). Eksāmena forma: kursa projekts vai rakstisks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 1.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads kursā (lekcija). Kursa prasības un uzdevumi. &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--Uzdots &amp;#039;&amp;#039;&amp;#039;MD0 mājas darbs&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
pieejams no [http://estudijas.lu.lv/course/view.php?id=103 pieejams no eStudijām].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Uzstādiet Ubuntu vai citu Debian saimes Linux darba vidi uz sava datora, kurā strādāsiet pie kursa uzdevumiem. Kursā mēs izmantosim ARM kros-kompilācijas rīkus. Ubuntu operētājsistēmu Jūs varat darbināt kādā no sekojošiem veidiem: &lt;br /&gt;
* tiešā veidā (native installation);&lt;br /&gt;
* &amp;quot;Dual boot&amp;quot; režīmā, blakus jūsu ikdienas operētājsistēmai;&lt;br /&gt;
* kā virtuālu mašīnu zem jūsu iecienītās operētājsistēmas (MS Windows vai MacOS).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uzstādiet arī uz sava datora Zoom Meetings klientu, lai varam ērti komunicēt lekcijās, praktiskajos darbos un konsultācijās.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 8.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sešpadsmitnieku un citas skaitīšatas sistēmas datoriem. &lt;br /&gt;
Pārveidojumi starp dažādām sistēmām, aritmētiskās darbības. Biti, baiti, vārdi, nibbles.&lt;br /&gt;
&lt;br /&gt;
Lab: Skaitļu pārveidošana starp skaitīšanas sistēmām ar dažādām bāzēm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļu attēlošana papildkodā. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lab: Q1 risinājums. Negatīvi skaitļi aparatūrā.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#HW0 | HW0]] termiņš&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mazais kontroldarbs [[#Q1 | Q1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iegultās un mazo procesoru sistēmas. ARM arhitektūra. &lt;br /&gt;
Mācību izstrādes vide.&lt;br /&gt;
&lt;br /&gt;
Procesora uzbūve. Operatīvā atmiņa. Procesora un atmiņas sadarbība. Adreses. Reģistri. Procesora režīmi. &lt;br /&gt;
&lt;br /&gt;
Lab: Q2 risinājums&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q2 | Q2]]&lt;br /&gt;
* Pasludināts [[#HW1 | HW1]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Programmu izstrādes vide un darba plūsma. &lt;br /&gt;
&lt;br /&gt;
Lab: Makefile uzbūve un veidošana&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 6.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Komandu pieraksts, aritmētiskās un bitu operācijas.&lt;br /&gt;
[https://youtu.be/esNPGVJMyo8 (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Asemblera programmas trasēšana, sekošana reģistru vērtībām.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Pasludināts [[#HW2 | HW2]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 13.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vadības maiņas komandas, testi, bitu operācijas.&lt;br /&gt;
[https://youtu.be/oXG2kp0C8cQ (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Q3 pārskats&lt;br /&gt;
|&lt;br /&gt;
Gatavošanās Q3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 20.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Adresācijas režīmi, darbs ar atmiņu.&lt;br /&gt;
[https://youtu.be/4RcHKopHNlA (video)]&lt;br /&gt;
&lt;br /&gt;
Lab: Atkļūdotāja lietošana&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q3 | Q3]]&lt;br /&gt;
* Termiņš [[#HW1 | HW1]] 23:59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 27.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Apakšprogrammu izsaukumi, saskarne ar &amp;quot;C&amp;quot;.&lt;br /&gt;
[https://youtu.be/KwV2UBhwpP8 (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 3.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Simboliskie dati, kodu tabulas.&lt;br /&gt;
[https://youtu.be/H7aR5OGNBEM (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Termiņš [[#HW2 | HW2]] 23:59&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais &amp;#039;&amp;#039;&amp;#039;kontroldarbs&amp;#039;&amp;#039;&amp;#039; [[#MT | MT]].&lt;br /&gt;
&lt;br /&gt;
Kontroldarba programmēšanas uzdevumi &amp;#039;&amp;#039;&amp;#039;serverī&amp;#039;&amp;#039;&amp;#039; jāiesniedz līdz &amp;#039;&amp;#039;&amp;#039;ceturtdienas&amp;#039;&amp;#039;&amp;#039; beigām.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Kontroldarbs MT būs pieejams tiešsaistē, e-studijās, zemāk sadaļā &amp;quot;Pārbaudījumi&amp;quot;. &lt;br /&gt;
* Kontroldarbu uzsākot jums būs dotas 90 minūtes laika. Kontroldarbu varēs veikt tikai vienu reizi. Tāpēc nodrošiniet sevi ar laiku un vietu kur jūs neviens netraucēs. Uzdevumi paredzami kā atbildes uz jautājumiem, gan arī kā programmēšanas uzdevumi.&lt;br /&gt;
* Pēc kontroldarba jums būs 15 min laika lai ieskenētu vai nofotografētu un eStudijās iesūtītu jūsu pierakstus risinot kontroldarba jautājumus. Tie kalpos kā pierādījums par jūsu patstāvīgu darbu kā arī lai parādītu risinājuma gaitu. Pašas uzdevumu atbildes tik un tā jānosūta ar galveno kontroldarbu.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Pasludināts kursa projekts [[#KP | KP]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Izteiksmes un makro valoda.&lt;br /&gt;
[https://youtu.be/hW7WQ9dtXzI (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&amp;gt;&lt;br /&gt;
* Termiņš &amp;#039;&amp;#039;&amp;#039;MT&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;noskaņotiem&amp;#039;&amp;#039; MT programmēšanas uzdevumiem serverī: 23:59&amp;#039;&amp;#039;&amp;#039;. Uzdevumu nosacījumi pieejami estudijās.&lt;br /&gt;
&amp;lt; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iekļautais asemblers.&lt;br /&gt;
Programmatūras izstrādē lietoto rīku darbības principi.&lt;br /&gt;
Koda optimizācijas.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš&amp;#039;&amp;#039;&amp;#039; eksāmena formas izvēlei KD/KP (23:59)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 1.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Instrukciju izpildes laiki.&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual]&lt;br /&gt;
