Difference between revisions of "MansOS Alarm"

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(izeditēju laukā alarmu dokumentaciju, kas neatbilst esošajam kodam)
 
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{{MansOS_ref_navbar|Alarm}}
{{MansOS_ref_navbar|Alarm}}
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''NOTE: This feature is not implemented as described currently. Older interface version exists.''


Alarms are used to execute some code after a certain time period, possibly repeatedly.
Alarms are used to execute some code after a certain time period, possibly repeatedly.
Note, that the number of timers is limited.
Initially there are ALARM_COUNT timers available.


The more timers you run, the less precise they may be due to the possibility for several of them to fire at the same time. Only one callback function will be executed immediately, the rest of them will wait for the previous callback to finish and thus will be delayed.
The more timers you run, the less precise they may be due to the possibility for several of them to fire at the same time. Only one callback function will be executed immediately, the rest of them will wait for the previous callback to finish and thus will be delayed.
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'''Declared in:'''
'''Declared in:'''
#include "alarm.h"
#include "alarm.h"

== Basic ==
=== Data types ===

* '''Time_ms_t''' - Time in milliseconds

* '''AlarmId_t''' - Handle (ID) for identifying the alarm when calling the alarm procedures.

* '''AlarmCb_t''' - Alarm callback function pointer. Points to a function that will be called when the alarm event occurs.

=== Constants ===

* const AlarmId_t '''ALARM_FAIL''' - Alarm operation failed. Returned by ''alarmNew()''

=== Constructors ===
AlarmId_t '''alarmNew'''( AlarmCb_t callbackFunction );
Creates a new, virtual alarm clock. Returns the ID for the new alarm. Returns ALARM_FAIL when no alarms are available.
Sets the callback function. Note, that the number of concurrent alarms might be limited by the OS and platform.


AlarmId_t id '''alarmStartOneShotNew'''( Time_ms_t time_ms, AlarmCb_t callbackFunction );
Creates a new alarm clock and returns the created alarm Id.
Starts the alarm in one-shot mode.
Resets the alarm if it was already running.
The alarm calls the callback function after the time in time_ms milliseconds is expired.
Then it stops.


AlarmId_t id '''alarmStartPeriodicNew'''( Time_ms_t time_ms, AlarmCb_t callbackFunction );
Creates a new alarm clock and returns the created alarm Id.
Starts the alarm in periodic mode.
Resets the alarm if it was already running.
The alarm calls the callback function after the time_ms is expired.
Then it automatically restarts.

=== Functions ===

void '''alarmStartOneShot'''( AlarmId_t id, Time_ms_t time_ms );
Starts the alarm in one-shot mode.
Resets the alarm if it was already running.
The alarm calls the callback function after the time in time_ms milliseconds is expired.
Then it stops.


void '''alarmStartPeriodic'''( AlarmId_t id, Time_ms_t time_ms );
Starts the alarm in periodic mode.
Resets the alarm if it was already running.
The alarm calls the callback function after the time_ms is expired.
Then it automatically restarts.


void '''alarmStart'''( AlarmId_t id );
Starts the alarm. Resets the alarm if it was already running.


void '''alarmStop'''( AlarmId_t id );
Stops the alarm.


void '''alarmFree'''( AlarmId_t id );
Stops and releases the system resources associated with the alarm of this ID.
You can not use this alarm id after this call.

== Advanced ==

=== Data types ===
* '''AlarmType_t''' - Alarm types. These may be combined by "or"-ing or adding.

=== Constants ===

typedef enum {
'''ALARM_ONESHOOT''' = 0x01, // Fires the alarm once
'''ALARM_REPEAT''' = 0x02, // Fires the alarm repeatedly until stopped
'''ALARM_START''' = 0x04, // Starts the timer now.
} AlarmType_t;

=== Functions ===

int alarmUnused();
Returns the number of unused (free) alarms.
This number is limited, especially on the platforms with very limited memory.
Initially there are ALARM_COUNT alarms available.


void '''alarmSet'''( AlarmId_t id, AlarmType_t type, Time_ms_t time_ms )
Sets the alarm type and time delay in milliseconds.
Do not start the alarm unless ALARM_START is added to the type.
Stop the alarm if it is already running.


== Example ==

#include "alarm.h"
bool myStartAlarm()
{
AlarmId_t id = alarmNew( myAlarm );
if( id == ALARM_FAIL ) return false;
alarmStartPeriodic( id, 1000); // Starts the timer now and fires every second
return true;
}
AlarmCb_t myAlarm()
{
LedsToggleRed(); // Blink the red LED
}


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Latest revision as of 15:49, 28 September 2011

MansOS --> Reference --> Alarm :: #Basic :: #Advanced :: #Example

Alarms are used to execute some code after a certain time period, possibly repeatedly.

The more timers you run, the less precise they may be due to the possibility for several of them to fire at the same time. Only one callback function will be executed immediately, the rest of them will wait for the previous callback to finish and thus will be delayed.

Declared in:

#include "alarm.h"

MansOS --> Reference --> Alarm :: #Basic :: #Advanced :: #Example