MansOS Alarm

From DiLab
Revision as of 21:58, 28 August 2010 by Leo (talk | contribs)
Jump to: navigation, search

NOTE: This feature is not implemented as described currently. Older interface version exists.

Declared in:

#include "alarm.h"

Alarms are used to execute some code after a certain time period, possibly repeatedly. Note, that the number of timers is limited. Initially there are ALARM_COUNT timers available.

The more timers you run, the less precise they may be due to the possibility for several of them to fire at the same time. Only one callback function will be executed immediately, the rest of them will wait for the previous callback to finish and thus will be delayed.

Data types

AlarmId_t

Handle (ID) for identifying the alarm when calling the alarm procedures.

AlarmCb_t

Alarm callback function pointer. Points to a function that will be called when the alarm event occurs.

AlarmType_t Alarm types. These may be combined by "or"-ing or adding.


Constants

typedef enum {
  ALARM_ONESHOOT = 0x01,   // Fires the alarm once
  ALARM_REPEAT   = 0x02,   // Fires the alarm repeatedly until stopped
  ALARM_START    = 0x04,   // Starts the timer now.
} AlarmType_t;
const AlarmId_t ALARM_FAIL = -1;               // Alarm operation failed


Functions

AlarmId_t alarmNew( AlarmCb_t callbackFunction );

Create a new alarm. Returns the ID for the new alarm. Returns ALARM_FAIL when no alarms are available. Set the callback function.


void alarmSet( AlarmId_t id, AlarmType_t type, uint delayInMs )

Set the alarm type and time period in milliseconds. Do not start the alarm unless ALARM_START is added to the type. Stop the alarm if it is already running.


void alarmStart( AlarmId_t id );

Start the alarm. Resets the alarm if it was already running.


void alarmStop( AlarmId_t id );

Stop the alarm. You may start this alarm later again.


void alarmFree( AlarmId_t id );

Stops and releases the alarm with this ID.


Advanced Functions

int alarmUnused();

Returns the number of unused (free) alarms. This number is limited, especially on the platforms with very limited memory. Initially there are ALARM_COUNT alarms available.


Example

#include "alarm.h"

bool myStartAlarm()
{
  AlarmId_t id = alarmNew( myAlarm );
  if( id == ALARM_FAIL ) return false;
  alarmSet( id, ALARM_REPEAT+ALARM_START, 1000);  // Starts the timer now and fires every second
  return true;
}

AlarmCb_t myAlarm()
{
  LedsToggleRed();  // Blink the red LED
}