** A.2.1.2 — bilde ar procesora instrukciju izpildes “cauruli” un tuvumā esošie teksti, par to, kā pa to virzās instrukcijas;&lt;br /&gt;
** 10.4 — cik ātri izpildās instrukcijas, piemēram, reizināšana;&lt;br /&gt;
** 5 — kā strādā zarošanās paredzēšanas mehānisms;&lt;br /&gt;
** 4 un 6 — cache atmiņa pastāv un noder, un ir atsevišķa gan instrukcijām, gan datiem;&lt;br /&gt;
** A.3–A.5 — paanalizējam Intel-a ieteiktās optimizācijas.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 8.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa (SoC)&lt;br /&gt;
* Dokumentācija (&amp;#039;&amp;#039;datasheet&amp;#039;&amp;#039;), tipiskas sadaļas.&lt;br /&gt;
* Atmiņas izklājums (&amp;#039;&amp;#039;memory map&amp;#039;&amp;#039;)&lt;br /&gt;
* Komunikācijas protokoli: RS232, USB, SPI, I2C, 1-wire, CAN.&lt;br /&gt;
* Perifērijs iekārtas: Taimeri, GPIO, USART&lt;br /&gt;
* Watchdog taimeris&lt;br /&gt;
* Sistēmas sāknēšana, priviliģētās operācijas.&lt;br /&gt;
&lt;br /&gt;
Case study: &lt;br /&gt;
* Atmega 328P ([https://ww1.microchip.com/downloads/en/DeviceDoc/Atmel-7810-Automotive-Microcontrollers-ATmega328P_Datasheet.pdf datasheet])&lt;br /&gt;
* [https://www.elprocus.com/avr-atmega8-microcontroller-architecture-applications/ Atmega8 apraksts]&lt;br /&gt;
&lt;br /&gt;
Kursa vielas pārskats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - Kontroldarbs KD2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - termiņš kursa projektam&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Eksāmens būs pieejams tiešsaistē, e-studijās &amp;#039;&amp;#039;&amp;#039;no 10:30 līdz 22:30&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sesijā eksāmens reģistrēts 6.jan.2026 14:30 --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
| &lt;br /&gt;
Termiņš visiem iesniedzamajiem darbiem 23:59.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tai skaitā:&lt;br /&gt;
* noskaņotam [[#KD2 | KD2 programmēšanas uzdevumam]]. &lt;br /&gt;
* MT programmēšanas uzdevumiem ar 50% vertību.&lt;br /&gt;
* HW1 un HW2 ar 50% vertību.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
&lt;br /&gt;
Tipiskas kļūdas pārbaudījumos:&lt;br /&gt;
* Ja prasīts izvadīt tikai rezultātu, tad TIKAI rezultātu. Piemēram &amp;quot;17&amp;quot; nevis &amp;quot;summa=17&amp;quot;.&lt;br /&gt;
* Uzdevumu iesniedzamo direktoriju vārdi ir &amp;quot;case sensitive&amp;quot;. Piemēram, ja prasība ir &amp;quot;hw1&amp;quot;, tad &amp;quot;HW1&amp;quot; tiks ignorēta.&lt;br /&gt;
* Programmu izpilde jātestē uz kursa servera. Pat, ja programma iet uz jūsu datora bet neiet uz servera, tā netiks ieskaitīta.&lt;br /&gt;
* Kompilējot programmas jālieto XScale arhitektūra, gluži kā laboratorijas 1. darba Makefile piemērā. Nenorādot arhitektūru var rasties programmas kļūdas par ko gcc neinformē, piemēram, &amp;#039;&amp;#039;mov&amp;#039;&amp;#039; ar konstanti kas garāka par 8 bitiem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Q1===&lt;br /&gt;
Skaitļu formāti un pārveidošana: decimālā, heksadecimālā, oktālā, binārā.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q2===&lt;br /&gt;
Skaitļi ar zīmi, divnieka papildkodā, to pārveidošana.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q3===&lt;br /&gt;
Asemblera pirmkoda lasīšana un izpratne. Sekot neliela koda fragmentam un noteikt reģistru vērtības pēc tā izpildes.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
=Mājas darbi=&lt;br /&gt;
==HW0==&lt;br /&gt;
# Pieslēgties kursa serverim.&lt;br /&gt;
# Savā mājas direktorijā izveidot direktoriju &amp;lt;code&amp;gt;md0&amp;lt;/code&amp;gt;&lt;br /&gt;
# Direktorijā md0 izveidot teksta failu &amp;lt;code&amp;gt;out.txt&amp;lt;/code&amp;gt; kurā ierakstīts teksts &amp;quot;aRM&amp;quot; bez pēdiņām.&lt;br /&gt;
&lt;br /&gt;
==HW1==&lt;br /&gt;
Aritmētiskās progresijas summa [[LU-MOP-MD1 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
==HW2==&lt;br /&gt;
Matricu reizināšana [[LU-MOP-MD2 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
=KP=&lt;br /&gt;
&lt;br /&gt;
Kursa projekts.&lt;br /&gt;
&lt;br /&gt;
[[LU-MOP-KP | Grafiskā bibliotēka]].&lt;br /&gt;
&lt;br /&gt;
= Literatūra =&lt;br /&gt;
&lt;br /&gt;
====Makefile====&lt;br /&gt;
* [https://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/ A simple Makefile tutorial]&lt;br /&gt;
* [http://www.bravegnu.org/gnu-eprog/ Embedded Programming using the GNU Toolchain]&lt;br /&gt;
* [https://www.gnu.org/software/make/manual/ GNU Make rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====GDB====&lt;br /&gt;
* [https://developers.redhat.com/blog/2021/04/30/the-gdb-developers-gnu-debugger-tutorial-part-1-getting-started-with-the-debugger GDB getting started tutorial]&lt;br /&gt;
* [https://www.cs.umd.edu/~srhuang/teaching/cmsc212/gdb-tutorial-handout.pdf GDB pamācība] no UMD&lt;br /&gt;
&lt;br /&gt;
* [http://web.cecs.pdx.edu/~jrb/cs201/lectures/handouts/gdbcomm.txt GDB komandu īsais apraksts] no PDX&lt;br /&gt;
* [http://www.gnu.org/software/gdb/documentation/ GDB rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====Asemblers====&lt;br /&gt;
* [http://sourceware.org/binutils/docs/as/index.html The “gas” manual], directives etc.&lt;br /&gt;
&lt;br /&gt;
* [https://thinkingeek.com/arm-assembler-raspberry-pi/ ARM assembler in Raspberry Pi]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peter-cockerell.net/aalp/html/frames.html ARM Assembly Language Programming (AALP)] online book by Pete Cockerell&lt;br /&gt;
&lt;br /&gt;
====ARM====&lt;br /&gt;
* [http://pages.cs.wisc.edu/~markhill/restricted/arm_isa_quick_reference.pdf ARM instruction set quick reference] - from U.Wisconsin.&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/documentation/100076/0100/a32-t32-instruction-set-reference/a32-and-t32-instructions/a32-and-t32-instruction-summary?lang=en A32 instruction summary]&lt;br /&gt;
** Šeit pieejami visu instrukciju apraksti&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/architectures/system-architectures/software-standards/abi Application Binary Interface (ABI)] for the Arm architecture&lt;br /&gt;
* [https://developer.arm.com/architectures/instruction-sets/base-isas/a32 ARM A32 instruction set]. Note, that ARM has several [https://developer.arm.com/architectures/instruction-sets instruction sets described here]&lt;br /&gt;
&lt;br /&gt;
* [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0100i/index.html ARM Architecture Reference Manual], [http://www.altera.com/literature/third-party/archives/ddi0100e_arm_arm.pdf (PDF)], ARM DDI 0100I, ARM Limited, 2005.&lt;br /&gt;
* ARM DeveloperSuite Assembler Guide: [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0068b/index.html (web)], [http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/DUI0068.pdf (pdf)].&lt;br /&gt;
** Šeit arī pieejami visu instrukciju apraksti: Chapter 4, ARM Instruction Reference.&lt;br /&gt;
&lt;br /&gt;
====Xscale====&lt;br /&gt;
* Intel XScale Microarchitecture Assembly Language Quick Reference Card ARM Instruction Set, Intel Corporation, 2001&lt;br /&gt;
* Intel IXP42X Product Line of Network Processors and IXC1100 Control Plane Processor Developer’s Manual, ON: 252480-006US, Intel Corporation, 2006&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale(R) Core Developer’s Manual]&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual], ON: 273473-002, Intel Corporation, 2004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grāmatas un citi resursi====&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, 4th Edition ([http://www.amazon.com/Computer-Organization-Design-Fourth-Architecture/dp/0123744938 @Amazon])&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Building Embedded Linux Systems&amp;quot; O&amp;#039;Reilly Media, 2008, ISBN 0596529686&lt;br /&gt;
&lt;br /&gt;
= Pamācības =&lt;br /&gt;
&lt;br /&gt;
* Kā uzstādīt [[arm-linux-gnueabi-gcc un qemu-arm | ARM qemu un gdb]] Ubuntu un Debian vidēs.&lt;br /&gt;
* Kā lietot atkļūmotāju [[GDB ar QUEMU | gdb ar qemu]] emulātoru.&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
* [https://skilldrick.github.io/easy6502/ Easy 6502] assembly tutorial&lt;br /&gt;
&lt;br /&gt;
* [http://www.arm.com/files/pdf/ARM_Arch_A8.pdf The ARM Architecture] - slaidi no Arm.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/ARM_architecture ARM Architecture] - Wikipedija&lt;br /&gt;
&lt;br /&gt;
* [http://www.davespace.co.uk/arm/introduction-to-arm/index.html Introduction to ARM] at DaveSpace&lt;br /&gt;
&lt;br /&gt;
* [http://www.linaro.org/ Linaro] - Open source software for ARM SoCs.&lt;br /&gt;
&lt;br /&gt;
* [https://godbolt.org/ Goldbolt.org] - Compiler explorer&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://qr.ae/pGBj0b Should I learn assembly language to program a microcontroller?] - Answer on Quora by software R&amp;amp;D professional with 40 years of experience.&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11335</id>
		<title>LU-MOP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11335"/>
		<updated>2026-09-01T09:24:35Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 1.09.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Mājas_darbi | HW]] | &lt;br /&gt;
[[#KP | Projekts]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
[[#Pamācības | Pamācības]] |&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Mašīnorientētā programmēšana|MOP|DatZ4017|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-mop-b}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar zema līmeņa programmēšanu Asemblerā, &lt;br /&gt;
lietojot ARM platformu kā konkrētu izstrādes mērķa vidi.&lt;br /&gt;
Asemblera instrukcijas ir aparatūrai tuvākās procesora izpildes komandas, &lt;br /&gt;
līdz ar to kursā tiek stāstīts arī par to, kā darbojas procesors un cita aparatūra, &lt;br /&gt;
kādi ir tā resursi, un kā to ietekmēt ar Asemblera programmām.&lt;br /&gt;
Tiek apskatīts arī kā veidot saskarni starp Asembleru un augstāka līmeņa programmām, tai skaitā C.&lt;br /&gt;
&lt;br /&gt;
Šis ir nopietns kurss ar būtisku slodzi. &lt;br /&gt;
Piemēram, varat iepazīties ar to, kā iepriekšējo gadu studenti vērtējuši šo kursu: [[MOP-m kursa atsauksmes 2013 | MOP-m kursa atsauksmes]]. &lt;br /&gt;
Veiksmi šajā gadā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* Dalība kursā: jautājumi, atbildes, un diskusijas, tai skaitā kursa komunikācijas vietnē.&lt;br /&gt;
* 15% - mazie kontroldarbi (Q: 3+3+9)&lt;br /&gt;
* 35% - mājas darbi (HW: 15+20)&lt;br /&gt;
* 25% - semestra vidus kontroldarbs (MT1)&lt;br /&gt;
* 25% - eksāmens (EX). Eksāmena forma: kursa projekts vai rakstisks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 01.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads kursā (lekcija). Kursa prasības un uzdevumi. &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--Uzdots &amp;#039;&amp;#039;&amp;#039;MD0 mājas darbs&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
pieejams no [http://estudijas.lu.lv/course/view.php?id=103 pieejams no eStudijām].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Uzstādiet Ubuntu vai citu Debian saimes Linux darba vidi uz sava datora, kurā strādāsiet pie kursa uzdevumiem. Kursā mēs izmantosim ARM kros-kompilācijas rīkus. Ubuntu operētājsistēmu Jūs varat darbināt kādā no sekojošiem veidiem: &lt;br /&gt;
* tiešā veidā (native installation);&lt;br /&gt;
* &amp;quot;Dual boot&amp;quot; režīmā, blakus jūsu ikdienas operētājsistēmai;&lt;br /&gt;
* kā virtuālu mašīnu zem jūsu iecienītās operētājsistēmas (MS Windows vai MacOS).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uzstādiet arī uz sava datora Zoom Meetings klientu, lai varam ērti komunicēt lekcijās, praktiskajos darbos un konsultācijās.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 8.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sešpadsmitnieku un citas skaitīšatas sistēmas datoriem. &lt;br /&gt;
Pārveidojumi starp dažādām sistēmām, aritmētiskās darbības. Biti, baiti, vārdi, nibbles.&lt;br /&gt;
&lt;br /&gt;
Lab: Skaitļu pārveidošana starp skaitīšanas sistēmām ar dažādām bāzēm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļu attēlošana papildkodā. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lab: Q1 risinājums. Negatīvi skaitļi aparatūrā.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#HW0 | HW0]] termiņš&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mazais kontroldarbs [[#Q1 | Q1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iegultās un mazo procesoru sistēmas. ARM arhitektūra. &lt;br /&gt;
Mācību izstrādes vide.&lt;br /&gt;
&lt;br /&gt;
Procesora uzbūve. Operatīvā atmiņa. Procesora un atmiņas sadarbība. Adreses. Reģistri. Procesora režīmi. &lt;br /&gt;
&lt;br /&gt;
Lab: Q2 risinājums&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q2 | Q2]]&lt;br /&gt;
* Pasludināts [[#HW1 | HW1]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Programmu izstrādes vide un darba plūsma. &lt;br /&gt;
&lt;br /&gt;
Lab: Makefile uzbūve un veidošana&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 06.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Komandu pieraksts, aritmētiskās un bitu operācijas.&lt;br /&gt;
[https://youtu.be/esNPGVJMyo8 (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Asemblera programmas trasēšana, sekošana reģistru vērtībām.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Pasludināts [[#HW2 | HW2]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 13.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vadības maiņas komandas, testi, bitu operācijas.&lt;br /&gt;
[https://youtu.be/oXG2kp0C8cQ (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Q3 pārskats&lt;br /&gt;
|&lt;br /&gt;
Gatavošanās Q3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 20.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Adresācijas režīmi, darbs ar atmiņu.&lt;br /&gt;
[https://youtu.be/4RcHKopHNlA (video)]&lt;br /&gt;
&lt;br /&gt;
Lab: Atkļūdotāja lietošana&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q3 | Q3]]&lt;br /&gt;
* Termiņš [[#HW1 | HW1]] 23:59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 27.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Apakšprogrammu izsaukumi, saskarne ar &amp;quot;C&amp;quot;.&lt;br /&gt;
[https://youtu.be/KwV2UBhwpP8 (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 3.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Simboliskie dati, kodu tabulas.&lt;br /&gt;
[https://youtu.be/H7aR5OGNBEM (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Termiņš [[#HW2 | HW2]] 23:59&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais &amp;#039;&amp;#039;&amp;#039;kontroldarbs&amp;#039;&amp;#039;&amp;#039; [[#MT | MT]].&lt;br /&gt;
&lt;br /&gt;
Kontroldarba programmēšanas uzdevumi &amp;#039;&amp;#039;&amp;#039;serverī&amp;#039;&amp;#039;&amp;#039; jāiesniedz līdz &amp;#039;&amp;#039;&amp;#039;ceturtdienas&amp;#039;&amp;#039;&amp;#039; beigām.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Kontroldarbs MT būs pieejams tiešsaistē, e-studijās, zemāk sadaļā &amp;quot;Pārbaudījumi&amp;quot;. &lt;br /&gt;
* Kontroldarbu uzsākot jums būs dotas 90 minūtes laika. Kontroldarbu varēs veikt tikai vienu reizi. Tāpēc nodrošiniet sevi ar laiku un vietu kur jūs neviens netraucēs. Uzdevumi paredzami kā atbildes uz jautājumiem, gan arī kā programmēšanas uzdevumi.&lt;br /&gt;
* Pēc kontroldarba jums būs 15 min laika lai ieskenētu vai nofotografētu un eStudijās iesūtītu jūsu pierakstus risinot kontroldarba jautājumus. Tie kalpos kā pierādījums par jūsu patstāvīgu darbu kā arī lai parādītu risinājuma gaitu. Pašas uzdevumu atbildes tik un tā jānosūta ar galveno kontroldarbu.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Pasludināts kursa projekts [[#KP | KP]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Izteiksmes un makro valoda.&lt;br /&gt;
[https://youtu.be/hW7WQ9dtXzI (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&amp;gt;&lt;br /&gt;
* Termiņš &amp;#039;&amp;#039;&amp;#039;MT&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;noskaņotiem&amp;#039;&amp;#039; MT programmēšanas uzdevumiem serverī: 23:59&amp;#039;&amp;#039;&amp;#039;. Uzdevumu nosacījumi pieejami estudijās.&lt;br /&gt;
&amp;lt; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iekļautais asemblers.&lt;br /&gt;
Programmatūras izstrādē lietoto rīku darbības principi.&lt;br /&gt;
Koda optimizācijas.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš&amp;#039;&amp;#039;&amp;#039; eksāmena formas izvēlei KD/KP (23:59)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Instrukciju izpildes laiki.&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual]&lt;br /&gt;
** A.2.1.2 — bilde ar procesora instrukciju izpildes “cauruli” un tuvumā esošie teksti, par to, kā pa to virzās instrukcijas;&lt;br /&gt;
** 10.4 — cik ātri izpildās instrukcijas, piemēram, reizināšana;&lt;br /&gt;
** 5 — kā strādā zarošanās paredzēšanas mehānisms;&lt;br /&gt;
** 4 un 6 — cache atmiņa pastāv un noder, un ir atsevišķa gan instrukcijām, gan datiem;&lt;br /&gt;
** A.3–A.5 — paanalizējam Intel-a ieteiktās optimizācijas.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa (SoC)&lt;br /&gt;
* Dokumentācija (&amp;#039;&amp;#039;datasheet&amp;#039;&amp;#039;), tipiskas sadaļas.&lt;br /&gt;
* Atmiņas izklājums (&amp;#039;&amp;#039;memory map&amp;#039;&amp;#039;)&lt;br /&gt;
* Komunikācijas protokoli: RS232, USB, SPI, I2C, 1-wire, CAN.&lt;br /&gt;
* Perifērijs iekārtas: Taimeri, GPIO, USART&lt;br /&gt;
* Watchdog taimeris&lt;br /&gt;
* Sistēmas sāknēšana, priviliģētās operācijas.&lt;br /&gt;
&lt;br /&gt;
Case study: &lt;br /&gt;
* Atmega 328P ([https://ww1.microchip.com/downloads/en/DeviceDoc/Atmel-7810-Automotive-Microcontrollers-ATmega328P_Datasheet.pdf datasheet])&lt;br /&gt;
* [https://www.elprocus.com/avr-atmega8-microcontroller-architecture-applications/ Atmega8 apraksts]&lt;br /&gt;
&lt;br /&gt;
Kursa vielas pārskats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - Kontroldarbs KD2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - termiņš kursa projektam&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Eksāmens būs pieejams tiešsaistē, e-studijās &amp;#039;&amp;#039;&amp;#039;no 10:30 līdz 22:30&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sesijā eksāmens reģistrēts 6.jan.2026 14:30 --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
| &lt;br /&gt;
Termiņš visiem iesniedzamajiem darbiem 23:59.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tai skaitā:&lt;br /&gt;
* noskaņotam [[#KD2 | KD2 programmēšanas uzdevumam]]. &lt;br /&gt;
* MT programmēšanas uzdevumiem ar 50% vertību.&lt;br /&gt;
* HW1 un HW2 ar 50% vertību.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
&lt;br /&gt;
Tipiskas kļūdas pārbaudījumos:&lt;br /&gt;
* Ja prasīts izvadīt tikai rezultātu, tad TIKAI rezultātu. Piemēram &amp;quot;17&amp;quot; nevis &amp;quot;summa=17&amp;quot;.&lt;br /&gt;
* Uzdevumu iesniedzamo direktoriju vārdi ir &amp;quot;case sensitive&amp;quot;. Piemēram, ja prasība ir &amp;quot;hw1&amp;quot;, tad &amp;quot;HW1&amp;quot; tiks ignorēta.&lt;br /&gt;
* Programmu izpilde jātestē uz kursa servera. Pat, ja programma iet uz jūsu datora bet neiet uz servera, tā netiks ieskaitīta.&lt;br /&gt;
* Kompilējot programmas jālieto XScale arhitektūra, gluži kā laboratorijas 1. darba Makefile piemērā. Nenorādot arhitektūru var rasties programmas kļūdas par ko gcc neinformē, piemēram, &amp;#039;&amp;#039;mov&amp;#039;&amp;#039; ar konstanti kas garāka par 8 bitiem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Q1===&lt;br /&gt;
Skaitļu formāti un pārveidošana: decimālā, heksadecimālā, oktālā, binārā.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q2===&lt;br /&gt;
Skaitļi ar zīmi, divnieka papildkodā, to pārveidošana.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q3===&lt;br /&gt;
Asemblera pirmkoda lasīšana un izpratne. Sekot neliela koda fragmentam un noteikt reģistru vērtības pēc tā izpildes.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
=Mājas darbi=&lt;br /&gt;
==HW0==&lt;br /&gt;
# Pieslēgties kursa serverim.&lt;br /&gt;
# Savā mājas direktorijā izveidot direktoriju &amp;lt;code&amp;gt;md0&amp;lt;/code&amp;gt;&lt;br /&gt;
# Direktorijā md0 izveidot teksta failu &amp;lt;code&amp;gt;out.txt&amp;lt;/code&amp;gt; kurā ierakstīts teksts &amp;quot;aRM&amp;quot; bez pēdiņām.&lt;br /&gt;
&lt;br /&gt;
==HW1==&lt;br /&gt;
Aritmētiskās progresijas summa [[LU-MOP-MD1 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
==HW2==&lt;br /&gt;
Matricu reizināšana [[LU-MOP-MD2 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
=KP=&lt;br /&gt;
&lt;br /&gt;
Kursa projekts.&lt;br /&gt;
&lt;br /&gt;
[[LU-MOP-KP | Grafiskā bibliotēka]].&lt;br /&gt;
&lt;br /&gt;
= Literatūra =&lt;br /&gt;
&lt;br /&gt;
====Makefile====&lt;br /&gt;
* [https://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/ A simple Makefile tutorial]&lt;br /&gt;
* [http://www.bravegnu.org/gnu-eprog/ Embedded Programming using the GNU Toolchain]&lt;br /&gt;
* [https://www.gnu.org/software/make/manual/ GNU Make rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====GDB====&lt;br /&gt;
* [https://developers.redhat.com/blog/2021/04/30/the-gdb-developers-gnu-debugger-tutorial-part-1-getting-started-with-the-debugger GDB getting started tutorial]&lt;br /&gt;
* [https://www.cs.umd.edu/~srhuang/teaching/cmsc212/gdb-tutorial-handout.pdf GDB pamācība] no UMD&lt;br /&gt;
&lt;br /&gt;
* [http://web.cecs.pdx.edu/~jrb/cs201/lectures/handouts/gdbcomm.txt GDB komandu īsais apraksts] no PDX&lt;br /&gt;
* [http://www.gnu.org/software/gdb/documentation/ GDB rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====Asemblers====&lt;br /&gt;
* [http://sourceware.org/binutils/docs/as/index.html The “gas” manual], directives etc.&lt;br /&gt;
&lt;br /&gt;
* [https://thinkingeek.com/arm-assembler-raspberry-pi/ ARM assembler in Raspberry Pi]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peter-cockerell.net/aalp/html/frames.html ARM Assembly Language Programming (AALP)] online book by Pete Cockerell&lt;br /&gt;
&lt;br /&gt;
====ARM====&lt;br /&gt;
* [http://pages.cs.wisc.edu/~markhill/restricted/arm_isa_quick_reference.pdf ARM instruction set quick reference] - from U.Wisconsin.&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/documentation/100076/0100/a32-t32-instruction-set-reference/a32-and-t32-instructions/a32-and-t32-instruction-summary?lang=en A32 instruction summary]&lt;br /&gt;
** Šeit pieejami visu instrukciju apraksti&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/architectures/system-architectures/software-standards/abi Application Binary Interface (ABI)] for the Arm architecture&lt;br /&gt;
* [https://developer.arm.com/architectures/instruction-sets/base-isas/a32 ARM A32 instruction set]. Note, that ARM has several [https://developer.arm.com/architectures/instruction-sets instruction sets described here]&lt;br /&gt;
&lt;br /&gt;
* [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0100i/index.html ARM Architecture Reference Manual], [http://www.altera.com/literature/third-party/archives/ddi0100e_arm_arm.pdf (PDF)], ARM DDI 0100I, ARM Limited, 2005.&lt;br /&gt;
* ARM DeveloperSuite Assembler Guide: [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0068b/index.html (web)], [http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/DUI0068.pdf (pdf)].&lt;br /&gt;
** Šeit arī pieejami visu instrukciju apraksti: Chapter 4, ARM Instruction Reference.&lt;br /&gt;
&lt;br /&gt;
====Xscale====&lt;br /&gt;
* Intel XScale Microarchitecture Assembly Language Quick Reference Card ARM Instruction Set, Intel Corporation, 2001&lt;br /&gt;
* Intel IXP42X Product Line of Network Processors and IXC1100 Control Plane Processor Developer’s Manual, ON: 252480-006US, Intel Corporation, 2006&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale(R) Core Developer’s Manual]&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual], ON: 273473-002, Intel Corporation, 2004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grāmatas un citi resursi====&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, 4th Edition ([http://www.amazon.com/Computer-Organization-Design-Fourth-Architecture/dp/0123744938 @Amazon])&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Building Embedded Linux Systems&amp;quot; O&amp;#039;Reilly Media, 2008, ISBN 0596529686&lt;br /&gt;
&lt;br /&gt;
= Pamācības =&lt;br /&gt;
&lt;br /&gt;
* Kā uzstādīt [[arm-linux-gnueabi-gcc un qemu-arm | ARM qemu un gdb]] Ubuntu un Debian vidēs.&lt;br /&gt;
* Kā lietot atkļūmotāju [[GDB ar QUEMU | gdb ar qemu]] emulātoru.&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
* [https://skilldrick.github.io/easy6502/ Easy 6502] assembly tutorial&lt;br /&gt;
&lt;br /&gt;
* [http://www.arm.com/files/pdf/ARM_Arch_A8.pdf The ARM Architecture] - slaidi no Arm.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/ARM_architecture ARM Architecture] - Wikipedija&lt;br /&gt;
&lt;br /&gt;
* [http://www.davespace.co.uk/arm/introduction-to-arm/index.html Introduction to ARM] at DaveSpace&lt;br /&gt;
&lt;br /&gt;
* [http://www.linaro.org/ Linaro] - Open source software for ARM SoCs.&lt;br /&gt;
&lt;br /&gt;
* [https://godbolt.org/ Goldbolt.org] - Compiler explorer&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://qr.ae/pGBj0b Should I learn assembly language to program a microcontroller?] - Answer on Quora by software R&amp;amp;D professional with 40 years of experience.&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
	</entry>
	<entry>
		<id>https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11334</id>
		<title>LU-MOP-b</title>
		<link rel="alternate" type="text/html" href="https://andromeda.df.lu.lv/wiki/index.php?title=LU-MOP-b&amp;diff=11334"/>
		<updated>2026-09-01T09:24:09Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* 6.10.2026. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Īsceļi:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[#Kalendārs | Kalendārs]] | &lt;br /&gt;
[[#Pārbaudījumi | Pārbaudījumi]] | &lt;br /&gt;
[[#Mājas_darbi | HW]] | &lt;br /&gt;
[[#KP | Projekts]] | &lt;br /&gt;
[[#Literatūra | Literatūra]] | &lt;br /&gt;
[[#Pamācības | Pamācības]] |&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
{{TodayTomorrow}} (ja ir lekcija)&lt;br /&gt;
&lt;br /&gt;
{{LUDFKurss|Mašīnorientētā programmēšana|MOP|DatZ4017|2DAT4074}}&lt;br /&gt;
&lt;br /&gt;
* Pasniedzējs: Leo Seļāvo &amp;#039;&amp;#039;(epasts: vards.uzvards @ gmail.com)&amp;#039;&amp;#039;&lt;br /&gt;
* Komunikācija ar pasniedzēju iespējama gan kursa forumā, gan pa epastu, vai arī iepriekš sarunājot, klātienē.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * {{KursiGGroup|lu-mop-b}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kursa mērķis===&lt;br /&gt;
Kursa mērķis ir iepazīstināt ar zema līmeņa programmēšanu Asemblerā, &lt;br /&gt;
lietojot ARM platformu kā konkrētu izstrādes mērķa vidi.&lt;br /&gt;
Asemblera instrukcijas ir aparatūrai tuvākās procesora izpildes komandas, &lt;br /&gt;
līdz ar to kursā tiek stāstīts arī par to, kā darbojas procesors un cita aparatūra, &lt;br /&gt;
kādi ir tā resursi, un kā to ietekmēt ar Asemblera programmām.&lt;br /&gt;
Tiek apskatīts arī kā veidot saskarni starp Asembleru un augstāka līmeņa programmām, tai skaitā C.&lt;br /&gt;
&lt;br /&gt;
Šis ir nopietns kurss ar būtisku slodzi. &lt;br /&gt;
Piemēram, varat iepazīties ar to, kā iepriekšējo gadu studenti vērtējuši šo kursu: [[MOP-m kursa atsauksmes 2013 | MOP-m kursa atsauksmes]]. &lt;br /&gt;
Veiksmi šajā gadā.&lt;br /&gt;
&lt;br /&gt;
===Vērtējums===&lt;br /&gt;
Gala vērtējums kursā veidosies no sekojošiem faktoriem:&lt;br /&gt;
* Dalība kursā: jautājumi, atbildes, un diskusijas, tai skaitā kursa komunikācijas vietnē.&lt;br /&gt;
* 15% - mazie kontroldarbi (Q: 3+3+9)&lt;br /&gt;
* 35% - mājas darbi (HW: 15+20)&lt;br /&gt;
* 25% - semestra vidus kontroldarbs (MT1)&lt;br /&gt;
* 25% - eksāmens (EX). Eksāmena forma: kursa projekts vai rakstisks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lai saņemtu sekmīgu vērtējumu kursā, jāsavāc vismaz 40% kopā par visiem kursa darbiem, un jānoliek eksāmens ar vērtējumu vismaz 40%. Tātad, ar eksāmenu vien nepietiek, jāpilda arī citi darbi.&lt;br /&gt;
&lt;br /&gt;
{{DarbuKavejumi}}&lt;br /&gt;
&lt;br /&gt;
===Akadēmiskā goda sistēma===&lt;br /&gt;
[[Akadēmiskā goda sistēma]] - noteikumi, kuriem jums kā studentiem jāpiekrīt lai varētu sekmīgi piedalīties šajā kursā.&lt;br /&gt;
&lt;br /&gt;
= Kalendārs =&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
! Datums, nedēļa &lt;br /&gt;
!width=&amp;quot;50%&amp;quot;| Kursa saturs&lt;br /&gt;
! Uzdevumi&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
==== 1.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Ievads kursā (lekcija). Kursa prasības un uzdevumi. &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--Uzdots &amp;#039;&amp;#039;&amp;#039;MD0 mājas darbs&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
pieejams no [http://estudijas.lu.lv/course/view.php?id=103 pieejams no eStudijām].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Uzstādiet Ubuntu vai citu Debian saimes Linux darba vidi uz sava datora, kurā strādāsiet pie kursa uzdevumiem. Kursā mēs izmantosim ARM kros-kompilācijas rīkus. Ubuntu operētājsistēmu Jūs varat darbināt kādā no sekojošiem veidiem: &lt;br /&gt;
* tiešā veidā (native installation);&lt;br /&gt;
* &amp;quot;Dual boot&amp;quot; režīmā, blakus jūsu ikdienas operētājsistēmai;&lt;br /&gt;
* kā virtuālu mašīnu zem jūsu iecienītās operētājsistēmas (MS Windows vai MacOS).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Uzstādiet arī uz sava datora Zoom Meetings klientu, lai varam ērti komunicēt lekcijās, praktiskajos darbos un konsultācijās.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 8.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sešpadsmitnieku un citas skaitīšatas sistēmas datoriem. &lt;br /&gt;
Pārveidojumi starp dažādām sistēmām, aritmētiskās darbības. Biti, baiti, vārdi, nibbles.&lt;br /&gt;
&lt;br /&gt;
Lab: Skaitļu pārveidošana starp skaitīšanas sistēmām ar dažādām bāzēm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Skaitļu attēlošana papildkodā. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lab: Q1 risinājums. Negatīvi skaitļi aparatūrā.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#HW0 | HW0]] termiņš&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mazais kontroldarbs [[#Q1 | Q1]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 22.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iegultās un mazo procesoru sistēmas. ARM arhitektūra. &lt;br /&gt;
Mācību izstrādes vide.&lt;br /&gt;
&lt;br /&gt;
Procesora uzbūve. Operatīvā atmiņa. Procesora un atmiņas sadarbība. Adreses. Reģistri. Procesora režīmi. &lt;br /&gt;
&lt;br /&gt;
Lab: Q2 risinājums&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q2 | Q2]]&lt;br /&gt;
* Pasludināts [[#HW1 | HW1]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 29.09.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Programmu izstrādes vide un darba plūsma. &lt;br /&gt;
&lt;br /&gt;
Lab: Makefile uzbūve un veidošana&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 06.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Komandu pieraksts, aritmētiskās un bitu operācijas.&lt;br /&gt;
[https://youtu.be/esNPGVJMyo8 (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Asemblera programmas trasēšana, sekošana reģistru vērtībām.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Pasludināts [[#HW2 | HW2]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 13.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Vadības maiņas komandas, testi, bitu operācijas.&lt;br /&gt;
[https://youtu.be/oXG2kp0C8cQ (video)]&lt;br /&gt;
&lt;br /&gt;
Lab. Q3 pārskats&lt;br /&gt;
|&lt;br /&gt;
Gatavošanās Q3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 20.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Adresācijas režīmi, darbs ar atmiņu.&lt;br /&gt;
[https://youtu.be/4RcHKopHNlA (video)]&lt;br /&gt;
&lt;br /&gt;
Lab: Atkļūdotāja lietošana&lt;br /&gt;
| &lt;br /&gt;
* Mazais kontroldarbs [[#Q3 | Q3]]&lt;br /&gt;
* Termiņš [[#HW1 | HW1]] 23:59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 27.10.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Apakšprogrammu izsaukumi, saskarne ar &amp;quot;C&amp;quot;.&lt;br /&gt;
[https://youtu.be/KwV2UBhwpP8 (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 3.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Simboliskie dati, kodu tabulas.&lt;br /&gt;
[https://youtu.be/H7aR5OGNBEM (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Termiņš [[#HW2 | HW2]] 23:59&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 10.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Lielais &amp;#039;&amp;#039;&amp;#039;kontroldarbs&amp;#039;&amp;#039;&amp;#039; [[#MT | MT]].&lt;br /&gt;
&lt;br /&gt;
Kontroldarba programmēšanas uzdevumi &amp;#039;&amp;#039;&amp;#039;serverī&amp;#039;&amp;#039;&amp;#039; jāiesniedz līdz &amp;#039;&amp;#039;&amp;#039;ceturtdienas&amp;#039;&amp;#039;&amp;#039; beigām.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Kontroldarbs MT būs pieejams tiešsaistē, e-studijās, zemāk sadaļā &amp;quot;Pārbaudījumi&amp;quot;. &lt;br /&gt;
* Kontroldarbu uzsākot jums būs dotas 90 minūtes laika. Kontroldarbu varēs veikt tikai vienu reizi. Tāpēc nodrošiniet sevi ar laiku un vietu kur jūs neviens netraucēs. Uzdevumi paredzami kā atbildes uz jautājumiem, gan arī kā programmēšanas uzdevumi.&lt;br /&gt;
* Pēc kontroldarba jums būs 15 min laika lai ieskenētu vai nofotografētu un eStudijās iesūtītu jūsu pierakstus risinot kontroldarba jautājumus. Tie kalpos kā pierādījums par jūsu patstāvīgu darbu kā arī lai parādītu risinājuma gaitu. Pašas uzdevumu atbildes tik un tā jānosūta ar galveno kontroldarbu.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Pasludināts kursa projekts [[#KP | KP]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 17.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Izteiksmes un makro valoda.&lt;br /&gt;
[https://youtu.be/hW7WQ9dtXzI (video)]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&amp;gt;&lt;br /&gt;
* Termiņš &amp;#039;&amp;#039;&amp;#039;MT&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;noskaņotiem&amp;#039;&amp;#039; MT programmēšanas uzdevumiem serverī: 23:59&amp;#039;&amp;#039;&amp;#039;. Uzdevumu nosacījumi pieejami estudijās.&lt;br /&gt;
&amp;lt; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 24.11.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Iekļautais asemblers.&lt;br /&gt;
Programmatūras izstrādē lietoto rīku darbības principi.&lt;br /&gt;
Koda optimizācijas.&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Termiņš&amp;#039;&amp;#039;&amp;#039; eksāmena formas izvēlei KD/KP (23:59)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 01.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Instrukciju izpildes laiki.&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual]&lt;br /&gt;
** A.2.1.2 — bilde ar procesora instrukciju izpildes “cauruli” un tuvumā esošie teksti, par to, kā pa to virzās instrukcijas;&lt;br /&gt;
** 10.4 — cik ātri izpildās instrukcijas, piemēram, reizināšana;&lt;br /&gt;
** 5 — kā strādā zarošanās paredzēšanas mehānisms;&lt;br /&gt;
** 4 un 6 — cache atmiņa pastāv un noder, un ir atsevišķa gan instrukcijām, gan datiem;&lt;br /&gt;
** A.3–A.5 — paanalizējam Intel-a ieteiktās optimizācijas.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 08.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
Sistēmas uz čipa (SoC)&lt;br /&gt;
* Dokumentācija (&amp;#039;&amp;#039;datasheet&amp;#039;&amp;#039;), tipiskas sadaļas.&lt;br /&gt;
* Atmiņas izklājums (&amp;#039;&amp;#039;memory map&amp;#039;&amp;#039;)&lt;br /&gt;
* Komunikācijas protokoli: RS232, USB, SPI, I2C, 1-wire, CAN.&lt;br /&gt;
* Perifērijs iekārtas: Taimeri, GPIO, USART&lt;br /&gt;
* Watchdog taimeris&lt;br /&gt;
* Sistēmas sāknēšana, priviliģētās operācijas.&lt;br /&gt;
&lt;br /&gt;
Case study: &lt;br /&gt;
* Atmega 328P ([https://ww1.microchip.com/downloads/en/DeviceDoc/Atmel-7810-Automotive-Microcontrollers-ATmega328P_Datasheet.pdf datasheet])&lt;br /&gt;
* [https://www.elprocus.com/avr-atmega8-microcontroller-architecture-applications/ Atmega8 apraksts]&lt;br /&gt;
&lt;br /&gt;
Kursa vielas pārskats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== 15.12.2026. ====&lt;br /&gt;
| &lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - Kontroldarbs KD2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
12:30 &amp;#039;&amp;#039;&amp;#039;Eksāmens - termiņš kursa projektam&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Eksāmens būs pieejams tiešsaistē, e-studijās &amp;#039;&amp;#039;&amp;#039;no 10:30 līdz 22:30&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sesijā eksāmens reģistrēts 6.jan.2026 14:30 --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
| &lt;br /&gt;
Termiņš visiem iesniedzamajiem darbiem 23:59.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tai skaitā:&lt;br /&gt;
* noskaņotam [[#KD2 | KD2 programmēšanas uzdevumam]]. &lt;br /&gt;
* MT programmēšanas uzdevumiem ar 50% vertību.&lt;br /&gt;
* HW1 un HW2 ar 50% vertību.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pārbaudījumi=&lt;br /&gt;
&lt;br /&gt;
Tipiskas kļūdas pārbaudījumos:&lt;br /&gt;
* Ja prasīts izvadīt tikai rezultātu, tad TIKAI rezultātu. Piemēram &amp;quot;17&amp;quot; nevis &amp;quot;summa=17&amp;quot;.&lt;br /&gt;
* Uzdevumu iesniedzamo direktoriju vārdi ir &amp;quot;case sensitive&amp;quot;. Piemēram, ja prasība ir &amp;quot;hw1&amp;quot;, tad &amp;quot;HW1&amp;quot; tiks ignorēta.&lt;br /&gt;
* Programmu izpilde jātestē uz kursa servera. Pat, ja programma iet uz jūsu datora bet neiet uz servera, tā netiks ieskaitīta.&lt;br /&gt;
* Kompilējot programmas jālieto XScale arhitektūra, gluži kā laboratorijas 1. darba Makefile piemērā. Nenorādot arhitektūru var rasties programmas kļūdas par ko gcc neinformē, piemēram, &amp;#039;&amp;#039;mov&amp;#039;&amp;#039; ar konstanti kas garāka par 8 bitiem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Q1===&lt;br /&gt;
Skaitļu formāti un pārveidošana: decimālā, heksadecimālā, oktālā, binārā.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q2===&lt;br /&gt;
Skaitļi ar zīmi, divnieka papildkodā, to pārveidošana.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
===Q3===&lt;br /&gt;
Asemblera pirmkoda lasīšana un izpratne. Sekot neliela koda fragmentam un noteikt reģistru vērtības pēc tā izpildes.&lt;br /&gt;
&lt;br /&gt;
Mazais kontroldarbs būs pieejams estudijās.&lt;br /&gt;
&lt;br /&gt;
=Mājas darbi=&lt;br /&gt;
==HW0==&lt;br /&gt;
# Pieslēgties kursa serverim.&lt;br /&gt;
# Savā mājas direktorijā izveidot direktoriju &amp;lt;code&amp;gt;md0&amp;lt;/code&amp;gt;&lt;br /&gt;
# Direktorijā md0 izveidot teksta failu &amp;lt;code&amp;gt;out.txt&amp;lt;/code&amp;gt; kurā ierakstīts teksts &amp;quot;aRM&amp;quot; bez pēdiņām.&lt;br /&gt;
&lt;br /&gt;
==HW1==&lt;br /&gt;
Aritmētiskās progresijas summa [[LU-MOP-MD1 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
==HW2==&lt;br /&gt;
Matricu reizināšana [[LU-MOP-MD2 | (apraksts)]].&lt;br /&gt;
&lt;br /&gt;
=KP=&lt;br /&gt;
&lt;br /&gt;
Kursa projekts.&lt;br /&gt;
&lt;br /&gt;
[[LU-MOP-KP | Grafiskā bibliotēka]].&lt;br /&gt;
&lt;br /&gt;
= Literatūra =&lt;br /&gt;
&lt;br /&gt;
====Makefile====&lt;br /&gt;
* [https://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/ A simple Makefile tutorial]&lt;br /&gt;
* [http://www.bravegnu.org/gnu-eprog/ Embedded Programming using the GNU Toolchain]&lt;br /&gt;
* [https://www.gnu.org/software/make/manual/ GNU Make rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====GDB====&lt;br /&gt;
* [https://developers.redhat.com/blog/2021/04/30/the-gdb-developers-gnu-debugger-tutorial-part-1-getting-started-with-the-debugger GDB getting started tutorial]&lt;br /&gt;
* [https://www.cs.umd.edu/~srhuang/teaching/cmsc212/gdb-tutorial-handout.pdf GDB pamācība] no UMD&lt;br /&gt;
&lt;br /&gt;
* [http://web.cecs.pdx.edu/~jrb/cs201/lectures/handouts/gdbcomm.txt GDB komandu īsais apraksts] no PDX&lt;br /&gt;
* [http://www.gnu.org/software/gdb/documentation/ GDB rokasgrāmata]&lt;br /&gt;
&lt;br /&gt;
====Asemblers====&lt;br /&gt;
* [http://sourceware.org/binutils/docs/as/index.html The “gas” manual], directives etc.&lt;br /&gt;
&lt;br /&gt;
* [https://thinkingeek.com/arm-assembler-raspberry-pi/ ARM assembler in Raspberry Pi]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peter-cockerell.net/aalp/html/frames.html ARM Assembly Language Programming (AALP)] online book by Pete Cockerell&lt;br /&gt;
&lt;br /&gt;
====ARM====&lt;br /&gt;
* [http://pages.cs.wisc.edu/~markhill/restricted/arm_isa_quick_reference.pdf ARM instruction set quick reference] - from U.Wisconsin.&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/documentation/100076/0100/a32-t32-instruction-set-reference/a32-and-t32-instructions/a32-and-t32-instruction-summary?lang=en A32 instruction summary]&lt;br /&gt;
** Šeit pieejami visu instrukciju apraksti&lt;br /&gt;
&lt;br /&gt;
* [https://developer.arm.com/architectures/system-architectures/software-standards/abi Application Binary Interface (ABI)] for the Arm architecture&lt;br /&gt;
* [https://developer.arm.com/architectures/instruction-sets/base-isas/a32 ARM A32 instruction set]. Note, that ARM has several [https://developer.arm.com/architectures/instruction-sets instruction sets described here]&lt;br /&gt;
&lt;br /&gt;
* [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0100i/index.html ARM Architecture Reference Manual], [http://www.altera.com/literature/third-party/archives/ddi0100e_arm_arm.pdf (PDF)], ARM DDI 0100I, ARM Limited, 2005.&lt;br /&gt;
* ARM DeveloperSuite Assembler Guide: [http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0068b/index.html (web)], [http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/DUI0068.pdf (pdf)].&lt;br /&gt;
** Šeit arī pieejami visu instrukciju apraksti: Chapter 4, ARM Instruction Reference.&lt;br /&gt;
&lt;br /&gt;
====Xscale====&lt;br /&gt;
* Intel XScale Microarchitecture Assembly Language Quick Reference Card ARM Instruction Set, Intel Corporation, 2001&lt;br /&gt;
* Intel IXP42X Product Line of Network Processors and IXC1100 Control Plane Processor Developer’s Manual, ON: 252480-006US, Intel Corporation, 2006&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale(R) Core Developer’s Manual]&lt;br /&gt;
* [http://download.intel.com/design/intelxscale/27347302.pdf Intel XScale R Core Developer’s Manual], ON: 273473-002, Intel Corporation, 2004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grāmatas un citi resursi====&lt;br /&gt;
* Patterson and Hennessy, Computer Organization and Design, 4th Edition ([http://www.amazon.com/Computer-Organization-Design-Fourth-Architecture/dp/0123744938 @Amazon])&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Building Embedded Linux Systems&amp;quot; O&amp;#039;Reilly Media, 2008, ISBN 0596529686&lt;br /&gt;
&lt;br /&gt;
= Pamācības =&lt;br /&gt;
&lt;br /&gt;
* Kā uzstādīt [[arm-linux-gnueabi-gcc un qemu-arm | ARM qemu un gdb]] Ubuntu un Debian vidēs.&lt;br /&gt;
* Kā lietot atkļūmotāju [[GDB ar QUEMU | gdb ar qemu]] emulātoru.&lt;br /&gt;
&lt;br /&gt;
= Saites =&lt;br /&gt;
&lt;br /&gt;
* [http://selavo.lv/wiki/index.php/Linux_komandas Noderīgas Linux komandas]&lt;br /&gt;
* [https://skilldrick.github.io/easy6502/ Easy 6502] assembly tutorial&lt;br /&gt;
&lt;br /&gt;
* [http://www.arm.com/files/pdf/ARM_Arch_A8.pdf The ARM Architecture] - slaidi no Arm.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/ARM_architecture ARM Architecture] - Wikipedija&lt;br /&gt;
&lt;br /&gt;
* [http://www.davespace.co.uk/arm/introduction-to-arm/index.html Introduction to ARM] at DaveSpace&lt;br /&gt;
&lt;br /&gt;
* [http://www.linaro.org/ Linaro] - Open source software for ARM SoCs.&lt;br /&gt;
&lt;br /&gt;
* [https://godbolt.org/ Goldbolt.org] - Compiler explorer&lt;br /&gt;
&lt;br /&gt;
= Dažādi = &lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pentium_F00F_bug Pentium FOOF bug]: main = 0xc8c70ff0;&lt;br /&gt;
* [https://youtu.be/TPbroUDHG0s Spēļu programmēšana 8 bitu arhitektūrā]&lt;br /&gt;
&lt;br /&gt;
= Atziņas =&lt;br /&gt;
* [http://norvig.com/21-days.html Teach yourself programming in 10 years] by Peter Norvig&lt;br /&gt;
* [https://qr.ae/pGBj0b Should I learn assembly language to program a microcontroller?] - Answer on Quora by software R&amp;amp;D professional with 40 years of experience.&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
		
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